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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-02-05 20:45:49 +01:00
move dividerLoc into model and use to limit sorting to tiles to its
right
This commit is contained in:
parent
1346aa6ee5
commit
c98a5cd5f0
7 changed files with 58 additions and 24 deletions
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@ -256,7 +256,9 @@ board_makeFromStream( MPFORMAL XWStreamCtxt* stream, ModelCtxt* model,
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arrow->vert = (XP_Bool)stream_getBits( stream, 1 );
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arrow->visible = (XP_Bool)stream_getBits( stream, 1 );
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pti->dividerLoc = (XP_U8)stream_getBits( stream, NTILES_NBITS );
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if ( STREAM_VERS_MULTIADDR > version ) {
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(void)stream_getBits( stream, NTILES_NBITS );
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}
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pti->traySelBits = (TileBit)stream_getBits( stream,
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MAX_TRAY_TILES );
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pti->tradeInProgress = (XP_Bool)stream_getBits( stream, 1 );
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@ -343,7 +345,6 @@ board_writeToStream( const BoardCtxt* board, XWStreamCtxt* stream )
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stream_putBits( stream, 1, arrow->vert );
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stream_putBits( stream, 1, arrow->visible );
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stream_putBits( stream, NTILES_NBITS, pti->dividerLoc );
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stream_putBits( stream, MAX_TRAY_TILES, pti->traySelBits );
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stream_putBits( stream, 1, pti->tradeInProgress );
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@ -383,7 +384,6 @@ board_reset( BoardCtxt* board )
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PerTurnInfo* pti = &board->pti[ii];
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pti->traySelBits = 0;
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pti->tradeInProgress = XP_FALSE;
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pti->dividerLoc = 0;
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XP_MEMSET( &pti->boardArrow, 0, sizeof(pti->boardArrow) );
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}
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board->gameOver = XP_FALSE;
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@ -2026,6 +2026,7 @@ board_requestHint( BoardCtxt* board,
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EngineCtxt* engine = server_getEngineFor( board->server, selPlayer );
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const TrayTileSet* tileSet;
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ModelCtxt* model = board->model;
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XP_U16 dividerLoc = model_getDividerLoc( model, selPlayer );
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if ( !!engine && preflight( board, XP_TRUE ) ) {
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@ -2047,7 +2048,7 @@ board_requestHint( BoardCtxt* board,
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}
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tileSet = model_getPlayerTiles( model, selPlayer );
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nTiles = tileSet->nTiles - pti->dividerLoc;
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nTiles = tileSet->nTiles - dividerLoc;
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result = nTiles > 0;
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}
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@ -2063,7 +2064,7 @@ board_requestHint( BoardCtxt* board,
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(void)board_replaceTiles( board );
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tiles = tileSet->tiles + pti->dividerLoc;
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tiles = tileSet->tiles + dividerLoc;
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board_pushTimerSave( board );
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@ -2080,7 +2081,7 @@ board_requestHint( BoardCtxt* board,
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#ifdef XWFEATURE_BONUSALL
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XP_U16 allTilesBonus = 0;
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# ifdef XWFEATURE_BONUSALLHINT
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if ( 0 == pti->dividerLoc ) {
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if ( 0 == dividerLoc ) {
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allTilesBonus = server_figureFinishBonus( board->server,
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selPlayer );
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}
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@ -3219,7 +3220,7 @@ invalFocusOwner( BoardCtxt* board )
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case OBJ_TRAY:
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if ( board->focusHasDived ) {
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XP_S16 loc = pti->trayCursorLoc;
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if ( loc == pti->dividerLoc ) {
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if ( loc == model_getDividerLoc(board->model, board->selPlayer)) {
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board->dividerInvalid = XP_TRUE;
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} else {
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adjustForDivider( board, &loc );
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@ -111,7 +111,6 @@ typedef struct _PerTurnInfo {
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#endif
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BoardArrow boardArrow;
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XP_U16 scoreDims;
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XP_U8 dividerLoc; /* 0 means left of 0th tile, etc. */
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TileBit traySelBits;
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#ifdef XWFEATURE_SEARCHLIMIT
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BdHintLimits limits;
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@ -156,7 +156,8 @@ ddStartTray( BoardCtxt* board, XP_U16 x, XP_U16 y )
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if ( canDrag ) {
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if ( onDivider ) {
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board->dividerInvalid = XP_TRUE;
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ds->start.u.tray.index = board->selInfo->dividerLoc;
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ds->start.u.tray.index =
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model_getDividerLoc( board->model, board->selPlayer );
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ds->dtype = DT_DIVIDER;
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} else {
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@ -1822,6 +1822,23 @@ model_moveTileOnTray( ModelCtxt* model, XP_S16 turn, XP_S16 indexCur,
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notifyTrayListeners( model, turn, indexCur, indexNew );
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} /* model_moveTileOnTray */
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XP_U16
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model_getDividerLoc( const ModelCtxt* model, XP_S16 turn )
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{
