Andy2
d02295ac85
use new function to try to avoid creating a notification when the UI
...
to display a change -- the GamesList activity -- is already available.
2011-02-09 06:43:11 -08:00
Andy2
e59148dbe5
use changed API
2011-02-09 06:42:14 -08:00
Andy2
af0048c93a
use changed API
2011-02-09 06:41:53 -08:00
Andy2
4c1c298168
move logic for deciding whether a change needs to be turned into a
...
notification or can just be reflected via a currently-visible UI into
a separate function callable from outside.
2011-02-09 06:40:27 -08:00
Andy2
c18625d69a
change what's reported via notifications to reflect that changes have
...
already been fetched.
2011-02-09 06:32:58 -08:00
Andy2
c60e48b156
RelayReceiver should not be launched in new process since that
...
prevents its communicating with/updating a game that's already
running. User presumably wants the current app state updated when
possible.
2011-02-09 06:32:07 -08:00
Andy2
c56f0b5cea
Save cached prev move explanation as part of stream so can be shown to
...
user when game is opened later. Fixes problem displaying empty
explanation on first open of game that was updated in the background.
2011-02-09 06:30:51 -08:00
Andy2
f956df853d
return "" rather than null when there's no java class backing util --
...
common code is less likely to crash.
2011-02-09 06:17:38 -08:00
Eric House
dada74aad7
delete dict if there's an IO error while writing it. A German
...
correspondent's having occasional crashes with a single dictionary.
It appears that if it were truncated during the download that it would
appear ok until a word search spread into a missing area. This fix is
untested, and should probably be replaced by a checksum that computed
and checked after the download, but I think it's an improvement.
2011-02-08 21:18:51 -08:00
Eric House
a2ad3d7c0b
cleanup
2011-02-08 21:07:31 -08:00
Eric House
ad7f8252b9
separate out UtilCtxt implementation from BoardActivity so there's no
...
dependency on an open game having a visual representation. This
should allow e.g. receiving and caching chat messages that come in
while game is not in foreground.
2011-02-08 21:06:18 -08:00
Eric House
d1ffc3af7b
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-02-08 20:59:11 -08:00
Eric House
beaa7ba5a5
assume dict is utf8-encoded but check and fail if it isn't
2011-02-08 20:57:41 -08:00
Eric House
861aec127b
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-02-04 08:09:50 -08:00
eehouse@eehouse.org
a22f50f2f6
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-02-04 07:09:59 -08:00
Andy2
c587a11ee2
Add turn and isrobot/islocal flags to summaries DB, and use to
...
background in green the player whose turn it is provided that player's
local.
2011-02-04 06:20:40 -08:00
Eric House
e196cfb352
add state table entry lack of which caused a bunch of crashes in a
...
short time on the live relay. I'm not sure why it's needed, why they
happened only this time (likely due to a single device) or
alternatively why I don't see those crashes in testing, but the
addition doesn't break anything.
2011-02-04 05:41:44 -08:00
Andy2
79bd17e59b
put each player in a game list item in its own line with score at
...
right end and name at the left. This will allow e.g. marking in green
a local player whose turn it is.
2011-02-03 06:47:20 -08:00
Andy2
935fe0c7a0
remove option to not show bonus values.
2011-02-01 21:13:46 -08:00
Andy2
33bccaaf42
use slightly different, recommended code to test if network's available.
2011-02-01 20:57:05 -08:00
Andy2
223909f560
change what checking with the server means, from calling HAS_MSGS to
...
GET_MSGS. When the messages come in, open up saved games and play
them into them, saving them after if there were any changes. Tested
by playing a two-device game all the way through fetching messages
after every move.
2011-02-01 20:51:46 -08:00
Andy2
f41356c98b
fix the show-other param
2011-02-01 18:57:01 -08:00
Andy2
bf0582f0aa
make hint buttons en/disabled based on board_canHint() results.
2011-02-01 18:56:37 -08:00
Andy2
8a7029435c
fix some comments
2011-02-01 18:55:48 -08:00
Andy2
ee620a3e37
move bonus squares into jni since they're constant rather than e.g. in
...
an editable resource.
2011-02-01 18:55:00 -08:00
Andy2
c2be642302
add game_getGi to fetch into java world any changes to the gi in the
...
jni world.
2011-02-01 18:53:29 -08:00
Andy2
383206f5dc
move bonus squares into jni since they're constant rather than e.g. in
...
an editable resource.
2011-02-01 18:52:29 -08:00
Eric House
c6e7b21f8a
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-02-01 09:39:55 -08:00
eehouse@eehouse.org
71c92bbaef
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-31 21:47:20 -08:00
Andy2
977feada82
use a reference to a byte array in the java heap (locking down the
...
object) rather than allocating a new array in the C heap -- for the
DAWG data of a dictionary. This can use up to 5% of the java heap for
huge dictionaries, but I'm hoping it fixes a problem reported by a
user of the large German dictionary that seems to involve allocation.
If I'm reading correctly, as long as I stay within 16M (24M or more on
newer devices) I'm sure to get my memory in the java world while it's
less a sure thing in the JNI world (where in addition linux's
aggressive overallocation is used, meaning I'll fail when I try to
swap in memory on write rather than get back NULL from malloc.)
2011-01-31 18:56:20 -08:00
Eric House
95443ec9d9
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-28 14:43:20 -08:00
Eric House
bb24694e37
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-27 21:09:30 -08:00
Eric House
dc82e57f14
add ability to fetch messages for more than one game at a time
2011-01-27 21:08:17 -08:00
Andy2
566a456489
use getChannel().size() rather than available() to decide how many
...
bytes to read from downloaded dictionary file -- because available()
will not always return the full size. I suspect this is why a German
user is crashing when using the very large 2_15 German dict.
2011-01-27 21:03:37 -08:00
Eric House
70f52b162b
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-27 14:58:10 -08:00
Andy2
57ec020330
change format of reply to MSG_GET: include number of messages per
...
device to support fetching for more than one at once. This is
meaningless for rq as written now but a device will want to do this.
