Eric House
3469975d2a
add, still disabled by compile-time flags, code to transmit device ID
...
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
37c698f41b
fix link problem with upgrade from natty to oneiric (Ubuntu): -lpq
...
param must follow object file list.
2012-10-19 17:54:18 -07:00
Eric House
0f9500cea3
comment out unused param/variable
2012-10-19 17:53:15 -07:00
Eric House
72b4b02c20
improve messages display
2012-09-11 20:44:07 -07:00
Eric House
a0b564c7e8
show related messages as well
2012-09-11 19:07:16 -07:00
Eric House
45de62818b
format to 80 columns -- no code change.
2012-09-09 15:49:55 -07:00
Eric House
240d308d07
move nperdevice and ntotal side-by-side
2012-05-28 11:08:43 -07:00
Eric House
49b04257d3
tweak date format
2012-03-01 18:16:04 -08:00
Eric House
840385b3ad
print dates in shorter format so columns don't wrap as frequently
2012-02-27 18:28:04 -08:00
Eric House
e7a5882ed9
add a state transition lack of which fired an assert -- and that's
...
rare but consistent with others.
2012-02-15 18:17:26 -08:00
Eric House
bf5b6ada77
include public-room column
2012-02-07 18:59:17 -08:00
Eric House
edaef7f0a4
add new column
2012-01-26 23:02:56 -08:00
Eric House
adf49dffd7
init/take down thread local storage in constructor/destructor rather
...
than as static initializer (and then leaking on shutdown.)
2012-01-26 05:48:10 -08:00
Eric House
866aeb2387
change relay connect message format to include client version (meaning
...
of which is TBD). When a new-version client connects, store the value
it's passed. At first this will let me track how quickly people
upgrade. Later I can use it to let different clients have different
formats to their messages e.g. to proxy.
2012-01-26 05:43:54 -08:00
Eric House
960dfc7825
draw alternating game lines in alternating colors
2012-01-16 12:13:35 -08:00
Eric House
edd1dd95dd
Merge remote branch 'origin/android_branch' into android_branch
2012-01-13 07:54:40 -08:00
Eric House
546ec8a3f4
get non-printing column out of cols array to be treated separately.
2012-01-13 07:54:11 -08:00
Eric House
2902b38405
Merge remote-tracking branch 'origin/android_branch' into android_branch
...
Conflicts:
xwords4/relay/scripts/showgames.php
2012-01-13 07:50:53 -08:00
Eric House
ca49078730
improve to print each game as multiple rows, one per device.
2012-01-12 19:17:38 -08:00
Eric House
8c52836f9d
php file to display state of relay's DB. This is the first and rough cut.
2012-01-12 06:30:30 -08:00
Eric House
7de8a90df3
silence compiler warning.
2012-01-11 18:29:14 -08:00
Eric House
37b333001b
outline of php script to print contents of games DB
2012-01-05 20:25:34 -08:00
Eric House
caa40fa023
store most recent IP address each device has come in on. Requires new
...
column in db. Not really used yet but interesting to watch....
2012-01-04 18:14:12 -08:00
Eric House
03e6db5107
remove logging
2012-01-03 18:27:25 -08:00
Eric House
cb04eb8840
finally got the socket leak: use keepalive ioctl to detect sockets
...
whose other ends have gone down without closing properly.
2011-12-21 18:18:30 -08:00
Eric House
166d8f8c03
log number of sockets tracked -- it's climbing on server and I need to
...
figure out why. This and listening for POLLRDHUP are a start (but not
sufficient).
2011-12-15 18:41:07 -08:00
eehouse@eehouse.org
b2a3c444f3
Merge branch 'android_branch' into send_in_background
2011-12-07 19:09:36 -08:00
Andy2
0d4e839dba
log an error and drop bad fwd packet rather than assert
2011-12-07 18:43:13 -08:00
Eric House
6cc3770cd1
script to trace history of one game in db by polling db and listing
...
changes
2011-12-07 18:37:28 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Eric House
7015ae500b
exit after showing usage
2011-12-06 18:50:04 -08:00
Eric House
dc42e63974
fix read_packet() logging
2011-12-02 18:55:47 -08:00
Eric House
b706486b6e
get rid of stringstream: it's either buggy or I'm using it
...
incorrectly, but regardless postgres doesn't like random chars
terminating queries.
2011-12-02 18:32:37 -08:00
Eric House
3f5e62c9b7
remove logging
2011-12-02 18:31:05 -08:00
Eric House
c1e420f726
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Eric House
ba5ff6cb5d
fix too-small buffer. Seems I've done this before.
2011-11-28 20:35:34 -08:00
Eric House
e5a943eecb
tweak output
2011-11-28 18:15:09 -08:00
Eric House
f20f9d6503
complain if conf file not found (rather than leaving relay to crash
...
with an assert whose cause may not be obvious)
2011-11-28 18:14:39 -08:00
Eric House
72a3ed1891
increase buffer size: longer relay name caused stack overwrite
...
failures.
2011-11-21 17:33:44 -08:00
Eric House
cd699ba547
close socket when done
2011-11-17 19:56:54 -08:00
Andy2
da5da3dd89
wait for connection rather than asserting immediate success so can be
...
started before server.
2011-10-07 18:50:37 -07:00
Andy2
28e5c39845
get rid of stringstream where it wasn't working (maybe because of user
...
error -- whatever); fix error check to avoid false conclusion that
query didn't work so that update of num bytes sent in background works.
2011-09-30 18:20:28 -07:00
Andy2
d9e97d2f32
reduce logging
2011-09-30 18:10:22 -07:00
Andy2
6553546642
cleanup; add logging for debugging background packets stuff.
2011-09-30 06:36:56 -07:00
Andy2
cb6a16f8f8
add ability to connect on nbs socket and use as destination for
...
messages fetched from relay, and to receive replies on same socket for
forwarding to relay.
2011-09-30 06:34:09 -07:00
Andy2
58be931558
remove messages after sending them if they appear to have been sent
...
successfully.
2011-08-17 19:52:55 -07:00
Andy2
2c26fc03e3
Track messages sent via proxy and credit nsent (accumulator) if
...
successful. Previously messages sent via proxy were not counted.
2011-08-17 18:09:10 -07:00
Andy2
b511b4c455
add new RecordSent to take list of msg ids -- and use stringstream
...
instead of static buffer and snprintf in one case. May make sense
elsewhere too.
