Andy2
e887d0a116
make word lookup two-stage, first a dialog to pick the word then
...
another to pick the URL. Hacky code takes us back to the first after
the second is dismissed while only showing either if there's a choice
to be made. Also add menu item to lookup all words in the game --
useful for testing when robot refuses to play multiple words but maybe
also worth shipping.
2011-09-21 19:04:33 -07:00
Andy2
617de4eb7e
make lookup dialog two-part, with list of lang-supporting URLs at top
...
and words at bottom. You choose a URL/site, then tap a word, and
repeat until you're done.
2011-09-20 19:01:37 -07:00
Andy2
d7a04f87e6
add custom view for wordlist dialog so it doesn't get dismissed the
...
first time you pick a word -- now all can be looked up if desired.
2011-09-19 06:45:15 -07:00
Andy2
ea3e015a8f
use server_listWordsPlayed to implement lookup button: get list from
...
jni, and when it calls back with it launch the browser directly if
there's only one, otherwise put up a choice list. Currently the list
dismisses after launching the browser once: need to fix that, probably
with a custom View. And need to deal with non-English games, and
maybe add other choices for lookup than dictionary.com.
2011-09-18 19:10:12 -07:00
Andy2
b579bb0bca
first step in implementing lookup of words: add button and browser
...
launch to single website for hard-coded word.
2011-09-16 06:44:25 -07:00
Andy2
6bd72a54bf
rename php scripts so their URLs are a bit more helpful when the user
...
has to see them, as happens when invitation is send via SMS.
2011-09-15 18:52:15 -07:00
Eric House
df82578d5a
add a ton of comments -- I think I'm done. No changes to any string here.
2011-09-15 18:07:07 -07:00
Andy2
25f7c72994
add some comments and rearrange
2011-09-14 06:46:52 -07:00
Andy2
d69bbfed97
copy over from french_xlation branch
2011-09-14 06:39:23 -07:00
Andy2
c3f9fc6f7b
remove unused strings
2011-09-14 06:13:32 -07:00
Andy2
2ee4ec12d5
toward merge with french_xlation: remove unused and move debugging
...
strings.
2011-09-14 05:50:55 -07:00
Andy2
c9c498786e
add to game state whether any tiles selected. Use that to disable
...
'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
66fb5f87fb
don't exit trade mode if no tiles selected; fix warning string to match.
2011-09-09 18:40:19 -07:00
Andy2
1d612288d4
add optional param to confirmation dialogs to allow positive button
...
other than Ok; add "Delete" and "Reset" for game and dict actions.
2011-09-09 06:50:00 -07:00
Andy2
fda3207b78
fix inability to tell whether a dict being deleted is in use: add to
...
summaries DB list of dicts in the game and a method that queries that.
Pick delete-confirmation message based on the language of dict,
whether there are others in the same language, and whether games are
using that language or that dict.
2011-09-08 21:36:15 -07:00
Andy2
528db479b5
bunch of changes whose original purpose was to allow me to deal
...
correctly with having the same dict stored in more than one place.
Added DictAndLoc with members name and loc to support this, and used
in a bunch of places in place of mere strings, including
DictsActivity. Also removed code warning when you're deleting a dict
that's not the last in its lang, which incorrectly warned that the
dict was in use when in fact I can't tell that. The warning "might be
in use" sounds dumb so it's gone for now.
2011-09-08 19:10:06 -07:00
Andy2
3fd0bb056a
when there's no move made yet to display after score entry held say
...
so.
2011-09-02 19:24:42 -07:00
Andy2
2f91b8ed3d
remove unused strings
2011-09-02 18:37:58 -07:00
Andy2
437e4e21ac
There are buttons not menu items for exiting exchange mode so
...
reference them in newbie text. And get rid of string for toast
exiting the mode since we don't show it.
2011-09-01 18:54:27 -07:00
Andy2
671877cbca
implement new util_ methods in jni and java; remove old miniwindow
...
stuff. In java, respond to util_playerScoreHeld() and
util_bonusSquareHeld() by putting up toasts with existing strings.
For util_setInTrade(), fix exchange mode. Add two buttons at bottom
that replace toolbar (and corresponding buttons on menu). Redraw
scoreboard and board with high transparency to make it clear they're
disabled. Still to do: deal with case where ability to switch which
player's tray is visible is enabled.
2011-08-31 06:37:33 -07:00
Andy2
5acc2205be
add pref to edit color used to draw bonus hints on cells
2011-08-25 18:13:42 -07:00
Andy2
d7a515ca97
display three states of relay connectedness in games list items:
...
configured, connected but waiting for players, and game-in-play.
