eehouse
36fd71bde8
use fillRect instead of two lines
2010-02-28 16:53:48 +00:00
eehouse
b4f40627ae
fix warnings flagged by Eclipse
2010-02-27 20:22:04 +00:00
eehouse
99847cd0c5
remove noop function
2010-02-27 20:06:45 +00:00
eehouse
a067da05db
when IS_CURSOR flag is set, use draw using background from prefs.
2010-02-27 18:06:06 +00:00
eehouse
f0840f1e8d
implement focus keys capture and jni interaction. Some hackishness
...
required due to inconsistency in ordering of key events,
e.g. sometimes up not preceeded by down.
2010-02-27 18:05:54 +00:00
eehouse
cb6b19f0aa
implement board_getFocusOwner, board_focusChanged and board_handleKey,
...
and utils needed.
2010-02-27 18:05:39 +00:00
eehouse
397d0df573
turn on PERIMETER_FOCUS
2010-02-27 18:05:29 +00:00
eehouse
856b957f6a
another file to search
2010-02-27 18:05:21 +00:00
eehouse
671876fc06
fix varargs version of logf
2010-02-27 18:05:12 +00:00
eehouse
47402bd3b5
remove unused field
2010-02-27 18:05:00 +00:00
eehouse
26d4056a76
add timestamp to java logs
2010-02-27 18:04:52 +00:00
eehouse
b6a151a7e8
don't adjust y upward if divider's being dragged -- should be tiles
...
only. Fixes bug where divider can't be dragged unless grabbed low or
started quickly.
2010-02-27 18:04:40 +00:00
eehouse
7d0bd9d50c
implement mini window, jni and java rendering. Works on emulator, but
...
may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
a18470e4a2
add and implement reset menuitem
2010-02-27 18:04:11 +00:00
eehouse
4b48c1a0e6
set draw after ending game so scoreboard will update
2010-02-27 18:03:51 +00:00
eehouse
28edaa09e2
fix missing import (oops) and cleanup final scores stuff.
2010-02-27 18:03:36 +00:00
eehouse
6d1c09e756
fix compile errors introduced by addition of const
2010-02-27 18:03:22 +00:00
eehouse
b52c9f0d14
Fixes bug found by alpha tester by dragging third tile to left of
...
divider. Inval all tiles when a drag ends off any managed space. We
don't know what tiles have already been moved, and when it's returned
to its initial spot may appear a dup.
2010-02-27 18:03:15 +00:00
eehouse
cf9c952fc2
handle final scores menuitem: add server_endGame to jni and new
...
dialog/mechanism to call back and forth between threads to query and
end game on positive response.
2010-02-27 18:03:07 +00:00
eehouse
142492ad85
get rid of game info menuitem and strings
2010-02-25 04:52:11 +00:00
eehouse
6fa6162a39
improve choice of font size for cells and tiles: calculate once based
...
on a reasonable size, then figure multipliers (floats) to be used to
calculate the size and descent for font selection and positioning
relative to baseline. Seems to work for dicts with and without
descending chars and with and without diacriticals. Untested for
dicts with bitmaps (e.g. Catalan.)
2010-02-25 04:51:35 +00:00
eehouse
3e8d4220f5
hide .apk file
2010-02-25 04:51:16 +00:00
eehouse
8c9b710e61
fix old typo: colors should be different
2010-02-25 04:51:06 +00:00
eehouse
c2ff34eeaa
fix compile errors due to conflicts with default
2010-02-24 14:20:09 +00:00
eehouse
ce03b01491
new from translator
2010-02-24 05:21:55 +00:00
eehouse
eb3d0308e0
add const
2010-02-24 04:34:22 +00:00
eehouse
e5f3384050
another .gitignore
2010-02-24 04:30:21 +00:00
eehouse
210332ec93
implement and call comms_resendAll
2010-02-24 04:30:13 +00:00
eehouse
2d22ef1f6a
hide more files/dirs
2010-02-24 04:29:54 +00:00
eehouse
8de2665642
implement phonies: add jni->java for util_warnIllegalWord, jni changes
...
to preserve the field in CurGameInfo, and java changes to keep
correct text in reused dialogs.
2010-02-24 04:29:46 +00:00
eehouse
3fd42f8510
temporarily add options to prefs to choose flags passed to Paint for
...
drawing text
2010-02-24 04:29:28 +00:00
eehouse
3ca7f84659
temporarily add options to prefs to choose flags passed to Paint for
...
drawing text; improve calc of textHeight to better fill cell. Still
need to detect dicts where descent isn't used, e.g. hex
2010-02-24 04:29:17 +00:00
eehouse
8b84bdf56e
Once user has rejected a bad word, don't ask about any later ones as
...
the whole turn's being rejected. Should be merged to trunk.
