mirror of
git://git.savannah.nongnu.org/eliot.git
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b102aafbcd
- 'Training' mode: same behaviour as before - 'Duplicate' mode: all the players (who can be human players or AI players) have the same rack, and the best word is played on the board - 'Free game' mode: the players (human or AI) have different racks, and they play one after another Status: - Core: the main functions are written, but the API could be more homogeneous between the different modes. - Interfaces: the text interface is almost up-to-date, but the wxwindows one only supports Training mode. - AI: Currently, AI players always play the best word, which is optimal in Duplicate mode but not in FreeGame mode. Other strategies will be written in the future. - Handling of saved games is broken: a game can be saved and loaded, but no information about the mode and the players is stored, so it crashes whatever you do after loading the game. |
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.. | ||
.cvsignore | ||
bag.c | ||
bag.h | ||
board.c | ||
board.h | ||
board_cross.c | ||
board_internals.h | ||
board_search.c | ||
debug.h | ||
game.c | ||
game.h | ||
game_internals.h | ||
gameio.c | ||
gameio.h | ||
Makefile.am | ||
pldrack.c | ||
pldrack.h | ||
rack.c | ||
rack.h | ||
results.c | ||
results.h | ||
round.c | ||
round.h | ||
tiles.c | ||
tiles.h |