2011-08-17 18:07:21 -07:00
Andy2
30145deba7
add new proxy message handler for no-conn message, and feed into
...
existing store-and-forward system. With this checkin a robot-vs-robot
game plays for quite a few moves without either game every loaded into
the foreground (via a BoardActivity instance on Android), with all
moves transmitted as a result of relay checks. One of the games
refuses to open later, however, and there are certainly other bugs.
And I'm not sure what happens when a message sent no-conn (without a
cookie ID) is received in the foreground. But this is progress.
2011-08-16 19:41:33 -07:00
Andy2
dc273c7162
fix proxy msg handling to process more than one relayID per message.
...
Formerly all but the first were dropped.
2011-08-15 18:27:00 -07:00
Eric House
421e2a4ae3
fix uninitialized variable
2011-07-08 05:53:08 -07:00
eehouse@eehouse.org
ba4d898de1
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-06 19:12:16 -07:00
Andy2
86e3cc7286
When device reconnects to a dead game, just deny the connection with a
...
new error message rather than allow it as if it were a normal game
only to send a game-dead message after. This solves the problem of
how device knows not to put up welcoming message or suggestion to
invite to a game that's suddenly missing players. BUT: this change is
incompatible with existing versions and so needs to get pushed out
before the in-use relay can be upgraded to include this code.
2011-07-06 06:47:25 -07:00
Andy2
928404be50
remove unused enum
2011-07-06 06:15:25 -07:00
Eric House
a3dbde9b88
more dealing with edge cases.
2011-07-05 21:42:03 -07:00
Eric House
98a65d82ed
fix crash in rare edge case
2011-07-05 21:40:13 -07:00
Eric House
d3108aac79
split method in two to provide new API (I'm not using yet)
2011-07-05 21:39:38 -07:00
Andy2
999d4c11e7
simple script for watching what messages the relay has pending for a
...
game.
2011-07-04 12:51:27 -07:00
eehouse@eehouse.org
8f782070ac
Merge branch 'android_invite' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_invite
2011-07-03 09:28:36 -07:00
Andy2
175aace629
fix a couple of rare failures due to race conditions testing or
...
valgrind flushed out.
2011-07-02 13:28:24 -07:00
Eric House
09b81c6ad7
fix rare crash: don't call PQgetvalue when there are no results.
2011-06-30 19:39:00 -07:00
Eric House
b4a513ce87
reduce logging; log errno on syscall failure
2011-06-29 21:38:31 -07:00
Eric House
8e31fd88c3
reduce logging; and fix valgrind-found problem using wrong
...
synchronization primative.
2011-06-29 21:37:33 -07:00
Eric House
04740486fb
wrap more logging in ifdefs
2011-06-29 21:35:21 -07:00
Eric House
2b4f439a2f
rough script to parse logs looking for threads that have hung (stopped logging)
2011-06-29 21:32:18 -07:00
Andy2
57cfefb6a9
fix leaks -- that don't really matter as process is exiting, but
...
quiets valgrind.
2011-06-29 18:45:02 -07:00
Andy2
f3a4ff9dfc
use cid for variables of type CookieID everywhere instead of almost
...
everywhere
2011-06-29 18:42:41 -07:00
Andy2
c84722fc22
add ack
2011-06-27 06:45:14 -07:00
Andy2
fffcbb677e
under testing I'm running up against the 1024-files-open limit and
...
dying with an assert. Log something -- but still die as there's
nothing to be done in code except hope some connections don't
reconnect right away. Fixes: 'ulimit -n' or edit 'nofile' param in
/etc/security/limits.conf on the relay host.
2011-06-27 06:20:51 -07:00
Andy2
c2cd3a709a
specify name of database in config file rather than hard-coding it.
2011-06-25 21:32:18 -07:00
Andy2
ffeb94e4bd
start getting rid of super-verbose logging
2011-06-25 21:30:32 -07:00
Andy2
cdc16ee974
variable/method name change only: cookieid->cid
2011-06-25 15:43:52 -07:00
Andy2
38ad3aa81c
cleanup; and: collapse HostRec and socket set into map of socket to
...
HostRec, protecting all accesses with ReadWrite locks.
2011-06-25 15:40:12 -07:00
Andy2
6c121dac57
final set of changes -- all test cases now seem to be passing. Stop
...
duplicating set of sockets owned by a cref, moving it from cinfo into
cref and caching a copy outside when cref is unclaimed (after which no
change is possible until it's claimed again.)
2011-06-24 18:34:34 -07:00
Andy2
df60ec648b
Don't return new error XWRELAY_ERROR_NORECONN as devices don't have it
...
yet.
2011-06-24 18:32:53 -07:00
Andy2
9ff149fe2d
fix race: if we get a cid from the DB while another thread has claimed
...
that cid, then by the time we can claim it there's no longer space for
us. Call new method after the claim succeeds to make sure there's
still room, and if not relinquish and loop back to the DB for another
try.
2011-06-23 19:00:32 -07:00
Andy2
c51e5e41f4
fix ClaimSocket: it was neither marking claims nor checking for marks.
2011-06-23 18:58:50 -07:00
Andy2
63a4e6c953
get rid of per-cref mutex: it's redundant now that access is
...
synchronized. Add method to check if new players are still welcome to
allow fix for race.
2011-06-23 18:57:48 -07:00
Andy2
e886a1aefe
lots more changes -- another snapshot, this, rather than stuff
...
carefully polished and reviewed. Shows progress, though, in getting
through tests.
2011-06-23 07:12:50 -07:00
Andy2
3ebcc01e86
beginning -- this is a snapshot -- of rewrite of how relay keeps
...
multiple thread out of a single game. Add new class that locks
per-cid and start using it. Very incomplete.
2011-06-22 06:51:26 -07:00
Andy2
aecdd8922f
don't show times -- not interesting for debugging right now
2011-06-20 18:55:17 -07:00
Eric House
85d484a881
major mod to deal with devices that fail to receive ACK and then
...
reconnect. I was putting both (i.e. the same device twice) in the
same game. Now I detect this based on the seed being duplicated and
treat the device as having failed to ACK then proceed with the CONNECT
as if it were new. Tested pretty heavily but only with two-device
games.
2011-06-20 18:13:15 -07:00
Eric House
44af266db6
add logging
2011-06-20 18:10:42 -07:00
Eric House
238fac3696
add new ack column to track whether devices have ACKd yet.
2011-06-20 18:10:07 -07:00
Andy2
7eb099d3a6
show seeds
2011-06-15 06:49:32 -07:00
eehouse@eehouse.org
32143d8116
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-03-31 18:19:31 -07:00
Andy2
9f76bdede9
hold mutex for slightly shorter time
2011-03-31 18:16:56 -07:00
Eric House
27346cf58b
change AIP to remove several stored messages at a time. Will use
...
later to delete messages after proxy fetches and ACKs them so traffic
isn't repeated.