2010-02-24 04:29:00 +00:00
eehouse
3d26d9fc01
name of file has changed
2010-02-24 04:28:52 +00:00
eehouse
414ee944af
turn logging back on
2010-02-24 04:28:44 +00:00
eehouse
ae63c16473
add some .gitignore files
2010-02-24 04:28:34 +00:00
eehouse
6e9fb31f60
fix compile errors due to making some fields const
2010-02-24 04:28:22 +00:00
eehouse
c6e9cb36d0
add .gitignore
2010-02-23 06:05:56 +00:00
eehouse
071edd8121
turn logging off for release
2010-02-21 22:02:55 +00:00
eehouse
c7a0ebb830
cleanup: cache Paint used to draw bitmap, etc.
2010-02-21 21:42:23 +00:00
eehouse
2498e86a38
lock orientation at current setting before bringing up blocking
...
dialog; unlock on dismissing it. The solves problem of how to draw
background board when orientation changes and jni thread is blocked.
2010-02-21 21:41:21 +00:00
eehouse
fe8e49bce2
Forgot to add this yesterday: interface for jni thread to use to shift
...
drawing into BoardView where it can be synchronized.
2010-02-21 04:58:04 +00:00
eehouse
93ad1f3b30
get rid of BlockingActivity, using instead dialogs inside
...
BoardActivity. Block jni thread after it posts to the UI thread to
put up the dialog, and in a dismiss listener on the dialog release the
blocked thread. Seems to work.
2010-02-21 04:56:37 +00:00
eehouse
cbbf30d0b7
synchronize access to the bitmap and owning canvas used first by
...
jni-sourced drawing and then by doDraw to put the bits on the screen.
This should fix crashes when screen orientation changes while
board_draw is running in the JNI thread, but for some reason the
emulators aren't signaling config changes so I can't test.
2010-02-20 19:19:45 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00
eehouse
74140ccaad
remove duplicated code
2010-02-18 04:42:22 +00:00
eehouse
5cf9472642
translate error codes into alerts or toasts where appropriate.
2010-02-17 15:10:10 +00:00
eehouse
1e253c0210
turn logging back on
2010-02-17 14:38:11 +00:00
eehouse
cd0afbfae8
Create and pass enum into relayErrorProc
2010-02-17 14:37:53 +00:00
eehouse
135d936a7d
Fix warnings that appear when logging off.
2010-02-15 02:54:10 +00:00
eehouse
928f65a266
turn off logging for release
2010-02-15 02:49:16 +00:00
eehouse
84fa9bce88
Fix problems detecting orientation change: instead of passing a
...
message, have draw check if dimensions are same as when did layout and
redo them if they're changed. Works because the OS wants us to redraw
as soon as orientation changes. But this makes it easier to hit a
synchronization problem: if re-layout happens mid-draw then canvas or
other draw-related objects may be null. Need to get rid of the jni
thread OR synchronization drawing and layout.
2010-02-15 02:48:27 +00:00
eehouse
996351cc9c
minor changes: rearrange menus, new strings, etc.
2010-02-14 22:05:08 +00:00
eehouse
919c7be9d6
set gameID when saving CurGameInfo from java IFF it isn't already set.
2010-02-14 22:01:06 +00:00
eehouse
84ebc38882
copy gameID as part of CurGameInfo
2010-02-14 17:38:40 +00:00
eehouse
10cf2894b8
Don't assert comms type not NONE when copying
2010-02-14 17:37:56 +00:00
eehouse
0396041864
search TransportProcs too
2010-02-14 17:29:07 +00:00
eehouse
65fb05b29c
Export remaining prefs colors; add default relay host to prefs.
2010-02-14 17:28:46 +00:00
eehouse
5e066514cb
Pare from connection options transports not supported on device. 1.5
...
will be relay only. 1.6 adds SMS, and 2.0 Bluetooth.
2010-02-14 17:27:27 +00:00
eehouse
885c9093fb
Put up Toast messages on connecting to relay.
2010-02-14 17:23:07 +00:00
eehouse
7d385e180a
Don't erase bottom of board drawing tiles; figure font size based on
...
chars in dict (untested); get background color from prefs; etc.
