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add back state and table entries to get rid of an unused cref.
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8908ca5b1d
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2 changed files with 8 additions and 2 deletions
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@ -93,14 +93,16 @@ static StateTable g_stateTable[] = {
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free the oldest ones if memory usage realy does become a problem.
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There's no problem now! */
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{ XWS_WAITMORE, XWE_NOMORESOCKETS, XWA_NONE, XWS_WAITMORE },
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{ XWS_MISSING, XWE_NOMORESOCKETS, XWA_NONE, XWS_MISSING },
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{ XWS_MISSING, XWE_NOMORESOCKETS, XWA_NOTE_EMPTY, XWS_MSGONLY },
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{ XWS_MSGONLY, XWE_NOMOREMSGS, XWA_NONE, XWS_DEAD },
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/* { XWS_MSGONLY, XWE_NOMOREMSGS, XWA_NONE, XWS_DEAD }, */
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{ XWS_ANY, XWE_NOMORESOCKETS, XWA_NONE, XWS_DEAD },
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{ XWS_ANY, XWE_SHUTDOWN, XWA_SHUTDOWN, XWS_DEAD },
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{ XWS_INITED, XWE_RECONNECT, XWA_SEND_RERSP, XWS_ALLCONND },
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/* { XWS_MSGONLY, XWE_RECONNECT, XWA_SEND_RERSP, XWS_CHK_ALLHERE_2 }, */
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{ XWS_MSGONLY, XWE_RECONNECT, XWA_SEND_RERSP, XWS_ALLCONND },
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{ XWS_MISSING, XWE_RECONNECT, XWA_SEND_RERSP, XWS_CHK_ALLHERE_2 },
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{ XWS_CHK_ALLHERE_2, XWE_ALLHERE, XWA_SNDALLHERE_2, XWS_ALLCONND },
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{ XWS_CHK_ALLHERE_2, XWE_SOMEMISSING, XWA_NONE, XWS_MISSING },
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@ -175,6 +177,7 @@ stateString( XW_RELAY_STATE state )
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CASESTR(XWS_ALLCONND);
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CASESTR(XWS_DEAD);
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CASESTR(XWS_MISSING);
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CASESTR(XWS_MSGONLY);
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CASESTR(XWS_CHK_ALLHERE);
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CASESTR(XWS_CHK_ALLHERE_2);
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CASESTR(XWS_CHKCOUNTS_INIT);
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@ -58,6 +58,9 @@ enum {
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somebody. Once [s]he's back we can be
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fully connected again. */
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,XWS_MSGONLY /* We have no connections but still messages to
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send */
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,XWS_ROOMCHK /* do we have room for as many players as are
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being provided */
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