2011-03-31 18:15:03 -07:00
Eric House
7aeb0a4df0
make default socket timeout 5 seconds, not 20.
2011-03-31 18:13:16 -07:00
Andy2
cd4ddd5dbb
fix help
2011-03-31 06:41:39 -07:00
Andy2
8bb2857e63
The relay is hanging inside recv(). Use setsockopt to set a 20-second
...
receive (and send) timeout on all sockets accept() returns. Sockets
that timeout should then get closed and dropped.
2011-03-12 05:13:54 -08:00
Eric House
e196cfb352
add state table entry lack of which caused a bunch of crashes in a
...
short time on the live relay. I'm not sure why it's needed, why they
happened only this time (likely due to a single device) or
alternatively why I don't see those crashes in testing, but the
addition doesn't break anything.
2011-02-04 05:41:44 -08:00
Eric House
dc82e57f14
add ability to fetch messages for more than one game at a time
2011-01-27 21:08:17 -08:00
Andy2
57ec020330
change format of reply to MSG_GET: include number of messages per
...
device to support fetching for more than one at once. This is
meaningless for rq as written now but a device will want to do this.
2011-01-27 06:37:36 -08:00
Eric House
63d16a99a2
turn off http view
2011-01-24 22:20:01 -08:00
Andy2
42d1a713c9
add new -f flag to invoke new fetch-message proxy command. Write the
...
results to stdout in stream format (len + message). Goal is to be
able to pipe output to the linux clients to test.
2011-01-22 12:54:47 -08:00
Andy2
f96f4a040b
add new proxy command that fetches actual messages stored for a device.
2011-01-22 12:52:26 -08:00
Andy2
96fead3164
add msglen column to msgs table to be used to avoid calculating size
...
later. Stores size of string as it was passed to db, not as stored.
2011-01-21 06:46:49 -08:00
Eric House
725888cb6c
run proxy sockets through same thread pool as game sockets. This
...
prevents race conditions that are turning up when I'm running multiple
threads -- by allowing me to really not be running multiple threads.
Tested with the usual script.
2011-01-20 18:14:56 -08:00
Andy2
b506673946
use only one thread until race condition's fixed
2011-01-19 18:36:50 -08:00
Andy2
3ae62e4704
use an index rather than a ptr to track fd array (so a parallel array
...
can be added)
2011-01-19 18:36:24 -08:00
Eric House
720f78d18a
get rid of ivars used only for http UI
2011-01-04 21:43:10 -08:00
Eric House
11d7de5f0d
display the number of devices (pids) running
2010-12-21 20:52:01 -08:00
Eric House
b65338b643
script for use on relay host
2010-12-07 20:46:02 -08:00
Eric House
d1244da284
script encapsulating sql query that's useful to run (with 'watch') along with discon_ok2.sh
2010-12-02 22:29:36 -08:00
Eric House
ae9dbd1e5c
create mtimes array rather than mtimes timestamp
2010-12-01 21:09:25 -08:00
Eric House
4bd5553596
track mtime per host rather than per game -- make it an array in the db.
2010-12-01 21:08:22 -08:00
Andy2
1720fbbd50
fix parsing of relay ids by replacing separating \n with \0.
2010-11-23 17:46:16 -08:00
Andy2
daecc807c1
don't init nPerDevice, and deal with it not being inited.
2010-11-22 20:43:37 -08:00
Eric House
b91187d6a5
test result when parsing; drop if didn't parse
2010-11-16 20:30:43 -08:00
Eric House
4c6c3c1ded
when marking a device in a dead game, negate its nperdevice entry rather than always using -1.
2010-11-16 20:28:53 -08:00
Andy2
635ae053b6
cut down on printing; don't assert-fail when relay's crashed.
2010-11-15 20:40:59 -08:00
Andy2
2c5c7a0dd1
init m_nRoomsFilled -- not sure when this http view feature broke
2010-11-15 20:08:59 -08:00
Andy2
ea292c7e2f
exclude dead games when looking for open public rooms
2010-11-15 19:01:11 -08:00
Andy2
c6bd2125a4
java uses '/' to delimit device id, so we'll make that standard.
2010-11-15 18:27:36 -08:00
Andy2
c36679fe13
init isDead to false. Fixes prolem where if DB entry's missing the
...
value is uninitialized and so device gets warned that other device
resigned even if none did.
2010-11-15 18:21:40 -08:00
Andy2
d4e810c9cb
delimiter changed
2010-11-15 06:51:05 -08:00
Andy2
ce5738a4e1
write the count
2010-11-15 06:50:09 -08:00
Andy2
edf0c40904
track isDead when creating SafeCref for devgone
2010-11-15 06:49:41 -08:00
Andy2
2c9f2572a8
use GameFull()
2010-11-15 06:48:57 -08:00
Andy2
feca7345dc
add GameFull -- database, not in-memory state, knows if game is full.
2010-11-15 06:48:36 -08:00
eehouse@eehouse.org
14579c6e30
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-14 19:40:35 -08:00
Eric House
528ae0c986
allow more than one device death per message
2010-11-14 15:19:38 -08:00
Eric House
a8ac30b180
add -d option to test dev-gone on relay
2010-11-14 15:18:49 -08:00
Andy2
43896ff187
remove unused method and variable
2010-11-12 18:25:15 -08:00
Andy2
0787a06eb5
accept new message from device announcing the death of a game
...
(including seed so it's harder to spoof); respond to that by setting a
DEAD column in the db and flagging the device as gone. Notify any
connected device of the fact. Refuse to accept new connections to
that game. As already-connected devices reconnect, allow them to do
so but send a new status message that their game is dead. Not heavily
tested yet.
2010-11-11 06:40:50 -08:00
Andy2
3d59bc7e39
add new DEAD column to track when a game's been deleted
2010-11-11 06:29:21 -08:00
Andy2
04e1b0c22b
new constants, include new status event type, for relay to accept
...
notification of deleted game and communicate that to others in the
game as they connect.
2010-11-11 06:26:59 -08:00
eehouse@eehouse.org
7929167129
Merge branch 'android_branch' into relay_proxy
2010-11-10 07:06:10 -08:00
Andy2
c8d7ca40a5
use \1 instead of \n as delimiter -- in case somebody passes as string
...
containing a \n.