2010-02-14 17:21:59 +00:00
eehouse
32acc38100
default host should be eehouse.org for on-device use
2010-02-14 17:14:41 +00:00
eehouse
d7fe6c80f8
load default preferences on boot.
2010-02-12 09:15:19 +00:00
eehouse
c6b28e9416
turned on -Wall and fixed errors/warnings it reported
2010-02-12 07:13:42 +00:00
eehouse
587159f5d7
fix to compile when XWFEATURE_SEARCHLIMIT off. Same as rev 3023 for
...
this file.
2010-02-12 07:12:30 +00:00
eehouse
786a3fdc57
When drawing letters raise baseline by font's descent to avoid 'J'
...
etc. hanging below cell border.
2010-02-11 13:44:04 +00:00
eehouse
fc2e87e0c4
drop client connection when in the wrong state rather than asserting.
2010-02-11 13:29:28 +00:00
eehouse
bd611bb6f4
implement dictChanged. And so that utf8 dicts could be opened without
...
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
099cf66a79
add choice of SMS and BT as transports. SMS can't be tested on
...
emulator and so isn't; BT isn't implemented at all. But SMS works as
far as the send proc.
2010-02-09 14:43:37 +00:00
eehouse
37646c20f3
accomodate null objects
2010-02-09 14:42:07 +00:00
eehouse
2d17649af5
add overloaded methods for opening games that will never be rendered,
...
where several interfaces passed in are null.
2010-02-09 14:40:31 +00:00
eehouse
117ff31e64
remove assert. doCreate can get called several times.
2010-02-09 14:36:55 +00:00
eehouse
1afbaf9c42
rename menu item
2010-02-09 14:36:09 +00:00
eehouse
5510ebc388
remove logging
2010-02-09 14:35:16 +00:00
eehouse
e013cbd79d
The not-yet-working activities around SMS....
2010-02-09 14:33:24 +00:00
eehouse
e271358307
add SMS send and receive permissions; add not-yet-working activities
...
around SMS.
2010-02-09 14:33:04 +00:00
eehouse
6d4c972abd
menu tweaks; strings for BT and SMS connect
2010-02-09 14:30:39 +00:00
eehouse
6ccab24cbd
add connect spinner
2010-02-09 14:30:14 +00:00
eehouse
385ee6a9c5
separate dialogs for sms, bt and relay config.
2010-02-09 14:28:09 +00:00
eehouse
cd63cf1424
Deal with SMS and BT-type address recs.
2010-02-09 14:26:43 +00:00
eehouse
1f7e6db585
guard against double-dispose; add unique-to-android game_hasComms()
2010-02-09 14:25:52 +00:00
eehouse
1ee94f23aa
factor out and_dictionary_make_empty
2010-02-09 14:22:59 +00:00
eehouse
f7c8a2f384
Work when initialized with a null instance of DrawCtxt. (All calls
...
into java world come from java so no guard against that needed.)
2010-02-09 14:21:58 +00:00
eehouse
cd89ede3c5
Work (but don't call into java world) when initialized with a null
...
instance of CommsTransport.
2010-02-09 14:20:16 +00:00
eehouse
67cb2421c9
Work (but don't call into java world) when initialized with a null
...
instance of UtilCtxt; implement util_makeEmptyDict().
2010-02-09 14:19:20 +00:00
eehouse
69ce7e2ef0
Build for 1.6 instead of 1.5 for SMS APIs
2010-02-09 14:16:23 +00:00
eehouse
35352f8b6c
pull bonus colors from prefs too
2010-02-09 13:14:40 +00:00
eehouse
6522f54989
fix player juggle
2010-02-09 13:14:11 +00:00
eehouse
4a12409d97
Add colors etc. to prefs dialog; wire player colors to be set from
...
prefs rather than hard-coded. Remaining new prefs entries still
unused.
2010-02-07 05:54:26 +00:00
eehouse
e6871c0840
add .xml file describing prefs (forgotten before); remove file menu.
2010-02-07 05:17:38 +00:00
eehouse
4db8750ec0
do app prefs the way they're supposed to be done
2010-02-06 21:04:19 +00:00
eehouse
338a39e8b4
turn asserts/logging back on; make with -j3
2010-02-06 19:30:59 +00:00
eehouse
4de6b82899
remove unused platforms for speedier checkouts
2010-02-06 19:08:36 +00:00
eehouse
fb65fecebb
When CommonPrefs field is changed mid-game, reflect it immediately.
...
Means adding board_prefsChanged() to jni and having Utils class call
it via JNIThread when prefs change.
