ehouse
0a381b5a44
Implement callback for connect-to-relay success and new error message
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for provinding too many players.
2009-12-14 04:12:20 +00:00
ehouse
fc17df2a7e
When guest connects, check if providing too many players before
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reponding to connection request so that we just deny the request (with
new error code) rather than revoking it later.
2009-12-14 04:10:23 +00:00
ehouse
35f068e05c
Implement new callback giving progress connecting with relay.
2009-12-14 04:06:26 +00:00
ehouse
8450c9da2b
New callback called on first connect to relay and on first ALLHERE
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message so users can see progress. Handle new relay message ALLBACK
meaning "ALLHERE but not for the first time".
2009-12-14 04:03:17 +00:00
ehouse
273f3d2f4a
don't show turn confirm dialog by default
2009-12-14 02:54:56 +00:00
ehouse
dd236d55d6
include RELAY_NAME_DEFAULT in help target
2009-12-10 05:29:05 +00:00
ehouse
936ae796fd
up version strings to b8
2009-12-10 05:28:28 +00:00
ehouse
d90f6707cc
Improve error message
2009-12-10 05:28:03 +00:00
ehouse
6af05df5ba
Remember role when changes so can pass to conns dlg.
2009-12-09 05:25:38 +00:00
ehouse
32634c4847
Add help text explaining room and connect order to conns dialog.
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Still need to add for other .rc files and polish the text.
2009-12-09 05:11:20 +00:00
ehouse
015b0d42d8
include title in head with summary readable in tab
2009-12-08 14:51:03 +00:00
ehouse
12b17e13b6
My first post-initial-translation pass: lots of little tweaks to make
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stuff fit better.
2009-12-05 04:22:33 +00:00
ehouse
770980790c
add linebreak
2009-12-05 04:21:44 +00:00
ehouse
4d7637cfe2
cleanup: combine clauses
2009-12-05 02:36:59 +00:00
ehouse
07be694df6
Respond to disconnect error from comms with new error message then new
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game dialog with conns already open on top. It's opened as soon as
new game gets its first WM_PAINT message, which may not be best.
Tested only on win32 so far.
2009-12-04 09:09:07 +00:00
ehouse
9f7c0db09f
Always launch host first, sleep to make sure it'll be connected and
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the room registered before launching any guests.
2009-12-04 08:56:51 +00:00
ehouse
c893fd4a9e
On receipt of connection-denied message via new rerror callback, put
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up new error messages and then conns dialog so user can connect again
after changing room name or just waiting. A new game is started so
that comms is re-inited and will try again to connect to relay.
2009-12-04 08:18:49 +00:00
ehouse
14b060707f
Report relay connection denials due to misordering out to platform,
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and refuse to connect again until comms has been reset. This goes
with platform code to put up the new game/conns dialogs on disconnect
errors.
2009-12-04 08:14:03 +00:00
ehouse
65230143e4
Allow editing relay host and port in debug version
2009-12-04 08:11:45 +00:00
ehouse
26469d734c
Modify state machine and return new error codes to force host to
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connect first, guests second, with clear error messages if the order's
wrong. This seems to make it simpler for users to get a connection
right. Code holding multiple games worth of hosts and guests in a
cref is gone.
2009-12-04 08:03:27 +00:00
ehouse
337c36dfd2
remove unused parameter
2009-12-04 07:59:07 +00:00
ehouse
7ad59e3e2b
cleanup
2009-12-04 07:54:14 +00:00
ehouse
a8e4eca525
fix debug build compile errors. Duh.
2009-12-04 02:19:58 +00:00
ehouse
c8aa9d7f72
fix non-dbg build compile errors and warnings
2009-12-03 03:05:35 +00:00
ehouse
8c21f74cc3
First cut at Czech translation; include it in set of dlls built.
2009-12-02 06:01:19 +00:00
ehouse
05d6cfbd6e
new file ready for localization
2009-11-27 19:35:50 +00:00
ehouse
d6436bbf65
up version number
2009-11-26 02:26:09 +00:00
ehouse
8007e5597b
Fix stupid typo that broke both backspace and drag-to-scroll.
2009-11-26 02:23:21 +00:00
ehouse
a0fa8f94da
force update scroll info when changing the set of visible widgets. fixes bug where smartphone didn't scroll prefs dlg after switch to global prefs.
2009-11-26 02:20:34 +00:00
ehouse
cc24c63dd9
Tweak control size
2009-11-23 02:15:38 +00:00
ehouse
d5f7a0693f
Handle missing relay error messages.
2009-11-22 19:25:49 +00:00
ehouse
8c7aab4247
Add error message for relay/comms protocol version mismatch; remove
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ability to edit relay address and port by default.
2009-11-22 18:02:26 +00:00
ehouse
7fbd2bed45
Fix to compile when RELAY feature disabled
2009-11-22 18:00:20 +00:00
ehouse
077b2c4789
Fix to compile when RELAY feature disabled; handle error code for
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incorrect relay version flags.
2009-11-22 17:58:59 +00:00
ehouse
3cdf4aa0bf
Fix to compile when RELAY feature disabled
2009-11-22 17:56:54 +00:00
ehouse
5ab3425377
allow default relay port, like name, to be set at compile time
2009-11-22 16:30:20 +00:00
ehouse
55478369e4
listen on only one port by default
2009-11-22 16:29:23 +00:00
ehouse
98ad2c3147
draw pending score smaller when has more digits; move rem up one pixel same as score.
2009-11-19 02:29:39 +00:00
ehouse
b8e7cd411f
fix to use new API. (this and prev checkin via terminal app on phone :-)
2009-11-19 02:26:38 +00:00
ehouse
3d6b43f032
fix palm and palm-arm compile problems including using changed APIs.
2009-11-19 02:22:32 +00:00
ehouse
370d04f318
Add notion of minimum length to font match and calc longest score
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string in the scoreboard at beginning of draw. Fixes problem where
scores > 99 didn't fit vertical scoreboard.
2009-11-18 13:51:32 +00:00
ehouse
3eadd93aa6
Pass scores and remaining tiles count to draw_scoreBegin so can
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determine font size based on max length. API change.
2009-11-18 13:24:56 +00:00
ehouse
e9287fcbbf
reorder some formal params; provide width so score font isn't
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recalculated each time.
2009-11-17 05:32:21 +00:00
ehouse
6bd1c4be15
up version strings to b6
2009-11-16 01:20:30 +00:00
ehouse
17f27f3764
revert r2797; endian issues are screwing up mask calculation
2009-11-15 21:05:44 +00:00
ehouse
784906fde0
set biPlanes and color table entry 0. Now works, though not well yet,
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on both PPC and Win32.
2009-11-15 20:44:50 +00:00
ehouse
caf4165eba
Process bitmap buffers 16- rather than 8-bits at a time.
2009-11-15 18:25:09 +00:00
ehouse
b38891269e
Use scoreboard font for Remaining tiles display. Rewrite
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glyph-measurement code to use device-independent monochrome bitmaps
and to look at the buffer rather than call GetPixel over and over.
Not tested yet on WinMo (beyond confirming that it compiles/links) but
it seems much faster on desktop.
2009-11-15 18:19:07 +00:00
ehouse
11a00ddb9b
Remove Rem string and up dll version number.
2009-11-15 15:48:35 +00:00
ehouse
6d44cfa7fc
assume log strings are utf-8, as they may contain dict letters
2009-11-15 15:46:57 +00:00