add state table entry lack of which caused a bunch of crashes in a

short time on the live relay.  I'm not sure why it's needed, why they
happened only this time (likely due to a single device) or
alternatively why I don't see those crashes in testing, but the
addition doesn't break anything.
This commit is contained in:
Eric House 2011-02-04 05:41:44 -08:00
parent 223909f560
commit e196cfb352

View file

@ -1,6 +1,6 @@
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005-2009 by Eric House (xwords@eehouse.org). All rights
* Copyright 2005-2011 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
@ -140,6 +140,7 @@ static StateTable g_stateTable[] = {
game */
{ XWS_ALLCONND, XWE_DEVGONE, XWA_RMDEV, XWS_WAITMORE },
{ XWS_WAITMORE, XWE_GAMEDEAD, XWA_TELLGAMEDEAD, XWS_WAITMORE },
{ XWS_ALLCONND, XWE_GAMEDEAD, XWA_TELLGAMEDEAD, XWS_ALLCONND },
/* Connect timer */
{ XWS_WAITMORE, XWE_CONNTIMER, XWA_TIMERDISCONN, XWS_DEAD },