2010-02-01 15:06:12 +00:00
eehouse
0df6bf873c
close socket on thread exit -- allows to reconnect to relay after
...
closing and reopening a game.
2010-02-01 15:03:13 +00:00
eehouse
7e20bd1a30
add about menu to opening dialog
2010-02-01 05:45:39 +00:00
eehouse
38ed6c925b
remove unneeded intents
2010-02-01 05:45:24 +00:00
eehouse
0485b6d4e6
invoke prefs from games list activity too
2010-02-01 05:45:10 +00:00
eehouse
967ba62dff
Fix to compile on Palm (68K): remove parameters removed by r3013 and
...
move slot moved by r2982. Fix -- with gross ifdefs -- warning in
pool.c caused by Palm's random() being the only 16-bit one.
2010-02-01 03:17:46 +00:00
eehouse
6893fe742a
fix r3013 breakage: remove gameID params
2010-02-01 01:50:38 +00:00
eehouse
87eae92006
turn off debugging for a release
2010-01-31 22:10:10 +00:00
eehouse
24285b5d7a
include device role in game list summary
2010-01-31 21:46:04 +00:00
eehouse
9f250c99ef
get rid of gameID param. This change breaks all other platforms...
2010-01-31 21:35:07 +00:00
eehouse
caa5d6a55f
implement enough networking to play a game via relay (provided I don't
...
quit on either device.) Uses java.nio, a single thread blocking on
select() and a single SocketChannel. Outbound packets are queued, and
incoming packets reassembled then passed to the JNIThread to be sent
to the jni for parsing.
2010-01-31 21:26:21 +00:00
eehouse
15ce0a12da
add game_receiveMessage() (see prev note)
2010-01-31 21:22:55 +00:00
eehouse
b0e88eff83
implement util_makeStreamFromAddr() and (android-only)
...
game_receiveMessage(), the latter combining
comms_checkIncomingStream() and server_receiveMessage() which are
always used together and require a stream be passed between which
currently can't happen across jni.
2010-01-31 21:17:21 +00:00
eehouse
69cbff63f6
Hardcode ip address of emulator's host rather than eehouse.org for
...
easier debugging. Needs to be in a preference....
2010-01-31 21:14:49 +00:00
eehouse
41472c4984
assert have at least one remote player
2010-01-31 21:13:31 +00:00
eehouse
49402ed218
Get comms info (host name, etc.) from user and pass it through to the
...
send proc. Along the way, write jni code to instantiate a new object
including setting enums. *Now* I'm ready for networking....
2010-01-30 20:06:06 +00:00
eehouse
bb90dce2c4
coalesce CMD_DO messages; fixes robot-vs-robot game.
2010-01-30 15:33:57 +00:00
eehouse
3798084dab
idle via a local Runnable rather than having whole class implement it.
2010-01-30 15:33:16 +00:00
eehouse
20aad594e4
don't explain robot scores by default
2010-01-30 15:31:08 +00:00
eehouse
a01844e751
add Hex dict for help with testing. Don't ship. :-)
2010-01-30 14:56:21 +00:00
eehouse
7b0f100f27
wire in enough comms that java's send proc gets called when device is
...
a guest. Networking's next....
2010-01-30 14:38:44 +00:00
eehouse
b915319178
create and pass to jni CommsTransport instance when game isn't standalone
2010-01-30 14:36:55 +00:00
eehouse
5b1a0f167e
class that will implement network for comms
2010-01-30 14:35:33 +00:00
eehouse
4b9fa4d42a
new "class" wraps TransportProcs
2010-01-30 14:33:28 +00:00
eehouse
333c5fc040
add makeByteArray()
2010-01-30 14:32:20 +00:00
eehouse
8def96dd59
pass params, e.g. clean, to make
2010-01-30 13:44:45 +00:00
eehouse
ee2fe9d193
get/set enums from C; preserve device role setting from ui to saved
...
game.
2010-01-30 13:44:12 +00:00
eehouse
c2e1e916b8
relay feature and logging on
2010-01-30 13:43:21 +00:00
eehouse
e86d656b4a
substitute smaller built-in dict to save time moving bits during
...
development; don't hard-code name of built-in.
2010-01-30 03:31:20 +00:00
eehouse
6dfac28b13
rearrange to work with newer version of ndk and sdk just installed
2010-01-30 03:18:01 +00:00
ehouse
52b7205474
cache common java objects for reuse rather than build anew each time.
...
Seems to speed drawing a bit.