2010-11-09 18:02:22 -08:00
Andy2
0f111ab363
use PQexecParams instead of PQexec for queries involving strings from
...
users (i.e. room names) to avoid crashes when the contain apostrophes
-- and in general to be safer.
2010-11-09 17:27:33 -08:00
Eric House
2a2f4d4395
been a while since cvs...
2010-11-09 05:53:49 -08:00
Andy2
d2782af487
do case-insensitive comparison of room names
2010-11-06 18:52:10 -07:00
Andy2
d1fcdb69da
double max room name len since the old value was too small -- only
...
filled half a text field on android
2010-11-03 18:38:43 -07:00
Andy2
c7febf0d10
nuke unused constant
2010-11-03 18:30:05 -07:00
Andy2
0148a93f3e
add a constraint to the stored messages table to avoid dupes. Then
...
remove the artificial limit on number of stored messages. This seems
to fix problems where lots of chats in a row clog up the relay so that
messages never get flowing again. Works more cleanly than
artificially ACKing.
2010-11-03 18:14:19 -07:00
Andy2
633d4c95a7
fix buffer overflow sql error with large messages; combine logged messages.
2010-11-03 18:12:26 -07:00
Andy2
b237277544
put back enum just removed; it's screwing up existing code having all
...
the followers change.
2010-10-25 18:06:48 -07:00
Andy2
e909e4b343
remove redundant message; advance state to ALLCONNECTED on receipt of
...
RECONN or CONN that lists the game as full. This means we get the
all-green icon (or the A in the gtk case) when in a consummated game
rather than only when all devices are actually connected.
2010-10-23 20:29:24 -07:00
Eric House
8a038dc748
Merge branch 'relay_proxy' of ssh://xwords.git.sf.net/gitroot/xwords/xwords into relay_proxy
2010-10-23 19:45:03 -07:00
Andy2
7cf4535b4c
new dbmgr API returns number of players in game; use that rather than
...
currently connected devices to populate [RE]CONNECT message
2010-10-22 22:34:43 -07:00
Eric House
85d29cf560
if can't send allcond to a device because it's not connected queue the
...
message to be sent next time it does. And since the cookieID will
change and should be there already anyway, remove it. (Should remove
the hostID too for the same reason.)
2010-10-22 19:02:52 -07:00
Eric House
9ba2d2f177
default msgs entry timestamps to 'now'
2010-10-18 20:19:09 -07:00
Andy2
2bfb26cded
sleep (in thread) before closing proxy socket. This works around
...
problem where, on PRX_HAS_MSGS path only, device reading socket gets
EOF early though logging here confirms additional bytes have been
written. Gross but effective.
2010-10-17 06:38:28 -07:00
Eric House
34df149046
include age of room with info returned for open public rooms
2010-10-14 22:16:21 -07:00
Eric House
e5c7f476ba
get rid of microseconds in timestamps
2010-10-14 22:15:41 -07:00
Eric House
0d1542ca9d
tweaks to logging
2010-10-12 05:18:44 -07:00
relay
680b2f31b3
use pid to avoid permission problems for logfile in /tmp
2010-10-07 19:48:38 -07:00
Eric House
f2ad6d92b4
use full paths so pidof doesn't pick up instances of xwrelay launched elsewhere
2010-10-07 19:41:02 -07:00
Eric House
86d73392d5
track bytes sent in db; use defaults to init ctime
2010-10-06 21:45:05 -07:00
Eric House
a444786a28
reduce logging
2010-10-05 20:57:19 -07:00
Eric House
2e844d798f
replace single db connection protected by a mutex with one connection per thread kept in thread-local storage.
2010-10-04 20:04:14 -07:00
Eric House
d9ca6f5e11
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:19 -07:00
Eric House
1ff4d67bc0
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:00 -07:00
Eric House
43bf3cd50f
improve log statement
2010-10-04 20:01:00 -07:00
Andy2
89f967a016
pass remaining reconnect params in case connName's missing from db.
...
Should only matter if the relay's db's been deleted.
2010-10-04 18:39:26 -07:00
Eric House
d35bc7d748
refuse to store more than four messages at a time for a single
...
connName/hid pair. This works around a problem where a device,
continuing to connect and send all pending messages for another device
that is not connecting, winds up with hundreds of identical messages
stored.
2010-10-03 18:18:15 -07:00
Eric House
1f87379cd0
change default port
2010-09-29 07:37:26 -07:00
Eric House
1b93654f7e
use stored procedure sum_array instead of C macro
2010-09-29 06:21:08 -07:00
eehouse@eehouse.org
d0797af6e5
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-28 21:11:17 -07:00
Andy2
978fa010f1
commented-out sleep positioned to give download progress time to come up.
2010-09-28 18:35:33 -07:00
Eric House
bc65377cfd
track device seeds in db.
2010-09-28 18:06:50 -07:00
Andy2
1de029f3f0
skip public rooms if full. (Should do this in the query....)
2010-09-28 06:42:01 -07:00
Eric House
8f77886f72
make column name shorter
2010-09-24 20:18:20 -07:00
Andy2
f7bad05390
send msg count query and print results
2010-09-24 05:51:42 -07:00
Andy2
b0c6e6da9c
add db method to count messages for connName/hid pairs and handle
...
query using it.
2010-09-24 05:50:02 -07:00
Andy2
c3e1b243b6
add timestamp to msgs db and set it on adding new records. I will
...
likely need to add periodic culling on the server for games that will
never fetch their messages.
2010-09-24 05:46:30 -07:00
Andy2
c44324a32a
log, for now as I've seen assertions failures suggesting a race, the
...
set of checked-out sockets at insert and remove time.
2010-09-23 06:34:18 -07:00
Andy2
40e1d29243
use new methods to store undeliverable messages in a db rather than in
...
memory. Confirmed that devices can hookup without ever being
connected at the same time and that the messages survive a relay
reboot. No further testing yet.
2010-09-23 06:32:57 -07:00
Andy2
74764a493b
create the new db
2010-09-23 06:31:42 -07:00
Andy2
eee41377f4
new methods for storing/retrieving messages in new db.
2010-09-23 06:31:29 -07:00
Andy2
9a035c66ff
add assertion
2010-09-23 06:28:13 -07:00
Andy2
85b4f3f075
move hostid assignment and tracking into db so it survives reboots and
...
recycling of crefs between when devices in a game connect. This plus
movement of messages into the DB will re-enable games played without
the two devices ever being connected at the same time.
2010-09-23 05:33:27 -07:00
Andy2
1d0c207521
add test command for proxy feature to fetch for connNames whether
...
there are messages pending for them. Not handled yet on relay.