2011-01-27 06:37:36 -08:00
Eric House
481a533e58
ignore uncompressed dicts too
2011-01-24 22:21:44 -08:00
Eric House
4bf613a006
move pipe handling code to where can be shared by curses and gtk -- but use from curses is untested.
2011-01-24 22:20:47 -08:00
Eric House
63d16a99a2
turn off http view
2011-01-24 22:20:01 -08:00
Eric House
4ae8c76959
break printed runtime into hours:minutes:seconds
2011-01-24 22:19:02 -08:00
Andy2
825cda9125
new feature for testing proxy: --with-pipe option causes linux client
...
to, instead of putting up UI, blocking on pipe and once it's readable
opening saved game and passing messages into it from pipe then saving
it when done. Works, but requires gtk so far.
2011-01-23 21:52:26 -08:00
Andy2
4b8e462b8b
check for null ptrs to allow creating loading games that won't draw or
...
communicate with users.
2011-01-23 21:45:41 -08:00
Andy2
42d1a713c9
add new -f flag to invoke new fetch-message proxy command. Write the
...
results to stdout in stream format (len + message). Goal is to be
able to pipe output to the linux clients to test.
2011-01-22 12:54:47 -08:00
Andy2
f96f4a040b
add new proxy command that fetches actual messages stored for a device.
2011-01-22 12:52:26 -08:00
Andy2
d98a3fe232
when peeking is disabled (the default on android), don't allow
...
swapping to view of the current player's board if the current player
is remote -- because then won't be able to swap back to own view until
it's your turn. Fixes annoyance in multi-device game on Android.
2011-01-21 21:32:52 -08:00
Andy2
09b5c44fb4
add option to prevent switching players by tapping scoreboard (to
...
mimic android)
2011-01-21 21:29:28 -08:00
Andy2
96fead3164
add msglen column to msgs table to be used to avoid calculating size
...
later. Stores size of string as it was passed to db, not as stored.
2011-01-21 06:46:49 -08:00
Andy2
b863931db5
turn proxy service back on
2011-01-21 06:10:06 -08:00
Eric House
725888cb6c
run proxy sockets through same thread pool as game sockets. This
...
prevents race conditions that are turning up when I'm running multiple
threads -- by allowing me to really not be running multiple threads.
Tested with the usual script.
2011-01-20 18:14:56 -08:00
Eric House
c4bf153d36
log reason game ended to game's logfile
2011-01-20 18:10:33 -08:00
Andy2
b506673946
use only one thread until race condition's fixed
2011-01-19 18:36:50 -08:00
Andy2
3ae62e4704
use an index rather than a ptr to track fd array (so a parallel array
...
can be added)
2011-01-19 18:36:24 -08:00
Eric House
4202ea5fac
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-19 09:10:51 -08:00
Andy2
a8f4d772f8
set one timestamp when saving game, and another on game creation.
2011-01-19 06:54:23 -08:00
Andy2
7d6e136ca3
fix comment
2011-01-19 06:21:31 -08:00
eehouse@eehouse.org
a9c65aa950
Revert "add ctime and mtime timestamps to DB when creating, and upgrade to new"
...
This reverts commit 465370bac6
.
Better to work with the existing timestamps as ints than mess with largely unsupported TIMESTAMP type.
2011-01-19 06:19:33 -08:00
Andy2
7f866da8da
draw dragged tiles translucent
2011-01-18 22:03:17 -08:00
Andy2
46f085f479
drop rather than asserting failure when unable to create a dialog.
2011-01-18 21:19:02 -08:00
Andy2
f6b95f93a1
use HashSet rather than String[] for faster lookup.
2011-01-18 18:47:24 -08:00
Andy2
bce4a11595
more work on color prefs. Add a list pref at the same level as colors
...
for setting "scheme". Implement that as changing potentially several
colors but only empty cell color for now. Remove prefs for whether
cell letters follow user colors (they always will) and the new one for
frame color -- it'll always be dark grey.
2011-01-18 18:42:25 -08:00
Andy2
8d52149c28
cache the background color on which arrow is based so don't have to
...
compute its blackness each time.
2011-01-17 20:39:35 -08:00
Andy2
e9e54ba379
toward supporting a light-on-dark theme: add pref for cell border
...
color; add pref for whether highlight is black-on-white or the
reverse; and remake the board arrow in white if the background is a
dark color. It's now possible to configure various colors so that
black empty cells looks good. Next need a single control to do it.
2011-01-17 18:55:36 -08:00
Andy2
33d5246b7a
add a new-user hint, displayed the first time the arrow's drawn on the
...
board, explaining what the arrow's for and how to move and disable it.
Implementation required passing XWActivity into BoardView so the
newbie hint method could be called on it.
2011-01-15 21:46:28 -08:00
Andy2
465370bac6
add ctime and mtime timestamps to DB when creating, and upgrade to new
...
version by adding them. Can't have them default to 'now' because
that's not supported for ADDs. Can't remove columns either, so at
some point I'll need to migrate to get rid of accumulated cruft.
Timestamps are not set nor read yet.
2011-01-14 19:03:08 -08:00
Andy2
c9fec737e5
changes, protected by a disabled compile-time flag, to use cairo-based
...
API for drawing instead of now-deprecated gdk ones. Unfortunately
nothing actually draws and I'm putting the debugging off until I have
some time.
2011-01-14 18:15:33 -08:00
Eric House
04d8260f01
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-14 12:02:15 -08:00
Andy2
13ef8dd098
add hints-allowed to set of defaults for new games
2011-01-13 18:45:38 -08:00
Eric House
e7172fb4af
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-13 14:57:24 -08:00
Andy2
9ebbbb0fec
replace robot smart checkbox with a spinner having three settings.
...
Keep the kludge whereby the settings in all the players are kept the
same.
2011-01-13 06:48:50 -08:00
Andy2
d2ddc5cee7
turn off tile selection for android
2011-01-12 19:01:04 -08:00
Andy2
cd5dedfa67
add compile-time flag to disable selection of tiles in tray (other
...
than as part of an exchange) and to remove feature where tapping empty
cell moves selected tile there. This is to address user confusion on
Android, and I'll ask for testing before putting this in the main
branch. This leaves only place-arrow-then-tap as an alternative to
drag-and-drop, and may annoy people. Worth trying: disable only the
automatic selection of another tile after the selected one is dropped.