2010-01-27 13:51:23 +00:00
ehouse
40ac5694fd
first submitted translation, for Catalan; improve string-checking
...
script to include locale directories
2010-01-27 05:19:59 +00:00
ehouse
5a288d3068
turn off debug for alpha drop
2010-01-26 14:52:52 +00:00
ehouse
874ef7e571
use top 16 bits of random in picking tiles. Seems to give better
...
results on android; will need to test with other platforms before
merging.
2010-01-26 14:51:00 +00:00
ehouse
ec085d8944
lots of little changes toward making prefs (per-game and global) work,
...
which they more-or-less do. Some still not captured.
2010-01-26 14:48:37 +00:00
ehouse
c682a7caac
snapshot work toward getting networking done.
2010-01-26 14:46:48 +00:00
ehouse
90f93aefa8
Add lots of widgets. List of players can no longer be a list since it
...
wants to scroll, so it's textview subclasses that don't show focus
correctly yet.
2010-01-26 14:43:39 +00:00
ehouse
0649597d90
Add prefs activity.
2010-01-26 14:38:31 +00:00
ehouse
4425eaa99e
move showColors into CommonPrefs, removing separate storage in linux
...
and wince and removing setter from board and jni APIs. Palm change
pending.
2010-01-26 04:14:18 +00:00
ehouse
b3dba204c6
fix compile warning
2010-01-26 04:03:21 +00:00
ehouse
73749f97a5
script to check .xml and .java files for missing string entries and to
...
add stubs.
2010-01-26 04:02:05 +00:00
ehouse
8a4c31b203
rename file
2010-01-25 03:05:15 +00:00
ehouse
68079d3590
Add ability to open utf8-formatted dicts and to display bitmap tiles
...
(though poorly.) Both required processing in the jni that isn't
possible (e.g. because no libiconv included) so I created callbacks
into java from the dict building code. Add ability to download dicts,
to select them, to add and remove players and make them robots or
human. Robot-vs-robot game doesn't work well (robots trade a lot and
server_do seems not to be getting called enough) but will soon.
Coalesce penMove events. Implement game list menuitems like delete,
copy, etc.
2010-01-25 02:49:14 +00:00
ehouse
676fd73fc0
Activity for downloading dicts with nothing but a WebView in it.
...
Works, but not cleanly. Still need to get the path to
/sdcard/downloads programatically, and to exit cleanly back to parent
Activity.
2010-01-25 02:23:04 +00:00
ehouse
bf33bd4a0f
ask permission to write to storage and use internet; add DictActivity;
...
take control of orientation changes for several activities.
2010-01-25 02:20:32 +00:00
ehouse
fc28573f21
include java files in TAGS
2010-01-25 02:09:08 +00:00
ehouse
82382a7cfa
Pass results back via timers and call board_draw() when so indicates.
...
Needed to test dragDropSetAdd. Candidate for merge to trunk.
2010-01-25 00:28:30 +00:00
ehouse
1073a98f9f
add dragDropSetAdd which causes mid-drag tiles to be treated as if
...
they're 2/3 their height higher. Meant to work better on touchscreens
where finger would otherwise prevent user from seeing where the drop
will land. Still not tested or tuned on device.
2010-01-25 00:19:54 +00:00
ehouse
59aa9f6e15
instead of measuring glyphs one at a time, put hdc in TRANSPARENT mode
...
and draw them all, then measure the stack. Candidate for merge to
main for wince release.
2010-01-25 00:12:09 +00:00
ehouse
b3c8327db1
Players are now in a list with a view into which they can be opened for editing.
2010-01-20 06:55:45 +00:00
ehouse
960fbd0b33
Fire GameConfig activity to edit a game; use file save/open methods in
...
Utils.
2010-01-20 06:54:09 +00:00
ehouse
f4535f3408
2010-01-20 06:52:37 +00:00
ehouse
dd05c5b58e
add constructor that names player by position in game. (Template
...
needs to come from strings.xml)
2010-01-20 06:50:59 +00:00
ehouse
171318156d
Remove board layout to JNIThread; format scores to show remaining
...
tiles and whose turn it is.
2010-01-20 06:49:38 +00:00
ehouse
7f0768a4f9
do board layout here rather than in BoardView so main thread isn't
...
talking to jni (fixes assert in jni catching overlapping calls from
both threads); call server_writeFinalScores for BoardActivity.
2010-01-20 06:48:43 +00:00
ehouse
92d5bbbf18
more strings and menu items
2010-01-20 06:44:58 +00:00
ehouse
ad013b8cc7
add server_writeFinalScores.
2010-01-20 06:44:02 +00:00