2010-09-21 18:28:31 -07:00
Andy2
e06baf566f
get public rooms from the db rather than stubbing it out.
2010-09-21 06:54:47 -07:00
Andy2
be23e06b60
use read_packet to replace duplicate code
2010-09-21 06:38:43 -07:00
Andy2
e7b5923883
finish first pass at sending open public room names -- but with actual
...
list harvesting stubbed out.
2010-09-21 06:27:31 -07:00
Andy2
2ec67c8ed1
finish rq to work with current format; add to makefile
2010-09-21 06:26:49 -07:00
Eric House
4ad735124c
add logging and assertions. There's a race condition in cref
...
recycling and may be one in tpool socket checking-out.
2010-09-20 22:11:13 -07:00
Eric House
047f41b516
send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant).
2010-09-20 22:06:35 -07:00
Andy2
a549ade1fa
a bit more work on rc
2010-09-20 18:31:17 -07:00
Andy2
15cd3af62a
just a comment
2010-09-20 05:35:29 -07:00
Andy2
e1c99f53cd
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:19 -07:00
Andy2
ac8891016f
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:09 -07:00
Andy2
430b033ae0
a bit of progress on cmdline tool
2010-09-20 04:59:09 -07:00
Andy2
df1ec1628a
replace killSocket(), which jumped right into crefmgr and could get
...
ahead of processing data arrived on the same socket, with EnqueueKill
that adds to same queue from which data's taken. So if device dies
immediately after sending data there won't be a race between closing
the cref (if this is the last open socket) and handling the data. I'm
still dying with assert fails when running 100 games at once, but much
less frequently
2010-09-18 08:47:56 -07:00
Andy2
a4913596db
remove logging
2010-09-18 08:42:15 -07:00
Andy2
c5d113a8da
remove _locked from name of method since it's not called when holding a lock.
2010-09-18 07:46:10 -07:00
Andy2
53b3d7c32f
enque sockets in new object that contains type so later other events
...
(e.g. socket closes) can also be queued; track what sockets are
currently being handled so no two threads are ever processing events
on same socket. This makes running 'NGAMES=50
./scripts/discon_ok2.sh' crash very infrequently rather than every
time, but the race condition in crefmgr remains. Queuing socket
closes should help.
2010-09-18 07:44:14 -07:00
Andy2
9c8889b429
get rid of mutex guarding reconnect. There shouldn't be any need
...
since game slots are already assigned, and it's slowing down
reconnects in their race with kills.
2010-09-18 05:07:23 -07:00
Eric House
bb1e46fa81
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-16 20:13:54 -07:00
Eric House
d0e707a48e
get started with test/cmdline app to query relay's new proxy interface.
2010-09-16 20:13:24 -07:00
Andy2
c5eef29bcc
some suspicious crashes and subsequent reading say that multiple
...
threads can't share the same db connection. So synchronize all
queries. Multiple threads *can* access the db concurrently as long as
each has its own connection, so I could add connections to the tpool
threads. But this will probably be performant enough for the first
10K simultaneous users. :-)
2010-09-16 20:08:32 -07:00
Andy2
1490b2def9
simplify state table, getting rid of a bunch of states: we never leave
...
ALLCOND until it's time to kill the cref. When one device connects
and leaves the cref is recycled, so when a new device joins and is
assigned the same game and a new cref is initialized the number of
players already registered must be set from the db entry; do that.
2010-09-16 18:59:56 -07:00
Andy2
50c387d75e
remove players from db as well as runtime when ack times out
2010-09-16 06:49:35 -07:00
Andy2
25c1824c45
fix broken assertion and add missing state transitions to fix crashes.
2010-09-16 05:39:25 -07:00
Andy2
2b702b48d6
need to clear CID of record in DB when killing corresponding in-memory
...
cref or reconnect will fail.
2010-09-16 04:47:17 -07:00
Andy2
d1a9c3962a
rename cookie->room in db; reposition columns.
2010-09-16 03:30:24 -07:00
Andy2
b25579b893
greatly simplify state machine for connections. Now (with DEVACK=20
...
on conf file) newrelay.sh will complete running 50 4-device gtk games.
Haven't tested reconnect case which I almost certianly broke.
2010-09-16 01:53:43 -07:00
Andy2
06c8fdc67f
stop tracking seeds separately until have a use for 'em separate from
...
HostRec. This fixes failure to reconnect so that now a complete game
is possible (gtk version) without the two devices every being
connected at the same time.
2010-09-16 01:13:26 -07:00
Andy2
a870cac86d
break connect and reconnect into separate paths to simplify. Be
...
consistent: nJoined in DB tracks players "ever seen and issued
connName" rather than "currently connected". Next step: debug game
between two devices never connected at same time.
2010-09-15 14:05:51 -07:00
Andy2
8961910263
field name change
2010-09-15 14:03:59 -07:00
Eric House
b8a431cf01
fix bug in sql statement
2010-09-14 21:28:18 -07:00
Eric House
54d268b718
pass through to database whether room is public
2010-09-14 21:20:11 -07:00
Eric House
e3053370d0
add cmd to build the database and main table
2010-09-14 21:18:04 -07:00
Eric House
ddcc338ed7
don't break out of loop without unlocking mutex
2010-09-14 21:16:16 -07:00
Eric House
56a920740a
remove unused funtion declaraion
2010-09-14 21:15:24 -07:00
Andy2
3b5b5f0241
factor dbmgr code; add and call method to zero CIDs on boot.
2010-09-15 01:14:28 -07:00
Andy2
821e4d9c39
add ACK to protocol, returned by device after gets connName on initial
...
connection. Space is held for device on assumption ack will come
back, then given up if it fails.
2010-09-14 13:54:52 -07:00
Andy2
f8c1c016cc
remove special-case states and handling of first connect; track number
...
of players sought in the cref itself, adding in constructor, and not
in HostRec instances. This is cleanup with no behavior change.
2010-09-13 13:49:13 -07:00
Andy2
100ed8532f
timestamp records on creation
2010-09-12 05:04:52 -07:00
Andy2
ded6e22180
do finding of open games using database rather than cref list, which
...
requires updating the number of players when new devices join. Drop
requirement that cid be unique.
2010-09-12 04:49:03 -07:00
Andy2
663551fcb5
improve db, adding uniqueness contraints. Pass in connName so can
...
meet that constraint. Figure out next cid using a query at startup.
