Commit graph

13633 commits

Author SHA1 Message Date
Eric House
3b7994c291 changelog and version strings for release 2023-11-09 17:52:26 -08:00
Eric House
bdfe98a990 warn user when opening quashed game 2023-11-09 17:52:26 -08:00
Eric House
738552da2e remove dead code 2023-11-09 17:52:26 -08:00
gallegonovato
acc4b27137
Translated using Weblate (Spanish)
Currently translated at 100.0% (890 of 890 strings)
2023-11-08 21:33:46 +01:00
Eric House
c9f1863c1e remove posts to noSuchGame()
Looks like ack() does all we need, with new param
2023-11-07 19:55:36 -08:00
Eric House
67cf8518de pass topic to ack() (so unretain can work) 2023-11-07 19:55:32 -08:00
Eric House
b962b18dff include devid in ack payload
So server can choose to unretain.
2023-11-06 17:24:20 -08:00
Eric House
e78d9fbc33 add quashed to summary, and show as part of games-list state 2023-11-06 13:11:34 -08:00
Eric House
e44584e652 linux: add option to delete orphaned game 2023-11-06 13:11:34 -08:00
Eric House
3dcac063b5 show quashed state in net state icon (DEBUG only) 2023-11-06 13:11:34 -08:00
gallegonovato
14d66e7851
Translated using Weblate (Spanish)
Currently translated at 100.0% (889 of 889 strings)
2023-11-06 00:33:05 +01:00
Eric House
259357a818 reduce sending of dead-game mqtt messages
Two cases dealt with here. First, if my opponent deletes the game when
I have an un-ack'd message, I'll keep sending it forever. Fix is to
flip a bit in comms in response to a game_gone event so no more
sending will happen. (Better than emptying the queue, as it leaves
open the possibility of resurrecting the game with code changes
later.) Second, if there's a retained message from a dead game I'll
keep receiving it until it's replaced, and if the game's dead it never
will be. Fix is to add a new api endpoint noSuchGame() to the relay2
server and to call it on receiving a message for which I have no game
to deliver it to. The endpoint "unretains" the message so I won't get
it again unless it's resent.
2023-11-05 12:01:43 -08:00
Alejandro Rodriguez
0528e5b5fd
Translated using Weblate (Spanish)
Currently translated at 100.0% (889 of 889 strings)
2023-11-05 00:10:04 +01:00
gallegonovato
36e1157e06
Translated using Weblate (Spanish)
Currently translated at 100.0% (889 of 889 strings)
2023-11-05 00:10:04 +01:00
Eric House
28318eb38a shorten file path in logs
Couldn't figure out how to do it at compile-time on Android.
2023-10-29 08:09:37 -07:00
Eric House
2331cde2e7 fix to work on python3-only system
Note: I haven't actually verified that it still works.
2023-10-28 11:41:42 -07:00
Eric House
26ea25c011 fix to compile with old and new glib versions 2023-10-28 11:31:07 -07:00
Eric House
a73e2c02eb script to build github head (while travis builds broken) 2023-10-27 11:39:49 -07:00
Eric House
b869160afa more-or-less revert
I'm giving up on travis for now.
2023-10-27 09:55:45 -07:00
Eric House
b79a71e1a3 try --allow-unauthenticated to fix travis builds 2023-10-27 09:30:33 -07:00
Eric House
5a235b15a6 try --allow-unauthenticated to fix travis builds 2023-10-27 09:11:17 -07:00
Eric House
b876ae1ff8 add restart menuitem (debug builds only) 2023-10-27 09:05:13 -07:00
Eric House
107893bb6a toward fixing travis 2023-10-26 20:10:36 -07:00
Eric House
7ca5fe7cc9 don't run off end of array
I can't reproduce what this fixes, but if I could it'd be a crash for
sure.
2023-10-26 19:31:47 -07:00
Eric House
ee2a4aaf72 fix failure to deliver ACKs on MQTT
My combining messages logic failed for ACKs, sending the queue but not
the ACK unless the ACK was in the queue. Appending it at send time is
fraught, so I am instead adding ACKs to the queue, but not persisting
them, so they only last long enough to be sent after they're
added. Seems to fix a common problem of games failing to get ACKs for
their final messages after they finish.