2011-08-22 07:03:46 -07:00
Eric House
cf6d868bd3
use separate strings for window title and spinner prompt
2011-08-21 18:17:21 -07:00
Andy2
aeafb9cefa
Tweak language for moving wordlists to more clearly refer to storage
...
locations.
2011-08-21 15:03:41 -07:00
Andy2
a17ff20db7
clean up background check pref wording to Chris's suggestions
2011-08-21 13:52:51 -07:00
Andy2
c38e3593fb
replace hard-coded placeholder names for optional top-line of games
...
list item display with real "aa vs. bb vs..." consed up in
GameSummary, and set field to singleline so doesn't wrap when names
get too long.
2011-08-21 11:39:38 -07:00
Andy2
28c78a0a6a
dictionary->wordlist
2011-08-20 14:16:38 -07:00
Andy2
fd4e627628
when sd card is umounted, android sends a message to apps. I can't
...
figure out how to get that so I ignore it and am killed then
relaunched if I have a dict file open on the SD. On relauch, don't
crash. Instead, check if any dicts used by the game is unreachable
and put up an alert with only one choice: Close game. Thought about
using the missing-dicts stuff from GamesList, but this is a special
case that should be seen only when user umounts while a BoardActivity
instance is frontmost.
2011-08-18 07:54:00 -07:00
Andy2
455cb9a4c4
Include possibility of umounted sd card in missing dict
...
explanation. Name of game too. Use single-selectable list and
Substitute button instead of expecting user to tap once to select
(which confused me.)
2011-08-18 06:26:43 -07:00
Andy2
e2ef25ae90
add pref for choosing what goes in parens along with the game name
...
(where <language> was before.) opponent name still needs to not be
hard-coded; the rest works.
2011-08-09 19:26:59 -07:00
Andy2
011b283566
tweak copy dialog to suggest using new-from.
2011-08-06 16:18:32 -07:00
Andy2
d7dfb89f65
query user before sending invite whether to use html or text and
...
format differently depending on the answer. With html only I couldn't
invite using SMS, which bites.
2011-08-06 13:01:40 -07:00
Andy2
9c298a16e7
The email apps won't display non-http schemes as clickable links, so
...
go with html and encode both the invite and install links as php refs
that get redirected. Works, but eliminates SMS as sending mechanism.
2011-08-06 02:57:14 -07:00
Andy2
e8b66e230c
add title to context menu that includes game name
2011-08-04 18:16:32 -07:00
Andy2
9aeb8858fe
add menuitem and dialog it triggers to rename games. Add new DB field
...
to hold game name, and getter and setter. Replace existing gameName()
method with call to new getter.
2011-08-03 18:59:32 -07:00
Eric House
febb640049
add name of remote player to notification that remote player moved.
...
And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Andy2
8c36727578
tweak new-game dialog strings.
2011-07-08 18:45:41 -07:00
Andy2
0c4191805f
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
xwords4/linux/scripts/discon_ok2.sh
2011-07-07 18:50:22 -07:00
Andy2
7376161dd5
change screen-on preference to a 10-minute interval rather than
...
forever. Should be long enough to allow a move without risking
battery death.
2011-07-07 06:41:44 -07:00
Andy2
7fa86f8007
tweak summary
2011-07-06 18:59:47 -07:00
Andy2
ebdf4cce87
add new preference to keep the screen on when the board's visible (per
...
request). Off by default, of course.
2011-07-06 18:50:11 -07:00
Andy2
ae0860a047
add a newbie-info for new-from menuitem. Still need one for reset.
2011-07-06 18:24:46 -07:00
Andy2
546791d215
custom message when more than one player missing reminding to invite
...
more than one person.
2011-06-30 06:30:05 -07:00
Eric House
48ea9e2b28
add preference to juggle players when creating a new game
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
2011-06-29 21:43:44 -07:00
Andy2
632980dc98
add preference to juggle players when creating a new game
2011-06-29 06:16:58 -07:00
Andy2
413b2f5b2e
include default language in text in new game dialog.
2011-06-28 19:01:03 -07:00
Andy2
cb5fa56a90
Tweak a couple of messages. Bye Luke!
2011-06-14 06:40:10 -07:00
Andy2
d470a1c1e0
add a newbie-info for new-from menuitem. Still need one for reset.
2011-06-13 18:47:42 -07:00
Andy2
a318021308
title that won't surprise on upgrade
2011-06-13 18:26:12 -07:00
Andy2
d18ac741b7
add new debug pref for redirecting host so it and relay can live on
...
different machines.
2011-06-13 18:17:37 -07:00