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b102aafbcd
- 'Training' mode: same behaviour as before - 'Duplicate' mode: all the players (who can be human players or AI players) have the same rack, and the best word is played on the board - 'Free game' mode: the players (human or AI) have different racks, and they play one after another Status: - Core: the main functions are written, but the API could be more homogeneous between the different modes. - Interfaces: the text interface is almost up-to-date, but the wxwindows one only supports Training mode. - AI: Currently, AI players always play the best word, which is optimal in Duplicate mode but not in FreeGame mode. Other strategies will be written in the future. - Handling of saved games is broken: a game can be saved and loaded, but no information about the mode and the players is stored, so it crashes whatever you do after loading the game.
97 lines
3 KiB
C
97 lines
3 KiB
C
/* Eliot */
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/* Copyright (C) 1999 Antoine Fraboulet */
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/* antoine.fraboulet@free.fr */
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/* */
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/* This program is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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/* $Id: board.h,v 1.2 2004/08/07 18:10:42 ipkiss Exp $ */
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#ifndef _BOARD_H_
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#define _BOARD_H_
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#if defined(__cplusplus)
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extern "C" {
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#endif
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/*************************
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*
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*
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*
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*************************/
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typedef struct tboard *Board;
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/*************************
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* general routines
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*************************/
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Board Board_create (void);
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void Board_init (Board);
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void Board_destroy (Board);
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/*************************
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*
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*
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*************************/
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tile_t Board_tile (Board,int,int);
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int Board_joker (Board,int,int);
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/*int Board_score (Board,Round);*/
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int Board_vacant (Board,int,int);
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void Board_addround (Dictionary,Board,Round);
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void Board_removeround (Dictionary,Board,Round);
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int Board_checkround (Dictionary,Board,Round,int);
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/*************************
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*
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*
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*************************/
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void Board_testround (Board,Round);
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void Board_removetestround (Board);
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char Board_gettestchar (Board,int,int);
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/*************************
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*
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* board_search.c
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*************************/
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void Board_search (Dictionary,Board,Rack,Results);
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void Board_search_first (Dictionary,Board,Rack,Results);
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/*************************
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*
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* board_cross.c
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*************************/
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void Board_buildcross (Dictionary, Board);
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/*************************
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*
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*
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*************************/
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int Board_getwordmultiplier (Board,int,int);
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int Board_getlettermultiplier(Board,int,int);
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/*************************
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*
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*
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*************************/
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#if defined(__cplusplus)
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}
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#endif
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#endif
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