Commit graph

2510 commits

Author SHA1 Message Date
ehouse
18e9301e87 rename Cookie to Invite, a change that may change. Rename everywhere
in clients but not in relay where cookie is too pervasive.  (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
6603949b0e Fix bug where device quitting one game to start another with same
cookie winds up connecting to the old game -- by flagging a cref as
full and no longer accepting connections without connNames even when
in the MISSING state.  Required a protocol changes so that devices get
their connNames as early as possible.
2009-09-14 01:55:03 +00:00
ehouse
7eeede45c3 exit if unable to open socket 2009-09-13 15:27:19 +00:00
ehouse
b42e1adb0a New phrase and tweaks from translator, including shortening that
allows reverting color dialog changes; change xWords->Crosswords for
consistency.
2009-09-13 14:47:50 +00:00
ehouse
535e97b855 replace array of indices with array of ptrs for faster & smaller code 2009-09-13 05:28:12 +00:00
ehouse
49ac5d10a2 fix lookup of "special" char strings: Spanish and Catalan apparently
displayed properly since I merged the unicode changes in.
2009-09-13 04:57:44 +00:00
ehouse
5c95c7b603 fix wince to compile with new APIs 2009-09-12 23:31:48 +00:00
ehouse
f83f6d64ed drop a bit of logging 2009-09-12 23:17:04 +00:00
ehouse
6c4b991566 Modify comms and games APIs so single struct of callbacks is passed
instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API.  (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
86b560c441 fix to compile on palm: accomodate old compiler and new dict struct
fields.  Network play against relay works!
2009-09-12 15:35:03 +00:00
ehouse
f1e27d4945 Don't bother calculating gameID as common code does it. 2009-09-12 15:10:10 +00:00
ehouse
85f9ac8598 revert to iso_8859-2 until have time to figure out why utf-8 doesn't
convert correctly (though it does for Polish)
2009-09-12 15:05:26 +00:00
ehouse
f0737e1356 prevent label overlap 2009-09-12 04:23:53 +00:00
ehouse
d0127c503a fix some allcaps; mark what needs tranlation. 2009-09-11 07:49:19 +00:00
ehouse
35449825bc Add new error string; convert to utf-8. 2009-09-11 07:45:14 +00:00
ehouse
2f0ec7e583 fix some string display bugs by using utf8 when converting; handle
Resend Messages menuitem (with error when standalone); add string for
that new error.
2009-09-11 07:44:27 +00:00
ehouse
df9b7bea2b More translations. 2009-09-11 07:05:31 +00:00
ehouse
448ea05443 Start adding logging to sockets code... 2009-09-07 18:23:49 +00:00
ehouse
03eeb93925 Prefs file is created HIDDEN; open it that way too. 2009-09-07 18:22:52 +00:00
ehouse
4e8d340304 Don't re-open conns dlg if in standalone mode 2009-09-07 16:55:54 +00:00
ehouse
13e50dd149 when only one conn mode available localized versions shouldn't show
choice either
2009-09-07 16:46:55 +00:00
ehouse
e8825e119c add comment re: stream format non-change for utf-8 2009-09-05 13:14:42 +00:00
ehouse
615603b66b Add define set to number of conn types compiled in; use it to compile
out conn type choice where there's only one (none to be made).  Refuse
to dismiss conns dialog when cookie not chosen.
2009-09-05 13:08:46 +00:00
ehouse
8ddc8612a8 experimental CC def should not have been checked in 2009-09-05 13:00:35 +00:00
ehouse
044c38e02f change formatting, variable name 2009-09-04 12:32:16 +00:00
ehouse
1c865eb2cc static linking for recent cegcc; don't ask mingw windres to do utf8 2009-09-04 12:31:15 +00:00
ehouse
3a1c2572dd Merge in unicode changes to read in utf-8 dictionary format 2009-09-04 12:30:10 +00:00
ehouse
c010a73098 copy over tall-narrow game info dialog layout from other .rc files 2009-09-04 12:18:46 +00:00
ehouse
7ca629a2f5 don't log socket closing as an error 2009-09-04 11:02:09 +00:00
ehouse
8acbe2c08f Don't sort tiles in blank picker! 2009-09-01 13:59:45 +00:00
ehouse
f72a8a5904 updates from translator 2009-09-01 12:41:56 +00:00
ehouse
188eea4646 Try again if fail to connect to relay. 2009-08-30 15:25:13 +00:00
ehouse
6827ab5d88 Unify signal handlers that do same thing; clean memory leaks and a
double-dispose.
2009-08-30 15:23:05 +00:00
ehouse
dd666472a3 Fix compiler warning in non-debug case. 2009-08-30 15:20:18 +00:00
ehouse
95a70862be Lock cref before calling method that assumes lock. 2009-08-30 15:18:40 +00:00
ehouse
2a569df97f For privacy, don't show host IP unless connection is local. 2009-08-30 15:16:06 +00:00
ehouse
1d2bd69251 Some fixup, e.g. missing or duplicated IDs, left from merge. 2009-08-29 16:10:56 +00:00
ehouse
1c8147c21c Tweak to support non-ascii utf-8 chars from dicts. Seems to display
Catalan and Polish fine (on board.)
2009-08-29 16:09:58 +00:00
ehouse
d86d2b556a Tweak to support non-ascii utf-8 chars from dicts. Seems to display
Catalan and Polish fine (on board.)
2009-08-29 16:09:24 +00:00
ehouse
9ae95366eb merge in changes from 2546 to current HEAD on wince_42_branch to catch up with localizability. Tested only on win32 so far, where can switch locales and play via relay 2009-08-29 13:37:37 +00:00
ehouse
6a36c045b6 fix wince compile error 2009-08-29 13:06:48 +00:00
ehouse
d29b048504 timeout games after five minutes no matter what 2009-08-23 15:35:47 +00:00
ehouse
b15665e041 serve http view from cached data and make cache refresh rate
configurable.  Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
bbaf924c4a add obj dir and core files 2009-08-21 12:22:07 +00:00
ehouse
537de614b9 remove timer assert; log socket errors 2009-08-21 12:15:40 +00:00
ehouse
d9c3da1da7 svn:ignore 2009-08-21 12:02:59 +00:00
ehouse
dbf9daf71b Fix problems reconnecting hosts where some but not all received the
ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie.  This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
f5f5df990e Drive hosts launched from list of local roles in anticipation of
splitting tests between machines.
2009-08-21 03:31:34 +00:00
ehouse
493d3c226f log when crash 2009-08-20 12:12:43 +00:00
ehouse
1264cacdc1 when one participant in a game crashes kill the rest so another can
begin.
2009-08-20 11:56:33 +00:00