2011-01-12 19:00:48 -08:00
Andy2
e7dbac41a6
fix to compile with new gdk that's on ubuntu 10.10. Need to fix the
...
APIs eventually.....
2011-01-12 19:00:20 -08:00
Andy2
6ccf0c167c
fix next-hint which I just broke: need to track whether working on
...
behalf of robot after all, though it's not needed in the API, to
distinguish case where moves must be cached (for next-hint feature).
2011-01-11 18:10:48 -08:00
Andy2
ceab787cdd
update to work with robot-smartness changes. At this point the UI's
...
unchanged and I'm trying to mimic the old per-game setting using the
new per-robot setting internally. Still need to change the UI to
allow move than just a boolean choice.
2011-01-10 20:46:05 -08:00
eehouse@eehouse.org
a656bb8f0c
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-10 18:20:42 -08:00
Eric House
2b502a39c6
fix mod-by-zero error when iq == 2
2011-01-10 18:19:10 -08:00
Eric House
b3de3fc91e
add --robot-iq param for testing
2011-01-10 18:18:35 -08:00
Andy2
6495bd321f
fix to compile with robotiq changes
2011-01-10 06:57:10 -08:00
Andy2
efb54c7b05
fix compile errors the stricter android compiler found.
2011-01-10 06:56:11 -08:00
eehouse@eehouse.org
09da57f165
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-01-10 06:48:25 -08:00
Andy2
f48c1cc8b2
add robot-iq param to test new common code and adapt to its API
...
changes; change param from robot-name to robot.
2011-01-10 06:46:09 -08:00
Andy2
639279f865
up the number of moves saved to 32 to match Android.
2011-01-10 06:44:47 -08:00
Andy2
f111b78714
switch from tracking robot intelligence as a per-game boolean
...
implemented (when not smart) as trying to match the human's score to a
per-robot value between 1 and 100 that gives the percentage of best
moves to store before picking randomly from among them. So a 1 means
save only the best move and always pick it; 100 means save all the
best moves (how many are saved is compile-time configurable) and pick
one of them. Because it's settable per-robot a smarter robot can be
played against a dumber one (though I may choose not to make it
settable per-robot on shipping versions.)
2011-01-10 06:44:28 -08:00
Andy2
fc23080120
param name has changed
2011-01-10 06:40:42 -08:00
Eric House
c7b6d799f0
switch to utf8
2011-01-07 18:05:57 -08:00
Andy2
5459631c76
No need for empty .dict when creating empty .dict.gz
2011-01-06 18:20:56 -08:00
Andy2
6f2cde1304
create an index at the top of page; indent dict lines; drop ".xwd"
2011-01-06 18:09:10 -08:00
Andy2
d3717c579e
add ACCESS_NETWORK_STATE permission
2011-01-06 08:08:36 -08:00
Andy2
99c26cc0e9
move network state listener into own class so it can live longer than
...
a single game (keeping network state across games launches) and be
used by other network clients later.
2011-01-06 08:08:16 -08:00
Andy2
d832ba6795
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
...
Conflicts:
xwords4/linux/linuxmain.c
xwords4/linux/scripts/discon_ok2.sh
2011-01-06 07:44:33 -08:00
Eric House
720f78d18a
get rid of ivars used only for http UI
2011-01-04 21:43:10 -08:00
Eric House
46e9ae3c01
up copyright date
2011-01-03 16:33:03 -08:00
Eric House
11d7de5f0d
display the number of devices (pids) running
2010-12-21 20:52:01 -08:00
Eric House
64004e9df8
fix to use long-opts
2010-12-21 20:51:36 -08:00
Eric House
9ea5c7462d
fix long-opts glitches
2010-12-21 20:51:21 -08:00
Andy2
7fe5e43963
modify to use new long-only flags
2010-12-21 08:02:51 -08:00
Andy2
63e7084cc8
fix a couple of the new options
2010-12-21 08:01:44 -08:00
Andy2
a7aabdc41b
use getopt_long_only and a table to make adding params easier, fix
...
running out of letters, and force better usage.
2010-12-21 00:58:02 -08:00
Andy2
2cc46d8a69
get rid of unused but oft-included file
2010-12-17 19:02:01 -08:00
Andy2
ff6fb7070e
Android market reports a few crashes going out-of-bounds on array of
...
bad words. Add an assertion on the only path that seems likely to be
causing that.
2010-12-17 18:57:43 -08:00
Andy2
0ee156c9f0
add empty: case for WINCE type too
2010-12-17 18:55:44 -08:00
Andy2
c0bec75fd8
fix crash when input wordlist is empty by not counting zero-length
...
word as a word.
2010-12-17 18:55:25 -08:00
Andy2
53de4eab9b
correctly detect empty dict and set top ptr to null. Fixes crash
...
using empty dicts.
2010-12-17 18:54:27 -08:00
Andy2
c5e0955460
simplify build rule
2010-12-17 17:39:33 -08:00
Andy2
7e46163988
add counts and values -- from wikipedia article, as are Arabic and
...
Turkish files just checked in.
2010-12-17 17:38:47 -08:00
Andy2
18f8b0d4e4
switch to utf-8, adding an iconv call to translate the wordlists.
2010-12-17 17:37:57 -08:00
Andy2
32fccca995
Turkish. As with Arabic, untested.
2010-12-17 17:36:38 -08:00
Andy2
71559e27c6
add Arabic. I have no wordlist but this should still allow play
...
between humans, even over the net. Untested, though, as my phone
doesn't have any Arabic glyphs.
2010-12-17 17:36:03 -08:00
Andy2
1535f56cd6
adding Turkish and Arabic and language names
2010-12-17 17:34:54 -08:00
Andy2
7e0f025d9e
remove logging
2010-12-17 06:51:56 -08:00
Andy2
3336b39d6d
add (wordcount) to subst title to make meaning more clear
2010-12-16 20:29:48 -08:00
Andy2
ea85512c4f
put word count into list of dicts for substitution. Done by adding
...
actual count then stripping it back off to form the dict name again.
