Commit graph

769 commits

Author SHA1 Message Date
Eric House
19573af533 a more elegant way of building up params to pass to PQexecParams 2014-04-25 18:45:51 -07:00
Eric House
6eaf7a57b5 fix crash when there's a "'" in model name 2014-04-25 07:41:58 -07:00
Eric House
4de894627a fix infinite loop -- duh 2014-04-18 06:01:03 -07:00
Eric House
0e4f24dfe9 use fixed string for model rather than clearing it 2014-04-17 08:24:09 -07:00
Eric House
6f0b5c1bea empty the model string if the client version's lower than what I'm
about to release and there's non-ascii stuff in it.
2014-04-17 08:13:01 -07:00
Eric House
f05b1e0525 log model -- can remove later 2014-04-17 07:44:32 -07:00
Eric House
0897ae2ba9 log the bad query 2014-04-17 07:43:58 -07:00
Eric House
ad0f882335 change port to live server's so recovery can be faster 2014-03-12 19:47:14 -07:00
Eric House
5f34fe3317 first cut at script to fetch messages for a game 2014-03-12 19:45:07 -07:00
Eric House
27a5990283 log out-of-date token 2014-02-24 08:00:52 -08:00
Eric House
cd31cd432a tweak column display 2014-02-24 08:00:43 -08:00
Eric House
b840f7d708 add filter for rooms 2014-02-24 08:00:21 -08:00
Eric House
1f698eae6d use ccache for relay build too 2014-01-25 19:03:50 -08:00
Eric House
0fb4c19ca7 fix syntax error in table creation sql 2014-01-07 07:17:48 -08:00
Eric House
b43855a313 fix curses build for 64bit compile and to use common layout (meaning
tray is now under the board unstead of to the right).  Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
b5bec1e2cd ignore valgrind core files 2013-11-14 21:48:06 -08:00
Eric House
91b54dd66a use delete to free what's allocated using new 2013-10-25 06:16:17 -07:00
Eric House
a33f04e077 fix shutdown to work (by sending signal) 2013-10-25 06:16:17 -07:00
Eric House
e8616735b6 move .o files into an obj directory 2013-10-21 18:52:12 -07:00
Eric House
9efb044c4f simplify construction of one query 2013-10-09 21:13:22 -07:00
Eric House
ec468ef3ba printf -> catf missed because in ifdef 2013-10-09 20:40:21 -07:00
Eric House
bb246fd7e7 rename printf -> catf; no other changes 2013-10-09 20:20:45 -07:00
Eric House
c34fb48a2c oops -- init mutex. This may be why the relay's hanging after a
crash.
2013-10-09 20:08:29 -07:00
Eric House
7290a41913 tweak; add limit 2013-10-01 00:01:39 -07:00
Eric House
b3723897d5 to prevent duplicate UDP packets (I hope), bind the UDP socket to a
single ip address rather than INADDR_ANY.  Get that address at runtime
for an interface provided in the config file.
2013-09-30 23:40:12 -07:00
Eric House
945c41c615 Merge remote branch 'origin/android_branch' into android_branch 2013-09-27 05:46:43 -07:00
Eric House
9f38ded122 new script 2013-09-27 05:46:06 -07:00
Eric House
4202f24091 don't allow reregister with a RELAY_ID (a client bug) 2013-09-26 08:37:21 -07:00
Eric House
c1f94681bb when a message sent via udp from cref isn't acked, add it to stored
messages so gcm loop can pick it up.
2013-09-26 07:14:24 -07:00
Eric House
63067dc374 oops: the test is equality with 'epoch' 2013-09-25 07:33:41 -07:00
Eric House
31fa2ea442 turn on feature where sent messages are marked rather than deleted.
Make default 'epoch' rather than NULL so constraint will work to
prevent duplicates, and fix insertion SQL to not violate constraint.
2013-09-25 06:38:10 -07:00
Eric House
fb59aa4907 use epoch rather than null as default so constraint will work 2013-09-24 08:37:18 -07:00
Eric House
8862c5f750 move include file up 2013-09-24 08:37:18 -07:00
Eric House
a4de87cfeb fix constraint, and add stime to it 2013-09-24 08:37:18 -07:00
Eric House
f59a7db85d update to work with either udp or tcp-sourced stored messages 2013-09-23 07:18:00 -07:00
Eric House
e1a5a2d53a remove excess logging 2013-09-22 20:35:32 -07:00
Eric House
2e6d49303b remove logging around hasNoMessages stuff -- too much 2013-09-20 04:54:05 -07:00
Eric House
e12069b45d fix to work with devids and devtypes being arrays 2013-09-19 06:38:37 -07:00
Eric House
5d49b9b5d6 oops: don't default to clearing relayid 2013-09-18 08:04:12 -07:00
Eric House
9650000fce add filter option -- sometimes want to see devices not in a current game. 2013-09-18 07:03:25 -07:00
Eric House
af44c6d190 only append to mtimes when appending a new devid 2013-09-15 12:54:47 -07:00
Eric House
b67ea7293d add mtimes, remove mtime, for devices to track each time the devid
changes.  Eventually; now it's updated too often.
2013-09-15 12:46:40 -07:00
Eric House
b0e2975994 show specific columns from devices table rather than * 2013-09-15 10:16:11 -07:00
Eric House
c212c0e367 add in-memory cacheing of messageless-connname/hid combos. 2013-09-15 10:04:46 -07:00
Eric House
657d0d2b1f -l - means log to stderr 2013-09-15 10:04:45 -07:00
Eric House
de1f1cf681 in devices table, replace devid and devtype with array so can track
history if/as they change; remove rrcount as no longer needed.
2013-09-15 09:59:51 -07:00
Eric House
2629c07256 Address problem with devids (e.g. GCM): until now when you got a new
devid you tossed your relayID and reregistered.  Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID.  So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier.  I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one.  Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
2cad611ec4 get postgres port from config; send connname only if present 2013-09-11 07:42:14 -07:00
Eric House
c115752852 supply in linux client, and look for and store on relay, os version 2013-09-07 16:17:31 -07:00
Eric House
5b7a039d78 cleanup 2013-09-05 07:53:47 -07:00