xwords/xwords4
Andy2 f111b78714 switch from tracking robot intelligence as a per-game boolean
implemented (when not smart) as trying to match the human's score to a
per-robot value between 1 and 100 that gives the percentage of best
moves to store before picking randomly from among them.  So a 1 means
save only the best move and always pick it; 100 means save all the
best moves (how many are saved is compile-time configurable) and pick
one of them.  Because it's settable per-robot a smarter robot can be
played against a dumber one (though I may choose not to make it
settable per-robot on shipping versions.)
2011-01-10 06:44:28 -08:00
..
android add ACCESS_NETWORK_STATE permission 2011-01-06 08:08:36 -08:00
common switch from tracking robot intelligence as a per-game boolean 2011-01-10 06:44:28 -08:00
dawg No need for empty .dict when creating empty .dict.gz 2011-01-06 18:20:56 -08:00
linux param name has changed 2011-01-10 06:40:42 -08:00
relay get rid of ivars used only for http UI 2011-01-04 21:43:10 -08:00
scripts script to replace, eventually if I'm lucky, svnversion as a way to 2010-06-05 07:20:49 -07:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince been a while since cvs... 2010-11-09 05:53:49 -08:00
Makefile include java files in TAGS 2010-01-25 02:09:08 +00:00