xwords/xwords4/common
Eric House 2426e04a70 fix overwriting of address info so that, AFAICT, both address types
are successfully being used through much of a test game.
2014-11-05 21:57:25 -08:00
..
.gitignore ignore more 2010-03-14 16:25:27 +00:00
board.c fix to compile -- graft missed a constant defined earlier 2014-10-09 21:21:27 -07:00
board.h limit width of scoreboard too 2014-07-17 21:31:17 -07:00
boarddrw.c drawing tray tiles can fail, e.g. when font info not yet available, so 2013-11-07 07:29:54 -08:00
boardp.h move dividerLoc into model and use to limit sorting to tiles to its 2014-10-09 20:09:24 -07:00
bufqueue.c add bqRemoveAll 2009-09-19 21:28:07 +00:00
bufqueue.h add bqRemoveAll 2009-09-19 21:28:07 +00:00
commmgr.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
comms.c fix overwriting of address info so that, AFAICT, both address types 2014-11-05 21:57:25 -08:00
comms.h when preprocessing a message, limit search to the address type of the 2014-11-02 17:24:37 -08:00
comtypes.h Merge branch 'android_branch' into android_multi2 2014-10-13 07:03:20 -07:00
config.mk add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android. 2014-03-09 19:12:21 -07:00
contypct.h Add define set to number of conn types compiled in; use it to compile 2009-09-05 13:08:46 +00:00
dawg.h fix to support synonyms within specials too -- for linux only so far. 2013-04-09 07:43:04 -07:00
dbgutil.c function to print StackMoveType 2013-02-22 21:34:53 -08:00
dbgutil.h add debug-only code to assert that movestack is never disposed when dirty (via macros easy to use elsewhere) 2014-02-28 05:43:47 -08:00
dictiter.c load new-format dict into linux client, display default faces 2013-04-06 11:43:57 -07:00
dictiter.h Fix prefix matching to accept letters constituting the first part of a 2012-08-27 21:50:09 -07:00
dictmgr.c too much logging 2014-06-24 08:18:42 -07:00
dictmgr.h add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android. 2014-03-09 19:12:21 -07:00
dictnry.c fix linux-side compile errors 2014-08-21 07:15:20 -07:00
dictnry.h fix linux-side compile errors 2014-08-21 07:15:20 -07:00
dictnryp.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
dragdrpp.c move dividerLoc into model and use to limit sorting to tiles to its 2014-10-09 20:09:24 -07:00
dragdrpp.h add and set new flags for crosshairs so platforms can do better than 2010-08-11 18:50:16 -07:00
draw.c catch up with API changes. GTK to use this still needs to be fixed! 2008-08-30 13:54:47 +00:00
draw.h show new client-formatted turn summary in notification; remove old 2014-08-26 21:37:33 -07:00
engine.c make util_hiliteCell conditional, and remove from android where it 2012-10-05 18:51:32 -07:00
engine.h Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't" 2012-08-15 18:01:36 -07:00
game.c refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed. 2014-03-08 20:57:27 -08:00
game.h don't show "send pending messages" menuitem when there are none 2014-03-01 16:15:35 -08:00
gameinfo.h add board functions to figure layout (position and size of board, 2013-11-03 12:12:25 -08:00
mempool.c fix problems with opening and using wordlists on 64-bit linux by 2014-01-07 06:58:20 -08:00
mempool.h add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
memstream.c make stream_catString work with null ptr 2012-11-01 21:08:58 -07:00
memstream.h add mem_stream_make_sized, meant to make saving games more efficient 2012-09-11 19:06:27 -07:00
model.c fix some const confusion the stricter android gcc found 2014-10-14 06:24:41 -07:00
model.h fix some const confusion the stricter android gcc found 2014-10-14 06:24:41 -07:00
modelp.h move dividerLoc into model and use to limit sorting to tiles to its 2014-10-09 20:09:24 -07:00
movestak.c as proof of concept, skip the first 3 tiles when sorting newly 2014-10-09 20:08:41 -07:00
movestak.h use new hash algorithm for new stream version, old for previous 2012-05-28 11:07:59 -07:00
mscore.c fix compile errors (mostly unused variables) found by gcc on latest 2012-09-25 07:28:02 -07:00
nwgamest.c i => ii; no other change 2012-08-22 07:44:21 -07:00
nwgamest.h Add support for a config button as a cleaner alternative to launching 2009-03-08 19:54:14 +00:00
pool.c i => ii; no other change 2012-08-22 07:44:21 -07:00
pool.h add some consts 2012-07-09 21:36:17 -07:00
rules.mk makefile cleanup 2006-02-17 07:27:36 +00:00
scorebdp.c let me look at another player's tiles, regardless of pref setting, 2014-10-27 19:23:52 -07:00
scorebdp.h track focus on Rem: region of scoreboard in addition to players' score 2008-10-24 08:56:20 +00:00
server.c merge android_branch 2014-10-23 06:33:28 -07:00
server.h fix number of missing players not being calculated correctly 2014-09-23 21:30:31 -07:00
states.h remove unused enum 2013-07-03 07:26:23 -07:00
strutils.c don't memcpy 0 bytes 2014-10-09 21:21:41 -07:00
strutils.h as proof of concept, skip the first 3 tiles when sorting newly 2014-10-09 20:08:41 -07:00
tray.c move dividerLoc into model and use to limit sorting to tiles to its 2014-10-09 20:09:24 -07:00
util.h snapshot: android compiles, and works well enough to exchange moves 2014-10-16 06:45:24 -07:00
virtuals.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
vtabmgr.c i => ii; no other change 2012-08-22 07:44:21 -07:00
vtabmgr.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwproto.h fix several crashers that prevented network games from working when 2011-11-15 06:13:25 -08:00
xwstate.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwstream.h add stream_copyBits, and use it to hash the move stack -- commented 2012-05-22 19:24:54 -07:00