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XP_ASSERT( turn >= 0 );
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PlayerCtxt* player = &model->players[turn];
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return player->dividerLoc;
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}
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void
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model_setDividerLoc( const ModelCtxt* model, XP_S16 turn, XP_U16 loc )
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{
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XP_ASSERT( turn >= 0 );
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PlayerCtxt* player = &model->players[turn];
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XP_ASSERT( loc < 0xFF );
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player->dividerLoc = (XP_U8)loc;
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}
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static void
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assignPlayerTiles( ModelCtxt* model, XP_S16 turn, const TrayTileSet* tiles )
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{
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@ -1851,7 +1868,8 @@ model_sortTiles( ModelCtxt* model, XP_S16 turn )
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TrayTileSet sorted;
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const TrayTileSet* curTiles = model_getPlayerTiles( model, turn );
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sortTiles( &sorted, curTiles, XP_MIN( 3, curTiles->nTiles) );
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XP_U16 dividerLoc = model_getDividerLoc( model, turn );
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sortTiles( &sorted, curTiles, dividerLoc );
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nTiles = sorted.nTiles;
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while ( nTiles > 0 ) {
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@ -2441,6 +2459,10 @@ loadPlayerCtxt( const ModelCtxt* model, XWStreamCtxt* stream, XP_U16 version,
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} else {
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XP_ASSERT( 0 == pc->nUndone );
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}
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XP_ASSERT( 0 == pc->dividerLoc );
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if ( STREAM_VERS_MULTIADDR <= version ) {
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pc->dividerLoc = stream_getBits( stream, NTILES_NBITS );
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}
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nTiles = pc->nPending + pc->nUndone;
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for ( pt = pc->pendingTiles; nTiles-- > 0; ++pt ) {
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@ -2475,6 +2497,7 @@ writePlayerCtxt( const ModelCtxt* model, XWStreamCtxt* stream,
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stream_putBits( stream, NTILES_NBITS, pc->nPending );
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stream_putBits( stream, NTILES_NBITS, pc->nUndone );
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stream_putBits( stream, NTILES_NBITS, pc->dividerLoc );
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nTiles = pc->nPending + pc->nUndone;
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for ( pt = pc->pendingTiles; nTiles-- > 0; ++pt ) {
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@ -152,6 +152,8 @@ void model_addPlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index,
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Tile tile );
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void model_moveTileOnTray( ModelCtxt* model, XP_S16 turn, XP_S16 indexCur,
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XP_S16 indexNew );
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XP_U16 model_getDividerLoc( const ModelCtxt* model, XP_S16 turn );
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void model_setDividerLoc( const ModelCtxt* model, XP_S16 turn, XP_U16 loc );
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/* As an optimization, return a pointer to the model's array of tiles for a
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player. Don't even think about modifying the array!!!! */
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@ -41,6 +41,7 @@ typedef struct PlayerCtxt {
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TrayTileSet trayTiles;
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XP_U8 nPending; /* still in tray but "on board" */
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XP_U8 nUndone; /* tiles above nPending we can reuse */
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XP_U8 dividerLoc;
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PendingTile pendingTiles[MAX_TRAY_TILES];
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} PlayerCtxt;
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@ -48,6 +48,12 @@ trayLocToIndex( BoardCtxt* board, XP_U16 loc )
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return loc;
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} /* trayLocToIndex */
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static XP_U16
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getDividerLoc( const BoardCtxt* board )
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{
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return model_getDividerLoc( board->model, board->selPlayer );
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}
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XP_S16
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pointToTileIndex( BoardCtxt* board, XP_U16 x, XP_U16 y, XP_Bool* onDividerP )
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{
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@ -96,7 +102,7 @@ figureTrayTileRect( BoardCtxt* board, XP_U16 index, XP_Rect* rect )
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rect->width = board->trayScaleH;
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rect->height = board->trayScaleV;
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if ( board->selInfo->dividerLoc <= index ) {
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if ( getDividerLoc( board ) <= index ) {
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rect->left += board->dividerWidth;
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}
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} /* figureTileRect */
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@ -143,7 +149,7 @@ drawTray( BoardCtxt* board )
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#ifdef KEYBOARD_NAV
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XP_S16 cursorTile = pti->trayCursorLoc;
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if ( (board->focussed == OBJ_TRAY) && !board->hideFocus ) {
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cursorOnDivider = pti->dividerLoc == cursorTile;
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cursorOnDivider = getDividerLoc(board) == cursorTile;
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if ( board->focusHasDived ) {
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if ( !cursorOnDivider ) {
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adjustForDivider( board, &cursorTile );
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@ -348,7 +354,8 @@ drawPendingScore( BoardCtxt* board, XP_S16 turnScore, XP_Bool hasCursor )
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static void
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figureDividerRect( BoardCtxt* board, XP_Rect* rect )
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{
