Commit graph

286 commits

Author SHA1 Message Date
Olivier Teulière
25304bd978 test/*: Added non-regression tests, based on the text interface.
'regression.pl' is the script that runs the regression, and 'drivers' contains
the list of scenario files to be played.
By default, the complete regerssion is played, but you can play specific
scenarios by adding them to the command-line.
Example: ./regression.pl training_bag freegame_change
2005-04-16 15:47:59 +00:00
Olivier Teulière
b16b969406 When the letters to change are incorrect, do not end the turn for the player 2005-04-16 15:43:14 +00:00
Antoine Fraboulet
76178efe99 getPlayerRack display option added 2005-04-09 16:11:04 +00:00
Antoine Fraboulet
96e94a6be3 getPlayerRack display option added + Game::back() error return 2005-04-09 16:10:25 +00:00
Antoine Fraboulet
5e08e1cf6a manually entered racks can be lowercase or uppercase 2005-04-09 15:14:00 +00:00
Antoine Fraboulet
aa828e1f8e int -> unsigned int return values (count and points) 2005-04-09 14:58:24 +00:00
Antoine Fraboulet
8ed5045d75 minor modifications 2005-04-09 14:56:03 +00:00
Olivier Teulière
6b025b9541 - Several fixes in the build system
- Added a bootstrap script to reduce manual work
 - Added a --enable-debug configure switch to define the DEBUG variable
2005-04-03 21:12:03 +00:00
Olivier Teulière
b65c045cfe Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
same...
2005-04-02 21:21:30 +00:00
Olivier Teulière
016aa2e4fe Cross::m_tilesSet is now private 2005-04-02 21:03:45 +00:00
Olivier Teulière
daeb2cb228 Fixed a nasty bug when playing a joker game. 2005-04-02 20:46:42 +00:00
Olivier Teulière
f38e884d31 Simplification 2005-04-02 18:21:24 +00:00
Olivier Teulière
ce71e10aef Fixed a comment and made PlayedRack::toString() a const method 2005-04-02 18:05:21 +00:00
Olivier Teulière
383548a799 Fixed compilation of Board::checkDouble() in debug mode (the == operator was
missing for Cross objects)
2005-04-02 17:59:07 +00:00
Antoine Fraboulet
08f15f9fe7 checkDouble does not work un debug mode, don't know why (Matrix[][] does not resolve to template type ?) 2005-03-29 06:58:23 +00:00
Antoine Fraboulet
ebe08e3d6e add a getCurrentRack for display purpose 2005-03-29 06:56:06 +00:00
Antoine Fraboulet
ae729ca8ae add toString method for PlayedRack text display 2005-03-29 06:54:08 +00:00
Olivier Teulière
7406f2c3c5 Added support for "Joker games", available using --joker on the command-line.
This is a kind of hack currently, but it works well...
2005-03-28 22:07:22 +00:00
Olivier Teulière
4dcc22f27a Added comments on what we should do, according to the rules in he ODS 2005-03-28 15:23:55 +00:00
Olivier Teulière
178560bc63 Repaired handling of changing letters 2005-03-28 14:55:27 +00:00
Olivier Teulière
bd07fedf18 Fixed a stupid bug i just introduced 2005-03-27 22:08:31 +00:00
Olivier Teulière
57c1fcaf8e Added an ASSERT macro, which aborts execution if the condition given as a
parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
5784cec146 Added/updated comments in many headers 2005-03-27 17:30:48 +00:00
Olivier Teulière
f45fd22c16 The game mode and the players are nod hardcoded anymore in the ncurses
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
7db671ad31 Isolated the print* methods in a dedicated class, outside of the Game library 2005-02-26 22:57:34 +00:00
Olivier Teulière
6ca09c9ac9 Added a GameFactory class to centralize the allocation and deallocation of
Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
222d1989a2 Cosmetics 2005-02-13 17:14:31 +00:00
Olivier Teulière
cf94b4e015 Handling of which player has played is only done in the Duplicate class now
(since the other modes do not need this)
2005-02-12 18:54:57 +00:00
Olivier Teulière
d41530c496 Minor API enhancements 2005-02-09 22:33:56 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
f8074f5e02 Forgot these files 2004-08-07 18:25:03 +00:00
Olivier Teulière
b102aafbcd Support for 3 different game modes:
- 'Training' mode: same behaviour as before
  - 'Duplicate' mode: all the players (who can be human players or AI
    players) have the same rack, and the best word is played on the
    board
  - 'Free game' mode: the players (human or AI) have different racks,
    and they play one after another

Status:
  - Core: the main functions are written, but the API could be more
    homogeneous between the different modes.
  - Interfaces: the text interface is almost up-to-date, but the
    wxwindows one only supports Training mode.
  - AI: Currently, AI players always play the best word, which is
    optimal in Duplicate mode but not in FreeGame mode. Other strategies
    will be written in the future.
  - Handling of saved games is broken: a game can be saved and loaded,
    but no information about the mode and the players is stored, so it
    crashes whatever you do after loading the game.
2004-08-07 18:10:42 +00:00
Olivier Teulière
acd1aa0f1b Added .cvsignore files 2004-07-08 18:17:31 +00:00
Olivier Teulière
ac04544f70 Increased PLAYEDRACK_MAX, to avoid a crash when too many words were
played in a game
2004-07-04 18:50:30 +00:00
Antoine Fraboulet
90b1affcef *** empty log message *** 2004-04-08 09:43:06 +00:00