From b7fc678e3dee89f665cc91a5ee3c160f612bcd27 Mon Sep 17 00:00:00 2001
From: Andy2
Date: Sat, 6 Nov 2010 15:29:05 -0700
Subject: [PATCH] tweak changes, removing steps to create networked game since
that's part of the UI now.
---
xwords4/android/XWords4/res/raw/changes | 48 ++++++-------------------
1 file changed, 10 insertions(+), 38 deletions(-)
diff --git a/xwords4/android/XWords4/res/raw/changes b/xwords4/android/XWords4/res/raw/changes
index 1b0e319cc..017926c48 100644
--- a/xwords4/android/XWords4/res/raw/changes
+++ b/xwords4/android/XWords4/res/raw/changes
@@ -9,46 +9,18 @@
Crosswords 4.4 beta 17 release
This release changes how networked games are created, configured
-and connect with each other. It tries to make the process simpler and
-should mean it's much more likely to succeed. I've also scattered
-"new user hints" around the app, dialogs with tips that you can
-dismiss with a "Do not show again" button when you don't need to see
-that hint again.
+and connected. For the most common two player/two device game there's
+a new dialog that asks for the one piece of information that's
+absolutely required: the room name.
-I'm breaking from tradition and not listing bugs fixed or features
-added here -- because there have been well over 300 separate changes
-committed since the last beta. Instead I'll outline how you get
-started with a two-player networked game.
+I've also scattered "new user hints" around the app, dialogs with
+tips that you can dismiss with a "Do not show again" button when you
+don't need to see that hint again.
-Assume you and a friend each have Crosswords on an Android phone.
-You both need to
-
- - Launch Crosswords and tap the "Add networked game" button on
- your device
-
- - When the game appears, long-tap it and choose "Game settings..."
- from the menu
-
- - Agree on a "room name" -- let's say it's "andy" --and enter it
- in the "New room name" text box.
-
- - Scroll to the bottom of the window and tap the "Play game" button
-
- - Wait as your phones connect. You'll see a status message and
- maybe a "new user hint", then the status icon in the upper-right
- will go all-green and boards on both phones will get tiles
-
- - Now the first player makes a move, commits it, and it shows up
- on the other device. Rinse, lather, repeat.
-
- - The "relay" server stores moves it receives until it can deliver
- them. If you have a bunch of networked games going, choose the
- "Check server" menu on the main list-of-games screen. It will
- redraw all games for which there are waiting messages. You can then
- open them and they will sync up.
-
-
-
+The server through which networked games connect has also been
+rewritten, and games created with earlier versions will no longer
+connect. I appologize to those who cannot finish games, especially if
+you were winning!
Please remember that this is beta software. Letting me know (at
eehouse@eehouse.org) what's broken and what features you'd most like