Eric House
0b132661ca
change struct name from r to rr for easier searching; no code change
2014-02-07 21:12:45 -08:00
Eric House
ca8a901bbb
add assertion aimed at confirming theory about race-condition based Android crash
2014-02-07 07:41:50 -08:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
...
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
b43855a313
fix curses build for 64bit compile and to use common layout (meaning
...
tray is now under the board unstead of to the right). Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
3f67afaefb
replace tabs with spaces; no code change
2014-01-05 12:57:46 -08:00
Eric House
f46f8ed560
cleanup
2013-12-30 07:08:42 -08:00
Eric House
b2b4c2a1f5
fix android compile errors
2013-12-27 19:32:56 -08:00
Eric House
762945857e
fix to work for standalone games too
2013-12-19 07:59:00 -08:00
Eric House
2a47c91a91
add gi_setNPlayers()
2013-12-17 21:54:02 -08:00
Eric House
de41802f54
rename variable so I don't trip up again
2013-12-17 21:08:27 -08:00
Eric House
f1f13c65a2
don't overwrite gameID
2013-12-16 08:05:56 -08:00
Eric House
4420049bd0
remove duplicate lines (added by merge?)
2013-12-16 08:05:35 -08:00
Eric House
b5d6c513a6
add canUndo to GameStateInfo and use to hide the undo menu
2013-12-03 07:06:48 -08:00
Eric House
94216a5fb9
add canTrade to GameStateInfo, pass through to java world, and use to
...
determine whether to show trade menuitem
2013-12-01 21:53:41 -08:00
Eric House
9fa9ba643f
fix linux crash when timers enabled: clear timer while taking down board
2013-12-01 18:50:18 -08:00
Eric House
fc6d6ec707
use local variable
2013-12-01 18:37:21 -08:00
Eric House
6875eaa10a
don't draw timer if it has an empty rect
2013-12-01 18:32:51 -08:00
Eric House
9f22386bf6
another assert
2013-11-29 10:15:22 -08:00
Eric House
0cc45ad865
add new field canHideRack to GameStateInfo and use it to disable menu.
2013-11-17 13:54:21 -08:00
Eric House
14c7b7370a
fix layout bug where board overlapped tray
2013-11-16 18:31:14 -08:00
Eric House
088dd1bd75
center board when it must be narrower than screen
2013-11-15 20:46:22 -08:00
Eric House
7d1a1228f0
fix bug where scrolling used when shrinking would suffice
2013-11-14 06:56:11 -08:00
Eric House
c9ba7b2fe1
When timer fires for pen held on board, don't do anything if we're in
...
trade mode.
2013-11-10 07:08:49 -08:00
Eric House
dfdbd9a8a2
pass scoreWidth separately into formatting code so space can be left
...
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
38613a85d3
make active rect for empty board 3x3 for a bit more context
2013-11-08 06:34:41 -08:00
Eric House
a26dced506
drawing tray tiles can fail, e.g. when font info not yet available, so
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only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
bb80cdfb08
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
499e07d84b
follow convention: width usually comes before height
2013-11-05 06:38:48 -08:00
Eric House
9c9a04025a
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
9f1b0c5121
Specify relative height of scoreboard and tray in board_figureLayout,
...
and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
5a65bca12a
add board functions to figure layout (position and size of board,
...
tray, etc.), removing need for each client to do it itself.
2013-11-03 12:12:25 -08:00
Eric House
b9d0469cfe
fix OFFSET_OF ptr size to quiet compiler
2013-11-01 19:09:05 -07:00
Eric House
d7a1f53157
Merge branch 'android_branch' into android_thumbnail
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
182ea7f862
make it possible to set DrawCtxt after opening/creating game
2013-10-31 08:06:44 -07:00
Eric House
88af10552e
don't try to draw with null dctx
2013-10-31 06:35:00 -07:00
Eric House
26f5a0b269
add two out params giving number of cols and rows
2013-10-29 07:50:12 -07:00
Eric House
88b380503e
add function, not compiled by default, to return bounding rect of all
...
