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Mirror of git://xwords.git.sourceforge.net/gitroot/xwords/xwords
![]() Two cases dealt with here. First, if my opponent deletes the game when I have an un-ack'd message, I'll keep sending it forever. Fix is to flip a bit in comms in response to a game_gone event so no more sending will happen. (Better than emptying the queue, as it leaves open the possibility of resurrecting the game with code changes later.) Second, if there's a retained message from a dead game I'll keep receiving it until it's replaced, and if the game's dead it never will be. Fix is to add a new api endpoint noSuchGame() to the relay2 server and to call it on receiving a message for which I have no game to deliver it to. The endpoint "unretains" the message so I won't get it again unless it's resent. |
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README.md |
CrossWords
An open source implementation of the rules of Scrabble(tm) for handhelds
What I'm working on (updated 9 Feb 2023)
Next release: reduce the number of mqtt messages when both sender and receiver are up-to-date.
Status: in testing
After that:
- Get back on the Google Play Store
- Finish support of Duplicate-mode play
- Enable rematch of three- and four-device games
CrossDbg
CrossDbg is a separate Android app built from the same source as CrossWords. Separate in that it can be installed alongside CrossWords. It's rebuilt automatically (on TravisCI, thanks to their support for free software) every time a change is made to android_branch here on GitHub. And if installed, it will notice and offer to install a newer build. Installing CrossDbg is the best way to keep up with development and to test translations done through Weblate.
Get CrossDbg at https://eehouse.org/dbg.apk (Tap the link on your Android phone to install. You may be prompted to enable side-loading, or to confirm that side-loading from eehouse.org is ok.)