2010-12-16 20:24:04 -08:00
Andy2
0059f92626
use medium sized text for empty view
2010-12-16 18:50:15 -08:00
Andy2
693909ec67
add an empty view along side list view; all setEmptyView to install it
...
to be shown when list is empty.
2010-12-16 18:47:25 -08:00
Andy2
740060f531
remove logging
2010-12-16 18:45:46 -08:00
eehouse@eehouse.org
f0c31956d2
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-16 06:41:30 -08:00
Andy2
95a6982851
use new overridden method
2010-12-16 06:38:47 -08:00
Andy2
993e66da99
add newbie info on launch of dicts activity (and override method so
...
don't have to pass null)
2010-12-16 06:37:05 -08:00
Andy2
6cd22f6461
add newbie info on launch of dicts activity
2010-12-16 06:36:25 -08:00
Andy2
16933d14c1
fix list item layout to have variable height so it doesn't clip dict
...
listings that wrap to a second line -- e.g. the Spanish_FAA ones.
2010-12-16 06:24:47 -08:00
Andy2
647443c03e
reintroduce BroadcastReceiver listening for connectivity going up and
...
down. When network's down, return -1 from send proc so that comms
timing can retry. This works on both cellphone on carrier network
(with airplane mode as the test for loss/gain of network) and on
emulator (with death/restart of relay as the test since I don't know
how to kill the iface itself). A quick test on phone using wifi this
morning suggested it didn't work, that into/out of airplane mode did
not result in notifications getting set. Need to test that, and back
this out if can't be fixed since I can't break wifi.
2010-12-15 18:39:25 -08:00
Eric House
a663b2deae
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-13 22:08:11 -08:00
Eric House
442b3983cf
highlight during draw where possible because doing it after isn't
...
possible with wide chars -- meaning I haven't figured out how yet.
ncurses documentation is well hidden....
2010-12-13 22:07:25 -08:00
Andy2
d1605c4493
fix: convert to utf8 and replace grep that didn't work (presuambly
...
because ranges have different meanings in utf-8) with one that does.
2010-12-13 20:39:04 -08:00
Andy2
d78584fddf
remove obsolete, pre-utf8 files
2010-12-13 20:09:26 -08:00
Andy2
bb0a79914b
add conversion from ISO88591 since the default dict's in that format.
2010-12-13 20:09:09 -08:00
Andy2
dc807c948a
use sed instead of tr since as with Slovak a letter was getting
...
dropped. Same one in fact.
2010-12-13 19:58:37 -08:00
Andy2
cd3ff71efb
notify comms layer when unable to establish connection. This allows
...
comms logic to retry and fixes failure on device to detect when
network comes up after being down when game was opened.
2010-12-13 18:30:22 -08:00
Andy2
299c84bb2b
use sed rather than tr to uppercase letters. tr was dropping the Á
...
letter for some reason. The sed feature I'm using is a gnu extension
but has the advantage of working. Should probably do this for all
languages and in the info files.
2010-12-13 18:16:22 -08:00
Andy2
23a4a7ef64
get rid of unused/stubbed out method
2010-12-13 06:37:26 -08:00
Eric House
2807ee2ce0
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-12 20:50:35 -08:00
Eric House
894afdc0cb
take words up to 15 letters long. This makes no difference with any
...
dict I've tried as there just aren't any words over 7 letters long
made up of only a-f.
2010-12-12 20:02:28 -08:00
Eric House
e8e0b25fad
go back to old dict -- correcting a change I didn't mean to check in.
2010-12-12 20:01:33 -08:00
eehouse@eehouse.org
9140c8b39a
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-10 05:43:31 -08:00
Eric House
9c5b2c9f4f
add for current French list
2010-12-09 21:22:37 -08:00
Eric House
98456dd652
fix to build dicts, wince/android format by default
2010-12-09 21:22:14 -08:00
Eric House
6b58c9031f
script to build html page for downloading dicts
2010-12-09 21:21:41 -08:00
Andy2
183d920eb0
update changelog for beta 20
2010-12-09 07:41:43 -08:00
Andy2
1fbdd62372
up version num/strings
2010-12-09 07:21:56 -08:00
Andy2
c4fa9cb707
exit loop rather than trying to use key again after cancelling it.
...
Fixes CancelledKeyException raised when launching networked game in
airplane mode.
2010-12-09 06:58:55 -08:00
Andy2
d5d81fea5b
don't return dialog when msgID is 0. This should fix occasional crash
...
where OS wants to restore a dialog but the message ID has gotten
cleared -- via a mechanism I'm not quite clear on.
2010-12-08 18:52:08 -08:00
Andy2
a1c96b5601
change default dict download url so new set can coexist with old and
...
get picked up only by new release that can handle it.
2010-12-08 18:47:21 -08:00
Andy2
65ea075102
when downloading new dict inval the info cache to it'll get reloaded
...
-- in case we're overwriting one with the same name.
2010-12-08 18:46:25 -08:00
Andy2
1b40d1d47b
make method public to be used outside
2010-12-08 18:45:31 -08:00
Andy2
5534939407
add inval() to prevent stale data when new dict downloaded over top of
...
old.
2010-12-08 18:44:59 -08:00
Andy2
c83e4cc7a3
all places where dict lang is displayed can also display word count
2010-12-08 05:51:26 -08:00
eehouse@eehouse.org
64bcb8bb2b
Revert "replace call to rand() with android_only function that reads two bytes"
...
This reverts commit 1653b9f6e9
.
2010-12-08 05:38:41 -08:00
Eric House
efe6d6d95d
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-07 20:47:19 -08:00
Eric House
b65338b643
script for use on relay host
2010-12-07 20:46:02 -08:00
Andy2
3987749079
log calls to set-not-again. I'm getting crashes and that may help
...
track it down. Remove this later.