2010-09-12 03:57:23 -07:00
Eric House
c1da64b96a
instantiate and use the new dbmgr class
2010-09-11 19:45:04 -07:00
Eric House
87de53cf96
add new class to interface with postgres database in an experiment to
...
simplify things by using a db to survive a crash/reboot. So far (with
next checkin) manages to update a db. Next need to do queries instead
of searches through in-memory data.
2010-09-11 19:44:37 -07:00
Andy2
54d49d450a
add back state and table entries to get rid of an unused cref.
2010-09-11 01:40:40 -07:00
Andy2
463e9c3ccf
pass langCode in reconnect case too
2010-09-11 01:23:39 -07:00
Andy2
dc957e1a92
add match test on language code and number of players
2010-09-10 13:45:40 -07:00
Andy2
e60495ff93
read, pass, store and display langCode. Not yet used to route
...
connections to crefs.
2010-09-10 01:59:37 -07:00
Andy2
20312144dd
tons of changes, still rough, snapshoted here: a gtk device vs device
...
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.) Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc. This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
f7c5ff619d
turn off heartbeats
2010-09-10 01:24:03 -07:00
Eric House
89e7a506a4
reduce amount of logging
2010-09-08 20:28:14 -07:00
Eric House
90d505abea
call accept() in main thread rather than in thread proc to fix
...
long-standing bug where main thread kept finding socket to be readable
and forking new threads to call accept() on it and then block forever.
2010-09-08 20:24:36 -07:00
Andy2
33d60452a3
fork a thread to handle proxy connects. Later may want to use thread
...
pool as for game threads.
2010-08-23 18:52:52 -07:00
Andy2
a34ccb424f
device now passes list of "relayID"s, consisting of connName plus
...
device id, to relay, one for each stored game that's communicating via
the relay. Relay parses out each relayID. Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
56b6a425e2
proxy now writes one byte to relay and reads one byte reply.
2010-08-19 18:34:28 -07:00
Andy2
019da83d60
meant to check this in
2010-08-12 06:42:59 -07:00
Andy2
416b379781
add second class of socket to be listened on, meant for per-device
...
rather than per-game connection, and when adding connected sockets to
active set track the type.
2010-08-12 06:42:33 -07:00
eehouse@eehouse.org
3b7abc2a31
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-07-29 21:13:00 -07:00
Eric House
e857b01783
ignore logs and core files
2010-07-29 21:07:20 -07:00
Eric House
d7a3795355
add static decl
2010-07-29 21:04:33 -07:00
Eric House
d7d2a7523b
kill cref when in bad state.
2010-07-29 19:46:52 -07:00
eehouse@eehouse.org
13ecb2f929
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-07-29 05:41:48 -07:00
Eric House
b170a04dec
drop duplicate [re]connect packets before they enter the state
...
machine. Fixes problems where crefs get stuck in the
XWS_CHK_ALLHERE_2 state. Still should probably kill a cref where
there's no state table entry.
2010-07-28 22:21:01 -07:00
Eric House
f70b9e1d10
use constructor to save some code; no behavior change
2010-07-28 20:17:54 -07:00
eehouse@eehouse.org
958ec15a19
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-07-27 21:32:17 -07:00
Eric House
ad1be65236
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-07-27 20:47:42 -07:00
Eric House
b335151172
log when no event pushed while adding players -- this may be how state machine is getting screwed up
2010-07-27 20:47:04 -07:00
Andy2
51ffdce185
comment out pthread_create failure log; seeing it too often and it's
...
just for the web view.
2010-07-26 18:37:44 -07:00
Andy2
f05bfcb3d8
log when dropping message that would mess up cref player counts
2010-07-16 06:23:20 -07:00
Eric House
a52fc5a4fd
don't call removeSocket when none was added
2010-07-15 18:21:32 -07:00
Eric House
8e5abb189b
add mutex for reconns too; log socket and ip addr connecting on it
2010-07-15 18:14:44 -07:00
Eric House
5ea1f3b470
list newest crefs first
2010-07-15 18:13:01 -07:00
Eric House
78f965b979
replace asserts that have been firing on integrating reconn events
...
with dropping the reconn messages; move log of state table lookup failure
into cref so cref id can be included
2010-07-14 21:32:19 -07:00
eehouse@eehouse.org
f9d8df8cea
don't track xwrelay.conf so local changes don't show as local mods
2010-07-14 06:29:50 -07:00
Andy2
41f8f574b1
use git describe for version info/stamp
2010-07-07 20:26:25 -07:00
Andy2
5365ea4f4e
fix crash when empty string given on ctrl port
2010-07-07 18:59:48 -07:00
Eric House
6456165a92
replace svnversion with gitversion.sh
2010-06-05 07:27:14 -07:00
Eric House
8aaaa06bcb
identify rev number as from git
2010-06-05 07:25:24 -07:00
ehouse
43181f5cd2
accept multiple cref ids and names on console
2010-06-03 03:00:35 +00:00
eehouse
8bb2fb9b09
track and display in web view the number of games actually joined
...
rather than the number attempted.
2010-05-28 02:31:27 +00:00
eehouse
c92d919934
log error from read
2010-05-26 02:25:58 +00:00
eehouse
7a279702c0
add sterrror to what's logged when pthread_create fails -- as is
...
happening often.
2010-05-20 04:28:07 +00:00
eehouse
3e83f50c84
use strcasecmp rather than strcmp on cookies (room names) to make
...
rooms case insensitive.
2010-05-01 02:49:19 +00:00
eehouse
4ed87fecb4
add once-per-day date line to logs since they can span weeks now.
2010-05-01 02:48:47 +00:00
eehouse
f4b64fe97d
add option, off by default, to stall each message forward by some time
...
to better simulate network conditions when testing against local relay.
2010-03-28 16:09:07 +00:00
eehouse
e5f3384050
another .gitignore
2010-02-24 04:30:21 +00:00
ehouse
7ac98bfcfb
Don't require a timeout waiting for a game to connect initially, and
...
make no timeout the default.
2009-12-27 18:17:24 +00:00
ehouse
a1be2fb8fc
add ports relay is listening on to http display
2009-12-16 02:43:52 +00:00
ehouse
fc17df2a7e
When guest connects, check if providing too many players before
...
reponding to connection request so that we just deny the request (with
new error code) rather than revoking it later.
2009-12-14 04:10:23 +00:00
ehouse
015b0d42d8
include title in head with summary readable in tab
2009-12-08 14:51:03 +00:00
ehouse
26469d734c
Modify state machine and return new error codes to force host to
...
connect first, guests second, with clear error messages if the order's
wrong. This seems to make it simpler for users to get a connection
right. Code holding multiple games worth of hosts and guests in a
cref is gone.
