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.gitignore
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ignore more
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2010-03-14 16:25:27 +00:00 |
board.c
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remove logging
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2014-02-27 21:44:25 -08:00 |
board.h
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add canTrade to GameStateInfo, pass through to java world, and use to
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2013-12-01 21:53:41 -08:00 |
boarddrw.c
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drawing tray tiles can fail, e.g. when font info not yet available, so
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2013-11-07 07:29:54 -08:00 |
boardp.h
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fix too-short tray on 10" tablet by making height a 16-bit value, not 8-.
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2013-08-06 21:56:10 -07:00 |
bufqueue.c
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add bqRemoveAll
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2009-09-19 21:28:07 +00:00 |
bufqueue.h
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add bqRemoveAll
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2009-09-19 21:28:07 +00:00 |
commmgr.h
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Remove all tabs. No code changes.
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2008-05-31 03:26:16 +00:00 |
comms.c
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don't assert unset cookieID, as that's normal (I think) for unconnected case
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2014-03-08 12:47:58 -08:00 |
comms.h
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add summary DB column and jni code to fetch it to store and display number of unacked messages a game has. And add debug-only option to display it in the main list. In the future I want to be able to iterate over all these games and resend their packets (without opening them visually) when an internet connection comes back up.
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2014-02-28 18:59:12 -08:00 |
comtypes.h
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fix OFFSET_OF ptr size to quiet compiler
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2013-11-01 19:09:05 -07:00 |
config.mk
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add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
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2014-03-09 19:12:21 -07:00 |
contypct.h
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Add define set to number of conn types compiled in; use it to compile
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2009-09-05 13:08:46 +00:00 |
dawg.h
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fix to support synonyms within specials too -- for linux only so far.
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2013-04-09 07:43:04 -07:00 |
dbgutil.c
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function to print StackMoveType
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2013-02-22 21:34:53 -08:00 |
dbgutil.h
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add debug-only code to assert that movestack is never disposed when dirty (via macros easy to use elsewhere)
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2014-02-28 05:43:47 -08:00 |
dictiter.c
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load new-format dict into linux client, display default faces
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2013-04-06 11:43:57 -07:00 |
dictiter.h
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Fix prefix matching to accept letters constituting the first part of a
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2012-08-27 21:50:09 -07:00 |
dictmgr.c
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use pthreads mutex to protect with will become critical sections in dict mgr, as will be accessed from several threads on android
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2014-03-10 18:56:39 -07:00 |
dictmgr.h
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add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
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2014-03-09 19:12:21 -07:00 |
dictnry.c
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add option to log callsites of dictmgr put and get for easier ref leak tracking
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2014-03-10 18:59:10 -07:00 |
dictnry.h
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add option to log callsites of dictmgr put and get for easier ref leak tracking
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2014-03-10 18:59:10 -07:00 |
dictnryp.h
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update email address in header comments: no code change
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2006-01-08 01:25:02 +00:00 |
dragdrpp.c
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Fix release-build warnings that new compiler flags.
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2012-10-07 11:43:50 -07:00 |
dragdrpp.h
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add and set new flags for crosshairs so platforms can do better than
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2010-08-11 18:50:16 -07:00 |
draw.c
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catch up with API changes. GTK to use this still needs to be fixed!
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2008-08-30 13:54:47 +00:00 |
draw.h
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drawing tray tiles can fail, e.g. when font info not yet available, so
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2013-11-07 07:29:54 -08:00 |
engine.c
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make util_hiliteCell conditional, and remove from android where it
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2012-10-05 18:51:32 -07:00 |
engine.h
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Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't"
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2012-08-15 18:01:36 -07:00 |
game.c
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refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
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2014-03-08 20:57:27 -08:00 |
game.h
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don't show "send pending messages" menuitem when there are none
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2014-03-01 16:15:35 -08:00 |
gameinfo.h
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add board functions to figure layout (position and size of board,
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2013-11-03 12:12:25 -08:00 |
mempool.c
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fix problems with opening and using wordlists on 64-bit linux by
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2014-01-07 06:58:20 -08:00 |
mempool.h
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add XP_FREEP. Should be no change in behavior.
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2011-04-07 18:07:45 -07:00 |
memstream.c
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make stream_catString work with null ptr
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2012-11-01 21:08:58 -07:00 |
memstream.h
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add mem_stream_make_sized, meant to make saving games more efficient
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2012-09-11 19:06:27 -07:00 |
model.c
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refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
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2014-03-08 20:57:27 -08:00 |
model.h
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refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
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2014-03-08 20:57:27 -08:00 |
modelp.h
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fix bugs around new variable-length tiles array changes, and otherwise
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2011-11-28 18:46:08 -08:00 |
movestak.c
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add debug-only code to assert that movestack is never disposed when dirty (via macros easy to use elsewhere)
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2014-02-28 05:43:47 -08:00 |
movestak.h
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use new hash algorithm for new stream version, old for previous
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2012-05-28 11:07:59 -07:00 |
mscore.c
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fix compile errors (mostly unused variables) found by gcc on latest
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2012-09-25 07:28:02 -07:00 |
nwgamest.c
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i => ii; no other change
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2012-08-22 07:44:21 -07:00 |
nwgamest.h
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Add support for a config button as a cleaner alternative to launching
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2009-03-08 19:54:14 +00:00 |
pool.c
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i => ii; no other change
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2012-08-22 07:44:21 -07:00 |
pool.h
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add some consts
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2012-07-09 21:36:17 -07:00 |
rules.mk
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makefile cleanup
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2006-02-17 07:27:36 +00:00 |
scorebdp.c
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don't draw timer if it has an empty rect
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2013-12-01 18:32:51 -08:00 |
scorebdp.h
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track focus on Rem: region of scoreboard in addition to players' score
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2008-10-24 08:56:20 +00:00 |
server.c
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refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
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2014-03-08 20:57:27 -08:00 |
server.h
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add missing ifdef
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2012-11-01 07:58:36 -07:00 |
states.h
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remove unused enum
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2013-07-03 07:26:23 -07:00 |
strutils.c
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better formatting for hexdump offsets
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2014-02-28 05:42:22 -08:00 |
strutils.h
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we need the base64 stuff even when don't have SMS -- for serialization.
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2012-07-07 11:05:45 -07:00 |
tray.c
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drawing tray tiles can fail, e.g. when font info not yet available, so
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2013-11-07 07:29:54 -08:00 |
util.h
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add message checksumming for android too by making it part of util
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2013-07-10 08:05:47 -07:00 |
virtuals.h
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Remove all tabs. No code changes.
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2008-05-31 03:26:16 +00:00 |
vtabmgr.c
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i => ii; no other change
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2012-08-22 07:44:21 -07:00 |
vtabmgr.h
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update email address in header comments: no code change
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2006-01-08 01:25:02 +00:00 |
xwproto.h
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fix several crashers that prevented network games from working when
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2011-11-15 06:13:25 -08:00 |
xwstate.h
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update email address in header comments: no code change
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2006-01-08 01:25:02 +00:00 |
xwstream.h
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add stream_copyBits, and use it to hash the move stack -- commented
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2012-05-22 19:24:54 -07:00 |