2010-12-07 18:57:38 -08:00
Andy2
4a12f7a96f
Revert "in attempt to work around non-random rand() in jni world, call back"
...
This reverts commit 99c92e779d
.
Conflicts:
xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
eehouse@eehouse.org
57bfe4c943
Revert "switch from nio to regular old io, with separate reader and writer"
...
This reverts commit b23de9a958
.
2010-12-07 18:12:35 -08:00
eehouse@eehouse.org
b389478350
Revert "register for notification of network going up and down; start using"
...
This reverts commit 77fe3952da
.
2010-12-07 18:12:02 -08:00
Eric House
eb22322e8d
change title until we have column headers
2010-12-06 21:08:38 -08:00
Eric House
2a0151baf7
add BasEnglish dictionary.
2010-12-06 21:08:15 -08:00
Eric House
4ac4b37619
Merge remote branch 'maidu/android_branch' into dawg_fixup
2010-12-06 21:05:41 -08:00
Andy2
77fe3952da
register for notification of network going up and down; start using
...
that information to connect and not. There seems to be no way to get
notified when a socket's underlying transport goes down (might not
even want to) so this will be the best way to have the arrows go red
when the device goes into airplane mode.
2010-12-06 20:19:17 -08:00
eehouse@eehouse.org
fcd179f6b7
Merge remote branch 'origin/android_branch' into dawg_fixup
2010-12-06 18:50:13 -08:00
Andy2
39b40a9a3d
build with a header giving word count
2010-12-06 18:31:12 -08:00
Andy2
74fc103e9d
opt for the long form of annotated name (includes word count)
2010-12-06 18:28:00 -08:00
Andy2
ad829b74f7
cache DictInfo rather than just lang code; add method that formats
...
name with lang and count. Ideally the dict display would be a table,
but it's not trivial to switch from a list to scrolling table.
2010-12-06 18:27:00 -08:00
Andy2
f50e6b3f1b
turn dict_getLangCode into dict_getInfo, adding a struct that contains
...
lang code and new word count.
2010-12-06 18:25:23 -08:00
Andy2
e4999acc98
add dict_getWordCount()
2010-12-06 18:24:31 -08:00
Andy2
ff9e03ef4b
read rather than just skipping word count
2010-12-06 07:30:28 -08:00
Andy2
91c04d3267
switch to new format (with header giving word count)
2010-12-06 07:26:47 -08:00
Andy2
12508b7cd5
cleanup stderr output
2010-12-06 07:23:22 -08:00
Andy2
0072112b5a
fix syntax for including newheader so only one gets included. Fixes
...
bug building multiple dicts where headers would accumulate.
2010-12-06 07:23:05 -08:00
Andy2
e2bb50ef62
skip new header if present
2010-12-06 07:22:07 -08:00
Eric House
c4cdc24b78
initial changes to add a header to xwd format so that stuff like
...
number of words can be included. Changed to build dicts and linux to
open them. Android still needs to learn. Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
2010-12-05 19:33:10 -08:00
Eric House
eff2324950
fix compile command
2010-12-05 19:30:00 -08:00
Eric House
bef1e125bf
ignore .pdb files
2010-12-05 19:29:15 -08:00
Andy2
b23de9a958
switch from nio to regular old io, with separate reader and writer
...
threads. Greatly simplifies things, but only tested for the simplest
case, and I know it won't correctly reconnect when relay goes down.
But folks recommend against nio, and I'd like to see if I'll get
notifications in the form of blocking socket calls returning or
raising exceptions when the network goes down, something that isn't
happenening with nio.
2010-12-03 18:48:14 -08:00
Andy2
fda21e8d15
save room and player names if leaving simple config dialog via the
...
advanced config button (but still drop if back button hit.)
2010-12-03 06:44:34 -08:00
Andy2
426f990156
fix infinite loop creating networked game: util_rand() can't call into
...
java in some cases so needs to fall back to returning rand().
2010-12-03 06:43:40 -08:00
eehouse@eehouse.org
ddaa368af3
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-02 22:38:16 -08:00
Andy2
984a5d6154
Fix yet again what shouldn't have been checked in.
2010-12-02 22:37:21 -08:00
Eric House
9fd4229384
pass host to rq too
2010-12-02 22:34:59 -08:00
Eric House
328fe7d6dc
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-02 22:31:34 -08:00
Eric House
d1244da284
script encapsulating sql query that's useful to run (with 'watch') along with discon_ok2.sh
2010-12-02 22:29:36 -08:00
Andy2
99c92e779d
in attempt to work around non-random rand() in jni world, call back
...
into the java world by making it a util_ctxt function. Do same on
linux to test. We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
eehouse@eehouse.org
c4a4a39438
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-12-02 05:56:26 -08:00
Eric House
ae9dbd1e5c
create mtimes array rather than mtimes timestamp
2010-12-01 21:09:25 -08:00
Eric House
4bd5553596
track mtime per host rather than per game -- make it an array in the db.
2010-12-01 21:08:22 -08:00
Andy2
2e956e2f6e
debug is not supposed to be checked in turned on
2010-12-01 18:13:55 -08:00
Andy2
e89feb62d8
second part of manual merge of unicode_branch's dawg/ directory into
...
this one. This adds the directories and their files created inside
dawg.
2010-11-30 18:38:05 -08:00
Andy2
79990bc7b1
first set of changes formed by applyinig diff of android_branch's
...
dawg/ directory against unicode_branch's. The two branches seem to
have to common ancestor -- probably didn't survive translation from
svn -- so this is the best I can do.
This checkin is all the files that were modified by the patch plus a
couple of simple additions. Next I'll be adding directories that the
patch created. It also reintroduced a bunch of .cvsignore files; I
won't check those in.
2010-11-30 18:35:11 -08:00
Andy2
78be732c64
use min of score ht and cell width for network status icon. Fixes
...
problem on 600x800 devices where the icon overlaps the board.