non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
53e6db5683
remove return from middle of function
2013-10-27 21:47:49 -07:00
Eric House
8fa5e3e4bd
drop duplicate packet rather than asserting
2013-09-11 07:30:12 -07:00
Eric House
a25d664eb5
Merge branch 'from_android_beta_65' into android_branch
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Conflicts:
xwords4/android/XWords4/res/raw/changes
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2013-09-09 08:01:28 -07:00
Eric House
94b2eddda6
fix crash by adding byte protocol expects
2013-09-09 07:42:00 -07:00
Eric House
da3f62729b
Merge tag 'android_beta_64' into android_branch
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beta 64
2013-08-07 06:18:15 -07:00
Eric House
a38fd0e96c
fix too-short tray on 10" tablet by making height a 16-bit value, not 8-.
2013-08-06 21:56:10 -07:00
Eric House
1f877c7567
remove logging
2013-07-29 07:29:01 -07:00
Eric House
a191c6fc2a
don't add chats to queue at len 64 rather than 128
2013-07-22 06:12:06 -07:00
Eric House
573a87993e
Don't propogate chat when queue too full. This *should* only impact
...
tests since users won't keep chatting at a non-responsive friend.
2013-07-20 08:01:56 -07:00
Eric House
27d9f3de45
Don't enable chat when more than 128 messages are in queue to prevent
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an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
62dacb83d8
fix to compile when DEBUG not defined
2013-07-16 08:17:46 -07:00
Eric House
ab1ae7c9ad
remove logging
2013-07-12 08:19:53 -07:00
Eric House
9e358ad413
don't insert a new message in queue if it's identical to the one
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currently at the end. This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
a522266ce4
add message checksumming for android too by making it part of util
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(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
5462a05692
Merge branch 'gtk_multigame' into android_branch
2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c
print queue less frequently
2013-07-09 19:32:49 -07:00
Eric House
79f07e8751
cleanup
2013-07-09 07:19:20 -07:00
Eric House
d50c808f96
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/common/comms.c
xwords4/linux/cursesmain.c
xwords4/linux/cursesmain.h
xwords4/linux/gtkmain.c
xwords4/linux/gtkmain.h
xwords4/linux/linuxmain.c
xwords4/linux/main.h
xwords4/linux/scripts/discon_ok2.sh
xwords4/relay/xwrelay.cpp
(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
a3de759d9e
fix to compile on Android when DEBUG set
2013-07-07 19:40:07 -07:00
Eric House
923d41e0ee
fix to compile when DEBUG not set
2013-07-07 13:17:26 -07:00
Eric House
bbac923f68
assert queueLen at the point where it'll be easier track why it's overgrowing
2013-07-05 21:32:41 -07:00
Eric House
e6248210a5
when formatting final scores, print all players with top score as
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Winner (fixing bug that occurred in case of a tie)
2013-07-04 12:37:10 -07:00
Eric House
7229535be7
insist on non-0 channel ID *net of mask*; don't send acks when we
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don't have a connID yet, as this confuses the server. This fixes
assertions in testing that were pretty common when chat was enabled;
it may also fix the reported problem on Android that games get hosed
when people are using chat, as the server's response (without the
assert) was to add a new channel.
2013-07-03 07:39:05 -07:00
Eric House
3364dcbf46
remove unused enum
2013-07-03 07:26:23 -07:00
Eric House
858d00332a
when an initial message from a client arrives with channel already
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set, drop it (after asserting in debug code.) I'm not yet sure why
this happens, but giving it a new channel is not the right move.