2009-12-04 08:03:27 +00:00
ehouse
337c36dfd2
remove unused parameter
2009-12-04 07:59:07 +00:00
ehouse
7ad59e3e2b
cleanup
2009-12-04 07:54:14 +00:00
ehouse
55478369e4
listen on only one port by default
2009-11-22 16:29:23 +00:00
ehouse
c1827562dc
be consistent is use of variable vs real name
2009-11-10 14:37:42 +00:00
ehouse
2ecf415618
Remove on case where HandleEvents was being called recursively and
...
creating unexpected state transitions; add assert to catch any future
recursion.
2009-11-09 05:30:42 +00:00
ehouse
393cccb86c
Add MSGONLY state to indicate cref being kept alive only to preserve
...
messages for a latter connection.
2009-11-09 05:29:06 +00:00
ehouse
aae12428da
Add limited support for store-and-forward (where limitations include
...
that all devices must be connected initially and that it's all memory
based so a crash wipes stored messages.) Accept messages for
forwarding when in the MISSING state, not just the ALLHERE state.
Store messages that can't be sent now, and send any that have
accumulated when a host reconnects. When a cref loses its last
connection, keep it around unless it has no messages stored (as will
be the case when a game ends.)
2009-11-08 21:35:39 +00:00
ehouse
2d4ae3e44a
When forwarding message, lookup cref by socket if cookieID == 0, as
...
can be the case when through to a non-all-connected game.
2009-11-08 21:32:36 +00:00
ehouse
8e0dad43c7
get rid of overlogged message
2009-11-08 21:25:43 +00:00
ehouse
ed52582ea4
get rid of states and code for checking numbers of players -- since
...
any number is allowed now.
2009-11-03 05:03:20 +00:00
ehouse
3bdfda6548
Make it possible for multiple games to connect using the same room
...
name. All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests. All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always. Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.
Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.
This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
ehouse
11b586cd4b
lookup hearbeat recipient by socket rather then cookieID since
...
cookieID isn't always correct until later
2009-11-02 00:45:54 +00:00
ehouse
7a71c4636b
change varible names; remove instance variable than can be on the stack.
2009-11-01 01:38:03 +00:00
ehouse
0e43675abf
Address problems matching [re]connections to games: first, go back to
...
setting connName when all in a game are present. Second, have every
host include in connections a random number. That number is made part
of the connName and in general used to test whether a host belongs in
a particular game. Add this "seed" to web interface. Means new
versions for relay protocol and game stream format. Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
030ae52a4b
Store start time as time_t rather than string.
2009-09-26 14:05:51 +00:00
ehouse
b219e8b279
Send notification when device disconnnects without closing socket (in
...
addition to the existing one sent when a socket is closed).
2009-09-20 18:47:47 +00:00
ehouse
ffacbcb36a
Move "For" column left.
2009-09-19 04:59:19 +00:00
ehouse
45bdccd4e8
Format time more compactly
2009-09-18 03:50:01 +00:00
ehouse
a9e8f5b493
shorten column headings; don't assign cid until game is full.
2009-09-17 03:42:12 +00:00
ehouse
d5d20293ce
print log timestamps with padding 0s for better sorting
2009-09-15 12:54:40 +00:00
ehouse
135048a3cf
Extend name change to relay's web interface
2009-09-14 03:31:54 +00:00
ehouse
18e9301e87
rename Cookie to Invite, a change that may change. Rename everywhere
...
in clients but not in relay where cookie is too pervasive. (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
6603949b0e
Fix bug where device quitting one game to start another with same
...
cookie winds up connecting to the old game -- by flagging a cref as
full and no longer accepting connections without connNames even when
in the MISSING state. Required a protocol changes so that devices get
their connNames as early as possible.
2009-09-14 01:55:03 +00:00
ehouse
7eeede45c3
exit if unable to open socket
2009-09-13 15:27:19 +00:00
ehouse
7ca629a2f5
don't log socket closing as an error
2009-09-04 11:02:09 +00:00
ehouse
95a70862be
Lock cref before calling method that assumes lock.
2009-08-30 15:18:40 +00:00
ehouse
2a569df97f
For privacy, don't show host IP unless connection is local.
2009-08-30 15:16:06 +00:00
ehouse
b15665e041
serve http view from cached data and make cache refresh rate
...
configurable. Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
dbf9daf71b
Fix problems reconnecting hosts where some but not all received the
...
ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie. This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
493d3c226f
log when crash
2009-08-20 12:12:43 +00:00
ehouse
53133839a4
don't log list of sockets by default
2009-08-20 03:50:40 +00:00
ehouse
e96becb05f
variable name change only (for clarity)
2009-08-13 12:59:55 +00:00
ehouse
47d6d53419
make log file location configurable; remember start time as used for
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permenent IDs on spawn rather than overall boot to avoid duplicating
cids.
2009-07-31 13:02:05 +00:00
ehouse
7077a11af6
pass .css file
2009-07-31 12:58:47 +00:00
ehouse
acbf8180ef
add missing lock(); track and display uptime of daemon child as well as parent
2009-07-31 12:56:04 +00:00
ehouse
80ccdd6d04
spelling...
2009-07-31 12:47:58 +00:00
ehouse
f537169db5
Assign 0 not NULL to pthread variables.
2009-07-31 12:43:04 +00:00
ehouse
bcc887c0b1
Need to remove before inserting. Todo: is there a replace?
2009-07-31 12:39:47 +00:00
ehouse
503db9cc6f
up copyright
2009-07-30 12:54:17 +00:00
ehouse
f35f2fe696
add css file path
2009-07-30 12:52:05 +00:00
ehouse
ba97f096dc
make css file for http interface configurable; fix bug where
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connections arriving too close together would wind up with different
crefs (using new mutex).
2009-07-30 12:49:21 +00:00
ehouse
631bf4b179
write to named file for use on ISP from cron
2009-07-30 12:46:40 +00:00
ehouse
2641ab6430
bug fix: mark after locking so will unlock in destructor
2009-07-30 12:39:45 +00:00
ehouse
4a5d74a0af
rename state to take up less space in browser; add number of respawns
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to status display.
2009-07-29 04:25:21 +00:00
ehouse
8be31357ad
track per-cref lifetime and display it via http
2009-07-28 05:41:15 +00:00
ehouse
8284799abe
Fix crashes resulting from deleting cref instances in one thread while
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another wanted to operate on them. The root problem is that you can't
dispose of a mutex while somebody's blocking on it. So now the
locking mutexes live inside the cref class. When the lock owner
realizes the cref needs to die, it sets a flag and it's moved to a
recycled list. A thread blocking on the mutex will then get it, but
checks the flag and releases it immediately if it's being recycled.