2010-11-30 18:21:28 -08:00
Andy2
a5c36f37a4
new strings for dict substitution
2010-11-30 06:37:23 -08:00
Andy2
d086dad34e
Since you can't add/remove buttons in onCreateDialog(), add a new one
...
to use when there are other dicts available in the same langauge as
the missing one that offers to substitute, and another dialog
presenting a list of same-language dicts. Then substitute the one
tapped.
2010-11-30 06:37:01 -08:00
Andy2
3a9eb72db3
add static methods to count and list dicts in a given langauge.
2010-11-30 06:34:57 -08:00
Andy2
1653b9f6e9
replace call to rand() with android_only function that reads two bytes
...
from /dev/urandom. rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays. Let's see if this
is any better.
2010-11-29 17:12:12 -08:00
Andy2
b4fb57de9c
move thread inside so it can be started and stopped. And exit the
...
thread on failure to connect, allowing comms' timer to control when we
retry. This fixes problem where would try multiple times/second to
connect when relay was down. Now we try every 15 seconds (per comms,
which can as well back-off), and shortly after the relay comes back up
connect successfully.
2010-11-24 18:14:34 -08:00
Andy2
8623c569e7
move game data from separate files into a BLOB column in the existing
...
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version. Includes utility fired at
game-start to convert existing games that seems to work. Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:46 -08:00
Andy2
be35d875b2
move game data from separate files into a BLOB column in the existing
...
summaries db table, using the existing SNAPSHOT column rather than
adding a new one and upping the version. Includes utility fired at
game-start to convert existing games that seems to work. Also
improved a few queries and updates to -- I think -- use the API
better.
2010-11-24 17:22:04 -08:00
Andy2
7c96048ba2
add, but comment out because it requires user permission, code to
...
notice when cellular data becomes available and notify relay of dead
games then. Must be a way to notice a network interface cellular or
not without permission since I already have permission to use it.
2010-11-23 19:01:32 -08:00
Andy2
c3f43dd26c
when deleting all games don't inform relay until after the last one so
...
a single connection does it.
2010-11-23 18:28:05 -08:00
Andy2
5bf87b3bea
add function to invoke rq once for all the relayIDs in the set of
...
devices making up a game. Actually using it make the script fail for
some reason and so it's commented out, but it helped to debug the
relay.
2010-11-23 18:12:11 -08:00
Andy2
0bbf7272aa
don't create thread if there are no obits in the db -- makes it
...
cheaper to call when there may be nothing to do.
2010-11-23 18:10:51 -08:00
Andy2
7c8622392d
send the list of saved deleted relayID/seed pairs off to the relay and
...
remove them from db when relay reports success. TODO: relay always
reports success even if some are malformed and it's aborted parsing.
2010-11-23 17:56:17 -08:00
Andy2
1720fbbd50
fix parsing of relay ids by replacing separating \n with \0.
2010-11-23 17:46:16 -08:00
Andy2
111c59dd30
toward having game deletion get reported even if network isn't live at
...
the moment: create new "obits" table and put dead game info in it.
Change constant for current table name to be less generic.
2010-11-23 06:44:59 -08:00
Andy2
2127394260
don't allow resignations below a certain point -- which happens to fix
...
divide-by-zero error.
2010-11-22 20:44:28 -08:00
Andy2
daecc807c1
don't init nPerDevice, and deal with it not being inited.
2010-11-22 20:43:37 -08:00
Andy2
eebf5f1252
remove the big dictionary. Ideally I'll figure out how to gracefully
...
allow to switch without downloading before the next beta.
2010-11-22 18:24:37 -08:00
Andy2
983906810c
set dropdown view resource on public rooms spinner -- fixes problem
...
where it was drawing super-small.
2010-11-22 07:39:18 -08:00
Andy2
3ee3af8881
init crosshairs correctly so 0th column and row aren't drawn short.
2010-11-22 07:04:51 -08:00
Andy2
edab239060
add one more change
2010-11-21 20:12:45 -08:00
Andy2
ead21206e0
up version to 5 not 6 since prev beta was at 4.
2010-11-21 20:12:34 -08:00
Andy2
7d164f2389
complete list of changes
2010-11-20 21:19:56 -08:00
Andy2
d23dc4aee5
No need to use CurGameInfo for any game summary fields since it's all
...
in the summary db now. Saves opening the game itself just to show it
in a list.
2010-11-20 20:37:01 -08:00
Andy2
985c3d586c
move gameslist summarizing methods from CurGameInfo to GameSummary.
2010-11-20 20:34:41 -08:00
Andy2
b3b9742cdf
add serverrole and players summary to summary db
2010-11-20 20:34:00 -08:00
Andy2
a9a1076d02
actually delete dict when no games use it.
2010-11-19 21:47:38 -08:00
Andy2
b2e418436d
tweak string
2010-11-19 21:09:36 -08:00
Andy2
e38ac33e00
move dict-missing dialog from DlgDelegate into GamesList because
...
that's the only place that is or should be calling it. And since we
can usually figure out the exact url for the dictionary go ahead and
try to download that.
2010-11-19 21:08:09 -08:00
Andy2
0578a0e4f6
When deleting dictionaries, just do it unless the dictionary's in use
...
in which case tell user how many games are using it when asking for
confirmation. To do that, add dict into summary DB, and to do that
add CurGameInfo into GameSummary's constructor. Also, when there's no
summary for a game, make one on the spot and add it to the db. This
will crash if the game's dict has been deleted. Need to deal with
that, probably by deleting unsummarazible games, becuase now if
somebody installs this on top of a device where a game's dict is
missing and it has no summary I'll never boot.
2010-11-19 18:37:00 -08:00
Andy2
586b211b04
add dict name and language to summary database. Probably eventually
...
want to move everything for the display here -- and maybe the file
contents too as a BLOB.
2010-11-19 18:24:56 -08:00
Andy2
71059e6dff
remove nPlayers from game_summarize
2010-11-19 18:23:34 -08:00
Andy2
92940e6638
add model_getNPlayers()
2010-11-19 18:22:39 -08:00
eehouse@eehouse.org
d261aa8184
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-18 22:42:43 -08:00
Eric House
a1caaeb183
simulate games being deleted before they're finished
2010-11-18 22:27:46 -08:00
Eric House
7a2d279308
add logging so script can better track what state relay game is in
2010-11-18 22:27:06 -08:00
Andy2
43be0183a5
just assert that dict can be opened as part of opening game. GamesList
...
is now responsible for not launching a game if its dict is gone.