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figureTrayTileRect( board, board->selInfo->dividerLoc, rect );
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XP_U16 dividerLoc = getDividerLoc( board );
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figureTrayTileRect( board, dividerLoc, rect );
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rect->left -= board->dividerWidth;
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rect->width = board->dividerWidth;
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} /* figureDividerRect */
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@ -495,10 +502,10 @@ indexForBits( XP_U8 bits )
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XP_Bool
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dividerMoved( BoardCtxt* board, XP_U8 newLoc )
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{
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XP_U8 oldLoc = board->selInfo->dividerLoc;
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XP_U8 oldLoc = getDividerLoc( board );
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XP_Bool moved = oldLoc != newLoc;
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if ( moved ) {
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board->selInfo->dividerLoc = newLoc;
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model_setDividerLoc( board->model, board->selPlayer, newLoc );
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/* This divider's index corresponds to the tile it's to the left of, and
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there's no need to invalidate any tiles to the left of the uppermore
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@ -562,7 +569,7 @@ board_juggleTray( BoardCtxt* board )
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if ( checkRevealTray( board ) ) {
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XP_S16 nTiles;
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XP_U16 dividerLoc = board->selInfo->dividerLoc;
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XP_U16 dividerLoc = getDividerLoc( board );
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ModelCtxt* model = board->model;
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nTiles = model_getNumTilesInTray( model, turn ) - dividerLoc;
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@ -597,7 +604,7 @@ board_juggleTray( BoardCtxt* board )
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void
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adjustForDivider( const BoardCtxt* board, XP_S16* index )
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{
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XP_U16 dividerLoc = board->selInfo->dividerLoc;
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XP_U16 dividerLoc = getDividerLoc( board );
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if ( dividerLoc <= *index ) {
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--*index;
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}
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@ -630,7 +637,8 @@ tray_moveCursor( BoardCtxt* board, XP_Key cursorKey, XP_Bool preflightOnly,
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XP_U16 nTiles = board->trayVisState == TRAY_REVEALED
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? model_getNumTilesInTray( board->model, selPlayer )
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: MAX_TRAY_TILES;
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XP_Bool cursorOnDivider = trayCursorLoc == pti->dividerLoc;
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XP_U16 dividerLoc = getDividerLoc( board );
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XP_Bool cursorOnDivider = trayCursorLoc == dividerLoc;
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XP_Bool cursorObjSelected;
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XP_S16 newTileLoc;
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@ -642,13 +650,13 @@ tray_moveCursor( BoardCtxt* board, XP_Key cursorKey, XP_Bool preflightOnly,
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/* nothing to do */
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} else if ( cursorOnDivider ) {
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/* just drag the divider */
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pti->dividerLoc = newLoc;
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model_setDividerLoc( board->model, board->selPlayer, newLoc );
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resetEngine = XP_TRUE;
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} else if ( pti->tradeInProgress ) {
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/* nothing to do */
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} else {
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/* drag the tile, skipping over the divider if needed */
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if ( (newLoc == pti->dividerLoc) && (newLoc > 0) ) {
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if ( (newLoc == dividerLoc) && (newLoc > 0) ) {
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newLoc += delta;
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resetEngine = XP_TRUE;
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}
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@ -675,7 +683,7 @@ tray_moveCursor( BoardCtxt* board, XP_Key cursorKey, XP_Bool preflightOnly,
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adjustForDivider( board, &newTileLoc );
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if ( (newTileLoc > nTiles)
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&& (newLoc != pti->dividerLoc)
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&& (newLoc != dividerLoc)
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&& (newTileLoc < MAX_TRAY_TILES-1) ) {
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continue;
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}
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@ -702,9 +710,8 @@ getFocussedTileCenter( BoardCtxt* board, XP_U16* xp, XP_U16* yp )
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XP_Rect rect;
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PerTurnInfo* pti = board->selInfo;
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XP_S16 cursorTile = pti->trayCursorLoc;
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XP_Bool cursorOnDivider = pti->dividerLoc == cursorTile;
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if ( cursorOnDivider ) {
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if ( getDividerLoc( board ) == cursorTile ) { /* cursor on divider? */
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figureDividerRect( board, &rect );
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} else {
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XP_S16 indx = pti->trayCursorLoc;
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@ -723,7 +730,7 @@ board_moveDivider( BoardCtxt* board, XP_Bool right )
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{
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XP_Bool result = board->trayVisState == TRAY_REVEALED;
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if ( result ) {
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XP_U8 loc = board->selInfo->dividerLoc;
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XP_U8 loc = getDividerLoc( board );
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loc += MAX_TRAY_TILES + 1;
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loc += right? 1:-1;
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loc %= MAX_TRAY_TILES + 1;
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