(Also improve the http interface a bit.) With these changes I've run
31K (and counting) games against the relay without a crash or deadlock
(using sim_real.sh.) The main problem that remains is that sometimes
two games using the same cookie wind up with two crefs (and so never
connect.)
2009-07-28 05:15:26 +00:00
ehouse
0d03ed71bb
cleanup
2009-07-28 05:09:24 +00:00
ehouse
6b1cf247bf
Don't alloc storage for fds and log buffer each time through poll
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loop; instead reuse and realloc when needs to grow.
2009-07-28 05:08:15 +00:00
ehouse
8c7c457a54
shorten state names so they take up less webpage space.
2009-07-28 05:06:25 +00:00
ehouse
3b62e04d07
don't use -lmcheck. It causes a lot of crashes in places where it
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certainly looks as if nothing is wrong.
2009-07-28 05:00:18 +00:00
ehouse
dddd5e1dd8
clean up logging. I got some cores that suggest overflow. This fixes
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that if indeed it was happening. Problems with sockets disappearing
while in poll may remain.
2009-07-16 04:43:33 +00:00
ehouse
0a0d4804dd
store keys and values as const char* instead of string since the
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string code was involved in a lot of crashes.
2009-07-16 04:23:02 +00:00
ehouse
8a0d963c95
include abbreviated uptime in stat row
2009-07-16 02:56:25 +00:00
ehouse
c5e73fd725
Add to http display number of games currently being hosted.
2009-07-13 03:01:22 +00:00
ehouse
582eb88f9a
int->bool
2009-07-13 02:58:16 +00:00
ehouse
854b3d9349
use synchronized method to add map entries
2009-07-06 02:02:59 +00:00
ehouse
2ef16d44ca
Include number of games played in html output; don't report closed
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sockets found while reporting closed sockets (to avoid deadlock);
remove sockets from crefmgr's map when closing them so new connections
using same (re-used) socket aren't treated as belonging to open games.
2009-07-06 01:50:51 +00:00
ehouse
a680a6e5fe
Always close sockets we're done with. Otherwise they leak -- don't get reused.
2009-07-06 01:32:30 +00:00
ehouse
37dc9b7b88
running under valgrind I need to handle SIGPIPE.
2009-07-06 01:31:16 +00:00
ehouse
f4db39f490
synchronize reads of std::map to fix crash due to memory corruption.
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Apparently containers aren't thread-safe even for reads.
2009-07-03 14:54:21 +00:00
ehouse
9b29e45ea4
plug valgrind-found leak; prefer localtime_r.
2009-06-29 12:58:30 +00:00
ehouse
4a308f4f8e
Don't use unitialized variables (thanks valgrind :-)
2009-04-05 18:47:45 +00:00
ehouse
fbe95478ba
rename now() as uptime(); drop NTHREADS to 1 for now; include time of
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server boot in connName and keep counter in memory rather than a file.
2009-03-10 12:52:17 +00:00
ehouse
1b49a26736
do loglevel and ports via the general-purpose config mech. No special
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cases remain.
2009-03-05 13:49:01 +00:00
ehouse
3469dc7bf3
Make refresh interval configurable.
2009-03-02 05:29:06 +00:00
ehouse
6b3265ac47
Change config class from having a method for every configurable value
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to returing values for string keys so adding a new config doesn't mean
modifying that class. Then add new config for addr passed to bind so
relay can be run to accept http connections from remote machines.
2009-03-02 01:50:14 +00:00
ehouse
9a8abb770d
in web console list hosts present rather than just the count
2009-02-28 19:35:32 +00:00
ehouse
3bf116c936
Add an http interface (read-only web console).
2009-02-28 16:15:59 +00:00
ehouse
03c806e961
add tarball target to help
2009-02-21 17:15:09 +00:00
ehouse
644dc3b5ad
detect duplicate initial connect packets by checking what socket they're on.
2009-02-07 18:17:17 +00:00
ehouse
53b27c96c9
Helps to compile platforms too before checking in...
2009-02-01 16:20:18 +00:00
ehouse
1ac4ef3bc6
Attempt to detect connections that are duplicates by checking if that
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socket is already in a connection. This doesn't seem to always work,
and I may be leaking cref instances when it does, so needs debugging
still.
2009-02-01 16:00:20 +00:00
ehouse
6ba2032187
clean up event logging
2009-02-01 15:55:45 +00:00
ehouse
552f6350f9
tweaks to stop/start script to run on an ISP's server better
2008-12-31 04:26:37 +00:00
ehouse
c53fe0857c
Don't parse the same conf file twice in a row.
2008-12-31 04:21:03 +00:00
ehouse
1c3be799b7
start counter for uptime at launch
2008-12-31 04:19:23 +00:00
ehouse
9fc325a334
include new file in tarball
2008-12-31 04:16:55 +00:00
ehouse
32121c5634
include svnversion output in tarball
2008-12-30 05:17:00 +00:00
ehouse
ea6fff8f28
replace int with bool where appropriate; fix to compile with newer g++
2008-12-30 05:13:30 +00:00
ehouse
4c191e0755
Don't specify g++ version; add some consts to fix warnings with newer g++.
2008-05-21 03:49:11 +00:00
ehouse
4beb818de3
use sigaction rather than signal
2008-03-15 14:04:02 +00:00
ehouse
acc7b5be52
Don't respawn if child died in less than a second.
2007-12-05 06:30:45 +00:00
ehouse
da93ed5b31
Don't use uninitialized values as port numbers; use match for set as well as get.
2007-12-03 00:45:09 +00:00
ehouse
25c4368231
Start adding ability to listen on multiple sockets and to dynamically
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change the set listened on. There's still some debugging to do but
nothing that worked before is broken. Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port. Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00
ehouse
022317b47a
Exit on unexpected params; better testing when launching; use bash to create pid file.
2007-11-22 04:59:11 +00:00
ehouse
cb1222c0f9
Make cooperation in a heartbeat scheme a compile-time option. This is
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meant to allow comms to take over heartbeats.
2007-11-18 23:38:56 +00:00
ehouse
8dbfe4ed79
fix new compiler warnings; daemonize, and add handler to kill child if
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parent dies so that script can kill based on pid file.
2007-11-13 03:53:10 +00:00
ehouse
74a30ffe82
init.d style script for starting and stopping relay
2007-11-13 03:50:41 +00:00