2013-07-02 18:49:48 -07:00
Eric House
1f63745e34
add more logging in search of channelNo bug
2013-07-01 07:54:38 -07:00
Eric House
c77021231c
print checksums of sent and received messages
2013-06-30 08:33:29 -07:00
Eric House
b31858ee5e
log rather than assert when hostid changes -- though I'm not seeing
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this now that the relay doesn't send packets to the wrong device
2013-06-26 00:42:55 -07:00
Eric House
6d22c3ab86
tweak logging
2013-06-22 05:51:29 -07:00
Eric House
d41c1a4ca8
add new param so pending text can be drawn differently when it's not
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the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
8e8b4755b3
bring in changes from gtk_multigame to remove assertion fail when
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connname gets changed by relay due to failure to ack it (which happens
when a large number of games is being run in a test.)
2013-05-30 06:48:29 -07:00
Eric House
31c443e4b1
Merge branch 'android_branch' into gtk_multigame
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GCMIntentService.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2013-05-22 07:01:08 -07:00
Eric House
b58fe30ecc
add synonyms to tile counts/values summary
2013-05-14 22:00:22 -07:00
Eric House
7d8cddb31f
Merge branch 'android_branch' into gtk_multigame
...
Conflicts:
xwords4/linux/gtkmain.c
xwords4/linux/linuxmain.c
xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
5a026ffda3
merge android_wordlists (local branch)
2013-05-01 06:39:31 -07:00
Eric House
541fc546ab
remove that bit from flags -- since we already do the right thing for it.
2013-04-20 19:46:35 -07:00
Eric House
07cfdad699
fix to support synonyms within specials too -- for linux only so far.
...
Seems to work, though the dawg2dict.pl script is broken.
2013-04-09 07:43:04 -07:00
Eric House
3a628f4375
load new-format dict into linux client, display default faces
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correctly, and search using alternate as well as default faces. Next:
support for alternate specials.
2013-04-06 11:43:57 -07:00
Eric House
567cd2913a
Merge remote-tracking branch 'origin/android_branch' into android_branch
2013-04-06 05:32:10 -07:00
Eric House
bd1a909321
assert, in debug-only code, that saved moves alternate between players
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and are ordered. I've seen games in the wild with three moves in a
row by the same player and want to catch this in testing.
2013-03-01 07:49:26 -08:00
Eric House
2bfda1b56d
function to print StackMoveType
2013-02-22 21:34:53 -08:00
Eric House
d78a4979da
HACK: if gi's notion of gameID is out of sync, force it in (logging
...
the fact). I'm not sure why but this is required sometimes on
Android.
2013-01-28 07:01:49 -08:00
Eric House
3e723c72c5
call comms_stop() before closing (removing from memory) a game.
2013-01-28 06:52:32 -08:00
Eric House
3be45a67f7
fix erroneous asserts: it's uncommon but ok for a device to get
...
assigne a second connname. (Cause: failure of relay to receive the
device's ACK.)
2013-01-26 18:56:53 -08:00
Eric House
c839db4a25
disconnect from relay no matter what the state
2013-01-22 06:12:55 -08:00
Eric House
f6e7ece578
add comms_stop() and an assert to make sure it's called. Explicit
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stop and a message to the relay when using a UDP socket makes up for
there being no notification of connection closing.
2013-01-16 06:31:09 -08:00
Eric House
565b742971
snapshot -- connects to relay but doesn't play yet.
2013-01-07 08:00:47 -08:00
Eric House
e0dc83ed70
rest of what I just meant to commit.
2013-01-05 16:08:47 -08:00
Eric House
4af30c534c
snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
2013-01-05 16:08:19 -08:00
Eric House
78670e9650
fix bug: include wordlist name in bad word info passed into util function
2012-12-29 07:48:31 -08:00
Eric House
83b1d4c364
fix compiler warnings
2012-12-08 06:40:21 -08:00
Eric House
5463535265
don't increase backoff if there wasn't actually anything to send.