2010-11-18 19:05:22 -08:00
Andy2
3eb8b723de
don't assume no-dict dialog should call finish on its calling
...
Activity() on exit -- we're not letting the Activity launch any more.
2010-11-18 19:04:43 -08:00
Andy2
198534dce3
check if dict missing and warn rather than do anything that will crash
...
if it's not there. Ideally I could open the config dialog so user
could change the dict but that isn't working. Maybe just offer to
open it after swapping in the default dict?
2010-11-18 19:00:49 -08:00
Andy2
7921ddca10
don't crash when asked to reset a game whose dict has been deleted.
2010-11-18 18:52:04 -08:00
Andy2
163c124072
update for b19
2010-11-17 06:13:31 -08:00
Andy2
fc88742978
up constants for b19
2010-11-16 21:06:43 -08:00
Eric House
b91187d6a5
test result when parsing; drop if didn't parse
2010-11-16 20:30:43 -08:00
Eric House
f33466b6db
exit with non-0 on failure so calling script/loop can exit too
2010-11-16 20:29:55 -08:00
Eric House
4c6c3c1ded
when marking a device in a dead game, negate its nperdevice entry rather than always using -1.
2010-11-16 20:28:53 -08:00
Andy2
635ae053b6
cut down on printing; don't assert-fail when relay's crashed.
2010-11-15 20:40:59 -08:00
Andy2
2c5c7a0dd1
init m_nRoomsFilled -- not sure when this http view feature broke
2010-11-15 20:08:59 -08:00
Andy2
a1be555910
improve string for deleted remote game -- but really needs a "delete
...
now" button.
2010-11-15 19:02:12 -08:00
Andy2
3b30aff613
use external relayID.sh script
2010-11-15 19:01:38 -08:00
Andy2
ea292c7e2f
exclude dead games when looking for open public rooms
2010-11-15 19:01:11 -08:00
Andy2
58cd93ef6f
given a log file, generates an ID that can be passed with the -d
...
option to relay/rq.
2010-11-15 18:34:56 -08:00
Andy2
c6bd2125a4
java uses '/' to delimit device id, so we'll make that standard.
2010-11-15 18:27:36 -08:00
Andy2
c36679fe13
init isDead to false. Fixes prolem where if DB entry's missing the
...
value is uninitialized and so device gets warned that other device
resigned even if none did.
2010-11-15 18:21:40 -08:00
Andy2
a69e2ad8be
add test for device-gone notification by calling rq after gleaning
...
required params from logs. So far testing only after game is over;
need to test mid-game deletion too.
2010-11-15 06:52:35 -08:00
Andy2
d4e810c9cb
delimiter changed
2010-11-15 06:51:05 -08:00
Andy2
ce5738a4e1
write the count
2010-11-15 06:50:09 -08:00
Andy2
edf0c40904
track isDead when creating SafeCref for devgone
2010-11-15 06:49:41 -08:00
Andy2
2c9f2572a8
use GameFull()
2010-11-15 06:48:57 -08:00
Andy2
feca7345dc
add GameFull -- database, not in-memory state, knows if game is full.
2010-11-15 06:48:36 -08:00
eehouse@eehouse.org
14579c6e30
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-14 19:40:35 -08:00
Eric House
528ae0c986
allow more than one device death per message
2010-11-14 15:19:38 -08:00
Eric House
a8ac30b180
add -d option to test dev-gone on relay
2010-11-14 15:18:49 -08:00
Andy2
9026d5c149
remove obsolete script I keep accidentally invoking
2010-11-12 18:26:01 -08:00
Andy2
43896ff187
remove unused method and variable
2010-11-12 18:25:15 -08:00
Andy2
fc8cac3b6a
handle new device-gone message by posting timed-out dialog.
2010-11-11 06:43:36 -08:00
Andy2
b0a4790ce0
respond to new game-gone message by passing to utils.
2010-11-11 06:41:24 -08:00
Andy2
0787a06eb5
accept new message from device announcing the death of a game
...
(including seed so it's harder to spoof); respond to that by setting a
DEAD column in the db and flagging the device as gone. Notify any
connected device of the fact. Refuse to accept new connections to
that game. As already-connected devices reconnect, allow them to do
so but send a new status message that their game is dead. Not heavily
tested yet.
2010-11-11 06:40:50 -08:00
Andy2
3d59bc7e39
add new DEAD column to track when a game's been deleted
2010-11-11 06:29:21 -08:00
Andy2
04e1b0c22b
new constants, include new status event type, for relay to accept
...
notification of deleted game and communicate that to others in the
game as they connect.
2010-11-11 06:26:59 -08:00
Andy2
d809db7b21
plug into delete and reset code to notify relay that game's forever gone.
2010-11-11 06:25:08 -08:00
Andy2
cf84cce41a
define and handle new other-was-deleted error relay is about to start
...
returning.
2010-11-11 06:23:48 -08:00
Andy2
e3f373039a
add informOfDeath to communicate to relay when game is deleted
2010-11-11 06:22:38 -08:00
eehouse@eehouse.org
048eff92b8
Merge branch 'relay_proxy' of /home/andy2/dev/git/LOCAL_ORIGIN into relay_proxy
2010-11-10 07:17:39 -08:00
eehouse@eehouse.org
7929167129
Merge branch 'android_branch' into relay_proxy
2010-11-10 07:06:10 -08:00
Andy2
f373b52d45
fix bug drawing tile letters when drawScaled() got triggered (e.g. for
...
W on non-std-sized screen): pass null as scr rect to drawBitmap so the
whole bitmap gets used.
2010-11-10 07:05:40 -08:00
Andy2
d3e644db83
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-10 06:57:45 -08:00
Andy2
c8d7ca40a5
use \1 instead of \n as delimiter -- in case somebody passes as string
...
containing a \n.