2023-10-26 15:37:50 -07:00
Eric House
dabb812cab fix assertions where env can't be looked up
use AttachCurrentThread(), but also fix a refcounting error in rematch
that was likely triggering the need to use it. This is all DEBUG code
so low-risk.
2023-10-26 12:28:41 -07:00
Eric House
2a9b999b99 cleanup 2023-10-25 13:55:51 -07:00
Eric House
629696144f Fix ARM compile by copying rather than casting struct ptr 2023-10-25 13:55:51 -07:00
gallegonovato
50ec6abb99
Translated using Weblate (Spanish)
Currently translated at 99.8% (887 of 888 strings)
2023-10-25 12:02:37 +00:00
eulalio
732733fc89
Translated using Weblate (Spanish)
Currently translated at 99.7% (886 of 888 strings)
2023-10-20 04:20:43 +00:00
gallegonovato
819b329ee5
Translated using Weblate (Spanish)
Currently translated at 99.7% (886 of 888 strings)
2023-10-20 04:20:42 +00:00
gallegonovato
3866763b6f
Translated using Weblate (Spanish)
Currently translated at 80.9% (719 of 888 strings)
2023-10-18 06:06:04 +02:00
eulalio
1cb4591f21
Translated using Weblate (Spanish)
Currently translated at 80.9% (719 of 888 strings)
2023-10-18 06:06:03 +02:00
eulalio
b934838224
Translated using Weblate (Spanish)
Currently translated at 69.5% (618 of 888 strings)
2023-10-11 17:01:17 +02:00
Max Digital
e3dea4552c
Translated using Weblate (Ukrainian)
Currently translated at 0.9% (8 of 888 strings)
2023-10-11 17:01:16 +02:00
eulalio
753d8788e5
Translated using Weblate (Spanish)
Currently translated at 65.0% (578 of 888 strings)
2023-10-03 12:11:12 +02:00
eulalio
fd13691f4c
Translated using Weblate (Spanish)
Currently translated at 63.5% (564 of 888 strings)
2023-09-30 17:00:18 +02:00
eulalio
44dd33c47a
Translated using Weblate (Spanish)
Currently translated at 61.8% (549 of 888 strings)
2023-09-26 17:00:25 +02:00
eulalio
cd65b9a321
Translated using Weblate (Spanish)
Currently translated at 61.2% (544 of 888 strings)
2023-09-24 19:00:24 +02:00
eulalio
391dbb462c
Translated using Weblate (Spanish)
Currently translated at 60.6% (539 of 888 strings)
2023-09-23 18:00:13 +02:00
eulalio
b1e0f0edfe
Translated using Weblate (Spanish)
Currently translated at 60.0% (533 of 888 strings)
2023-09-21 16:02:15 +00:00
eulalio
385a29a8e3
Translated using Weblate (Spanish)
Currently translated at 59.2% (526 of 888 strings)
2023-09-20 15:59:52 +02:00
ssantos
aa3d73db8c
Translated using Weblate (Portuguese)
Currently translated at 100.0% (888 of 888 strings)
2023-09-20 15:59:52 +02:00
eulalio
27164c5065
Translated using Weblate (Spanish)
Currently translated at 58.2% (517 of 888 strings)
2023-09-17 16:00:48 +00:00
ssantos
1ef6419703
Translated using Weblate (German)
Currently translated at 99.7% (886 of 888 strings)
2023-09-17 16:00:47 +00:00
eulalio
54c630447d
Translated using Weblate (Spanish)
Currently translated at 56.5% (502 of 888 strings)
2023-09-14 16:51:42 +02:00
eulalio
563e61f142
Translated using Weblate (Spanish)
Currently translated at 56.1% (499 of 888 strings)
2023-09-13 13:50:06 +02:00
eulalio
3310d9dba1
Translated using Weblate (Spanish)
Currently translated at 55.1% (490 of 888 strings)
2023-09-10 16:59:53 +02:00
eulalio
1dad3d44a8
Translated using Weblate (Spanish)
Currently translated at 54.6% (485 of 888 strings)
2023-09-10 15:19:45 +02:00
eulalio
a5fa57e3dc
Translated using Weblate (Spanish)
Currently translated at 54.0% (480 of 888 strings)
2023-09-07 14:55:50 +02:00