2012-11-14 05:42:47 -08:00
Eric House
c4df31892e
Fix occasional infinite loop of devices sending and receiving the same
...
message over and over when getting updated by GCM. The problem
occurred when one device had an un-ACKable initial message still in
its queue. I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again. This would continue until users
moved forward in the game. The fix is to add a backoff timer to
resendAll() so that it can't loop. The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend. And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d
tweak logging; fix uninitialized debug-only variable
2012-11-13 21:18:52 -08:00
Eric House
57ea768aaf
refuse to send 0-length messages. That may happen only when the stupid
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curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
43b1e219f3
add a bit more logging to comms
2012-11-13 06:14:36 -08:00
Eric House
1316ae4b67
Fix relay devid protocol to deal with case where client submits a
...
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.) In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.
Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
f1ee77882b
Send devid with RECONN as well as CONN so games present when device
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upgrades can also use GCM. Tested on relay but not device.
2012-11-09 06:54:12 -08:00
Eric House
9ad28908bb
assert enum within range
2012-11-06 07:07:14 -08:00
Eric House
03108f311a
Merge branch 'android_branch' into android_gcm
2012-11-05 06:14:21 -08:00
Eric House
59937b8514
modify how devids are handled on the relay and the protocol through
...
which they're communicated to the device. Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications. Modify linux client and
test script to use the relay-supplied id. Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
e66ddc3765
make stream_catString work with null ptr
2012-11-01 21:08:58 -07:00
Eric House
7135e30fe9
add missing ifdef
2012-11-01 07:58:36 -07:00
Eric House
3469975d2a
add, still disabled by compile-time flags, code to transmit device ID
...
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
e7d5be06e9
fix crash when old client connects to new host by making host use the
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right version test in deciding what to send.
2012-10-27 08:52:54 -07:00
Eric House
b097e0825e
fix linux crash do to casting problem
2012-10-26 06:49:15 -07:00
Eric House
aec03fc572
When a game's consumated and guest discovers it isn't using the same
...
dict, give chance to switch, and to download if required. Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5
protect changeDict feature with compile-time flags (since it can't be
...
used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f
add new game_changeDict() and enough gtk code to test it.
2012-10-23 19:06:00 -07:00
Eric House
528c061156
report host-chosen dict name a bit later
2012-10-15 06:21:08 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
3221fb237a
Make state disallow hints when game over
2012-10-08 07:21:36 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
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new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
4e0c7923d9
fix bug with clean target introduced when BUILD_DIR was introduced
2012-10-07 12:14:47 -07:00
Eric House
968340f665
Fix release-build warnings that new compiler flags.
2012-10-07 11:43:50 -07:00
Eric House
fd9b9f85e2
make util_hiliteCell conditional, and remove from android where it
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wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
2c89f13383
add turn as param to util_turnChanged, and call from server rather
...
than board.
2012-09-27 07:04:57 -07:00
Eric House
94103a4212
track time of most recent turn start, and include it in summary table.
2012-09-27 06:55:46 -07:00
Eric House
6ddd4a61c1
fix compile errors (mostly unused variables) found by gcc on latest
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Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
140c982d41
merge from android_branch
2012-09-24 07:39:44 -07:00
Eric House
4fa5c61e14
add option to build in a separate directory, for e.g. case where source files
...
are on ro filesystem.
2012-09-17 06:48:53 -07:00
Eric House
ad67f31573
saveToken can be 0 when only gi is being saved
2012-09-15 15:19:23 -07:00
Eric House
4f18f01cb8
don't malloc(0)
2012-09-11 19:17:10 -07:00
Eric House
5c683f173a
add mem_stream_make_sized, meant to make saving games more efficient
2012-09-11 19:06:27 -07:00
Eric House
0ccc2331b5
address bug where message was getting ACK'd by a device that failed to
...
save what it had ACK'd leaving the game permanently broken. Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk. In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
95a7b14a3a
transmit dict's md5sum along with name in initial message from host to
...
guest. On guest, pass that sum into client code along with names so
the appropriate tests can be done and corrections taken.