2010-11-09 18:02:22 -08:00
Andy2
0f111ab363
use PQexecParams instead of PQexec for queries involving strings from
...
users (i.e. room names) to avoid crashes when the contain apostrophes
-- and in general to be safer.
2010-11-09 17:27:33 -08:00
Eric House
966616cbc4
throw in the public flags; disallow unset variables
2010-11-09 05:54:23 -08:00
Eric House
2a2f4d4395
been a while since cvs...
2010-11-09 05:53:49 -08:00
Andy2
42481a31cc
add seed to db; get and set it.
2010-11-08 17:23:54 -08:00
Andy2
82876bda06
add seed and fetch it in jni
2010-11-08 17:23:16 -08:00
Andy2
22f7a42c1d
make comms_getChannelSeed non-static so jni can call it
2010-11-08 17:22:38 -08:00
Andy2
b49015c9a1
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:42:09 -08:00
Andy2
d893632e1b
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:34:40 -08:00
Andy2
83ae8d316c
switch to RelativeLayout, putting lock checkbox at top and play game
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button in the middle with everything else scrolling in between. This
particular application of RelativeLayout works on 1.5 (in emulator).
2010-11-07 15:13:39 -08:00
Andy2
aff3c9a931
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-07 15:12:37 -08:00
Andy2
1e5ac393c1
update for b18 (but leave b17 description below since that represents
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two months of work and b18 two hours.)
2010-11-07 14:13:04 -08:00
Andy2
6da013af9d
up constants for beta-18
2010-11-07 14:04:37 -08:00
Andy2
c2472c0cb5
don't call java code if rect width is 0. Fixes crash (but not design
...
problem) where first to connect in room specifies a timer and second
does not. Second eventually gets message saying there's a timer but
has not layed out space in the board and java freaks out when later
asked to make a 0-width image. This fix leaves the device not drawing
the timer until the game is reopened. The better fix would trigger a
re-layout as soon as the change is made.
2010-11-07 14:03:24 -08:00
Andy2
cfd4345287
remove too-frequent logging
2010-11-07 13:31:43 -08:00
Andy2
99a557a604
fix blanks-first option to assign one blank per tray rather than all
...
to first. Makes for more realistic test.
2010-11-07 12:20:39 -08:00
Andy2
83f6ebca79
work around bug -- or design flaw -- where when timer is set hint or
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robot with blank in tray keeps flashing the in-progress indicator by
flagging CMD_TIMER_FIRED as a non-ui event so busy() won't return when
it's what's on the queue. Problem with that is that the timer stops
advancing during a hint which is clearly not what's happened.
2010-11-07 12:13:07 -08:00
Andy2
2c95179050
don't complain about empty room name for standalone game
2010-11-07 11:50:01 -08:00
Andy2
57838c0436
improve script. Allow pass either branch or tag on commandline,
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defaulting to branch of tree from which called. Add usage(). set -u
-e and deal with [ -n "$1" ] being an error in that case.
2010-11-07 08:16:36 -08:00
Andy2
46a01ace56
work around occasional crash in on-device testing by checking for 0
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before passing to getString. Not sure of the circumstances but the
crash is coming from restoreManagedDialogs() -- might be related to
screen orientation changes.
2010-11-06 21:34:16 -07:00
Andy2
dd3bd1f661
don't show hint buttons until there are tiles assigned
2010-11-06 21:31:53 -07:00
Andy2
a6a7f1899d
remove logging
2010-11-06 21:01:50 -07:00
Andy2
2fc48cbd97
nuke unused constant
2010-11-06 21:01:29 -07:00
Andy2
92ec742f90
script to build from a clean tree. I'm getting emacs and git tmpfile
...
picked up by the android build system and incorporated into .apks;
this will avoid that.
2010-11-06 20:19:07 -07:00
Andy2
d2782af487
do case-insensitive comparison of room names
2010-11-06 18:52:10 -07:00
Andy2
73d7c7a27b
use new field to determine if simple relay config dialog can handle
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the game or if user's already changed it enough that the full-on
dialog is required.
2010-11-06 18:26:09 -07:00
Andy2
f36b253ae7
add number of players to GameSummary. Changes DB but it's already
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changed since last beta so I'm not upping the version.
2010-11-06 18:24:44 -07:00
Andy2
9fccbcc6b4
Problem with new minimal-config relay dialog: user can accidentally
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tap "play game" and wind up connecting and creating an empty-room-name
game; or can dismiss the dialog and be confused because there's no way
back to it. Solution: define empty-room-name as an illegal case.
Check for it when "play game" is tapped in either config dialog and
raise an alert. And when user wants to open a game from the GamesList
activity go to the minimal config dialog if it's a relay game without
a room name.
2010-11-06 16:41:12 -07:00
Andy2
8213c9a5c1
add showOKOnlyDialog
2010-11-06 16:38:33 -07:00
Andy2
248c758b1c
add a bit of space around bullet items
2010-11-06 16:37:59 -07:00
Andy2
b7fc678e3d
tweak changes, removing steps to create networked game since that's
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part of the UI now.
2010-11-06 15:29:05 -07:00
eehouse@eehouse.org
58317afb28
Merge branch 'android_branch' into relay_proxy
2010-11-06 15:06:08 -07:00
Andy2
ceec9eda28
set m_invalPath so new network game will be drawn correctly first time
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back in GamesList
2010-11-06 15:01:06 -07:00
Andy2
a72e029f40
add name field to and use a style for bulleted items in simplified
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relay-connect dialog; remove not-again text and dialog attached to
new-relay-game button; tweak text.
2010-11-06 14:55:57 -07:00
eehouse@eehouse.org
8dad8750ba
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-06 14:43:57 -07:00
Andy2
d6adc84ee3
tweak two prefs strings
2010-11-06 14:40:28 -07:00
Eric House
98716b755a
get rid of menuitem that was there only for development testing
2010-11-06 08:30:45 -07:00
Andy2
c125edd2cb
make text bulleted -- easier to read/follow
2010-11-05 05:53:28 -07:00