mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-28 09:58:30 +01:00
remove obsolete script I keep accidentally invoking
This commit is contained in:
parent
43896ff187
commit
9026d5c149
1 changed files with 0 additions and 117 deletions
|
@ -1,117 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
HOST_COUNTER=0
|
||||
NGAMES=5 # games, not hosts
|
||||
SAME_ROOM="" # unset means use different
|
||||
DICT=./dict.xwd
|
||||
HOST=localhost
|
||||
PORT=10999
|
||||
XWORDS=./obj_linux_memdbg/xwords
|
||||
WAIT=3
|
||||
CURSES_ARGS="-u -0"
|
||||
|
||||
RUN_NAME=$(basename $0)/_$$
|
||||
|
||||
. ./scripts/script_common.sh
|
||||
|
||||
exec_cmd() {
|
||||
CMD="$1"
|
||||
LOG="$2"
|
||||
[ -z "$LOG" ] && LOG=/dev/null
|
||||
exec $CMD </dev/null >/dev/null 2>>$LOG
|
||||
echo "got here???"
|
||||
}
|
||||
|
||||
# Given game strings, build commands for them, run them all for a
|
||||
# while, and then start running them one at a time so they can
|
||||
# progress IFF the relay allows disconnected communication
|
||||
run_game_set() {
|
||||
GAME_STR=$1
|
||||
INDX=$2
|
||||
|
||||
COUNTER=0
|
||||
ROOM="ROOM_${INDX}"
|
||||
|
||||
declare -a CMDS
|
||||
declare -a PIDS
|
||||
declare -a LOGS
|
||||
|
||||
for JJ in $(seq ${#GAME_STR}); do
|
||||
GAME=$(game_name $((COUNTER+INDX)))
|
||||
CMD=$(cmd_for $GAME_STR $(($JJ-1)) $ROOM $GAME)
|
||||
CMDS[$COUNTER]="$CMD"
|
||||
|
||||
LOG=$(log_name $((COUNTER+INDX)))
|
||||
LOGS[$COUNTER]="$LOG"
|
||||
|
||||
exec_cmd "$CMD" $LOG &
|
||||
PIDS[$COUNTER]=$!
|
||||
|
||||
COUNTER=$((COUNTER+1))
|
||||
done
|
||||
|
||||
|
||||
# Loop until all games in set have connected, then kill them
|
||||
while :; do
|
||||
sleep 2
|
||||
FOUND=0
|
||||
for LOG in ${LOGS[*]}; do
|
||||
if [ -f $LOG ]; then
|
||||
if grep -q "relayPreProcess: connName" $LOG; then
|
||||
FOUND=$((FOUND+1))
|
||||
fi
|
||||
fi
|
||||
done
|
||||
[ $FOUND -lt ${#LOGS[*]} ] && continue
|
||||
|
||||
echo "all games started!"
|
||||
kill ${PIDS[*]}
|
||||
break
|
||||
done
|
||||
|
||||
# Now loop, running and killing each in turn, until the game is
|
||||
# finished. Eventually I'll need to deal with games that don't
|
||||
# finish correctly!
|
||||
|
||||
while [ -z "$GAME_DONE" ]; do
|
||||
for JJ in $(seq 0 $((${#GAME_STR}-1))); do
|
||||
exec_cmd "${CMDS[$JJ]}" "${LOGS[$JJ]}" &
|
||||
PID=$!
|
||||
|
||||
sleep $((WAIT+2))
|
||||
|
||||
kill $PID
|
||||
|
||||
if check_logs_done ${LOGS[*]}; then
|
||||
echo "game looks done: ${LOGS[*]}"
|
||||
GAME_DONE=TRUE
|
||||
break
|
||||
fi
|
||||
done
|
||||
done
|
||||
|
||||
# Finally, launch them so they can sync up and get the cref out of
|
||||
# the MSGONLY state
|
||||
for JJ in $(seq ${#GAME_STR}); do
|
||||
exec_cmd "${CMDS[$JJ]}" "${LOGS[$JJ]}" &
|
||||
PIDS[$JJ]=$!
|
||||
done
|
||||
|
||||
sleep 2
|
||||
kill ${PIDS[*]}
|
||||
}
|
||||
|
||||
echo "mkdir -p $(dirname $(log_name))"
|
||||
mkdir -p $(dirname $(log_name))
|
||||
|
||||
INDX=0
|
||||
for II in $(seq $NGAMES); do
|
||||
N_THIS_GAME=$(( 2 + $(($RANDOM % 3 ))))
|
||||
GAME_STR=$(make_game_str $N_THIS_GAME)
|
||||
echo $GAME_STR
|
||||
|
||||
run_game_set $GAME_STR $INDX &
|
||||
INDX=$((INDX+4))
|
||||
done
|
||||
|
||||
wait
|
Loading…
Reference in a new issue