2012-09-08 20:23:48 -07:00
Eric House
9a72f252ed
Merge branch 'android_branch' into android_dictname
2012-09-08 13:20:59 -07:00
Eric House
7d51ee99d9
add dict_getMd5Sum
2012-09-08 10:09:31 -07:00
Eric House
5fa9b60846
add md5Sum field to dict struct, and on linux load it if present,
...
otherwise calculate it. In DEBUG builds always calculate and assert
they match.
2012-09-07 20:34:06 -07:00
Eric House
07e6239699
transmit name of failing dict
2012-09-06 08:01:11 -07:00
Eric House
509c832f2f
more progress: copy dict name into badwordinfo and free it successfully
2012-09-06 07:49:05 -07:00
Eric House
2f8b6cceb5
pass additional param into callback -- unused so far.
2012-09-06 07:19:12 -07:00
Eric House
4325d4e709
Merge branch 'android_branch' into android_dictname
2012-09-05 19:30:50 -07:00
Eric House
1ec03e48bb
plug leak: don't alloc stream when it won't be used
2012-09-05 19:09:01 -07:00
Eric House
71c1fc527a
add counter to mpool tracking so easier to find source of leaks
2012-09-05 19:08:22 -07:00
Eric House
270a19f3aa
Revert "first of a set of changes to communicate to clients dictionary being"
...
This reverts commit b7a0f1489b
, which I didn't mean to check in on this branch.
2012-09-03 21:34:51 -07:00
Eric House
ea4d805d5f
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:33:46 -07:00
Eric House
b7a0f1489b
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:29:21 -07:00
Eric House
4cb848582e
fix edge cases in prefix matching
2012-08-28 07:35:11 -07:00
Eric House
145317426d
Fix prefix matching to accept letters constituting the first part of a
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digraph tile when at the end of a prefix so that e.g. GORIL in Catalan
will list GORIL·LA (rather than nothing since GORIL, ending with the L
tile, is not a prefix.)
2012-08-27 21:50:09 -07:00
Eric House
fddd2c4ed5
fix bug in dict_tilesToString that occurred only when a language had
...
two tiles starting with the same letter: use recursive search to try
both paths in such cases.
2012-08-27 07:10:40 -07:00
Eric House
9d174601b9
add field, and getter, for new dict header description string, and
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load it in linux client.
2012-08-26 20:58:28 -07:00
Eric House
67ddbf140b
remove comment unintentionally committed
2012-08-23 06:38:45 -07:00
Eric House
c13971e3d8
convert a few more variable names from single- to double-letter
2012-08-23 06:38:29 -07:00
Eric House
32e1530d3f
i => ii; no other change
2012-08-22 07:44:21 -07:00
Eric House
de87b32bb8
fix bug the right way this time: it's ok for a word not to be in the
...
current player's wordlist when the most recent move's being reported,
but not to ignore word legality altogether.
2012-08-15 18:11:16 -07:00
Eric House
de9a408b15
Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't"
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This reverts commit 07912bdcdb
.
Problem is it breaks WARN-PHONIES
2012-08-15 18:01:36 -07:00
Eric House
25e65d3e6f
cleanup: don't return from middle of function
2012-08-12 19:45:54 -07:00
Eric House
07912bdcdb
Fix bug where if word being scored for long-touch-on-scoreboard wasn't
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in current player's dictionary it'd show up empty: word, once played,
needn't be legal to be displayed.
2012-08-12 19:25:16 -07:00
Eric House
eb8401bb7a
fix bug when turn lost for phonies in networked game: what's sent must
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match what's expected.
2012-08-12 11:52:20 -07:00
Eric House
464696566d
get rid of NODE_CAN_4. Not change to post-compiled code
2012-08-01 20:29:15 -07:00
Eric House
8f04bfadaf
modify engine score ranking to include estimate of bonus to be earned
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if all tiles are used (ending the game and triggering penalties for
other players.) Changes are protected by compile-time flags currently
not turned on.
2012-07-29 08:35:08 -07:00
Eric House
9b0436d1ee
Make rem string measure function return boolean to indicate rect will
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be invisible rather than setting width and height to 0. No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00