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tweak changes, removing steps to create networked game since that's
part of the UI now.
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@ -9,46 +9,18 @@
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<b>Crosswords 4.4 beta 17 release</b>
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<p>This release changes how networked games are created, configured
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and connect with each other. It tries to make the process simpler and
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should mean it's much more likely to succeed. I've also scattered
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"new user hints" around the app, dialogs with tips that you can
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dismiss with a "Do not show again" button when you don't need to see
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that hint again.</p>
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and connected. For the most common two player/two device game there's
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a new dialog that asks for the one piece of information that's
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absolutely required: the room name.</p>
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<p>I'm breaking from tradition and not listing bugs fixed or features
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added here -- because there have been well over 300 separate changes
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committed since the last beta. Instead I'll outline how you get
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started with a two-player networked game.</p>
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<p>I've also scattered "new user hints" around the app, dialogs with
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tips that you can dismiss with a "Do not show again" button when you
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don't need to see that hint again.</p>
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<p>Assume you and a friend each have Crosswords on an Android phone.
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You both need to
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<ul>
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<li>Launch Crosswords and tap the "Add networked game" button on
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your device</li>
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<li>When the game appears, long-tap it and choose "Game settings..."
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from the menu</li>
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<li>Agree on a "room name" -- let's say it's "andy" --and enter it
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in the "New room name" text box.</li>
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<li>Scroll to the bottom of the window and tap the "Play game" button</li>
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<li>Wait as your phones connect. You'll see a status message and
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maybe a "new user hint", then the status icon in the upper-right
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will go all-green and boards on both phones will get tiles</li>
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<li>Now the first player makes a move, commits it, and it shows up
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on the other device. Rinse, lather, repeat.</li>
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<li>The "relay" server stores moves it receives until it can deliver
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them. If you have a bunch of networked games going, choose the
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"Check server" menu on the main list-of-games screen. It will
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redraw all games for which there are waiting messages. You can then
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open them and they will sync up.</li>
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</ul>
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</p>
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<p>The server through which networked games connect has also been
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rewritten, and games created with earlier versions will no longer
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connect. I appologize to those who cannot finish games, especially if
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you were winning!</p>
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<p>Please remember that this is beta software. Letting me know (at
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eehouse@eehouse.org) what's broken and what features you'd most like
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