Commit graph

2659 commits

Author SHA1 Message Date
ehouse
05d6cfbd6e new file ready for localization 2009-11-27 19:35:50 +00:00
ehouse
d6436bbf65 up version number 2009-11-26 02:26:09 +00:00
ehouse
8007e5597b Fix stupid typo that broke both backspace and drag-to-scroll. 2009-11-26 02:23:21 +00:00
ehouse
a0fa8f94da force update scroll info when changing the set of visible widgets. fixes bug where smartphone didn't scroll prefs dlg after switch to global prefs. 2009-11-26 02:20:34 +00:00
ehouse
cc24c63dd9 Tweak control size 2009-11-23 02:15:38 +00:00
ehouse
d5f7a0693f Handle missing relay error messages. 2009-11-22 19:25:49 +00:00
ehouse
8c7aab4247 Add error message for relay/comms protocol version mismatch; remove
ability to edit relay address and port by default.
2009-11-22 18:02:26 +00:00
ehouse
7fbd2bed45 Fix to compile when RELAY feature disabled 2009-11-22 18:00:20 +00:00
ehouse
077b2c4789 Fix to compile when RELAY feature disabled; handle error code for
incorrect relay version flags.
2009-11-22 17:58:59 +00:00
ehouse
3cdf4aa0bf Fix to compile when RELAY feature disabled 2009-11-22 17:56:54 +00:00
ehouse
5ab3425377 allow default relay port, like name, to be set at compile time 2009-11-22 16:30:20 +00:00
ehouse
55478369e4 listen on only one port by default 2009-11-22 16:29:23 +00:00
ehouse
98ad2c3147 draw pending score smaller when has more digits; move rem up one pixel same as score. 2009-11-19 02:29:39 +00:00
ehouse
b8e7cd411f fix to use new API. (this and prev checkin via terminal app on phone :-) 2009-11-19 02:26:38 +00:00
ehouse
3d6b43f032 fix palm and palm-arm compile problems including using changed APIs. 2009-11-19 02:22:32 +00:00
ehouse
370d04f318 Add notion of minimum length to font match and calc longest score
string in the scoreboard at beginning of draw.  Fixes problem where
scores > 99 didn't fit vertical scoreboard.
2009-11-18 13:51:32 +00:00
ehouse
3eadd93aa6 Pass scores and remaining tiles count to draw_scoreBegin so can
determine font size based on max length.   API change.
2009-11-18 13:24:56 +00:00
ehouse
e9287fcbbf reorder some formal params; provide width so score font isn't
recalculated each time.
2009-11-17 05:32:21 +00:00
ehouse
6bd1c4be15 up version strings to b6 2009-11-16 01:20:30 +00:00
ehouse
17f27f3764 revert r2797; endian issues are screwing up mask calculation 2009-11-15 21:05:44 +00:00
ehouse
784906fde0 set biPlanes and color table entry 0. Now works, though not well yet,
on both PPC and Win32.
2009-11-15 20:44:50 +00:00
ehouse
caf4165eba Process bitmap buffers 16- rather than 8-bits at a time. 2009-11-15 18:25:09 +00:00
ehouse
b38891269e Use scoreboard font for Remaining tiles display. Rewrite
glyph-measurement code to use device-independent monochrome bitmaps
and to look at the buffer rather than call GetPixel over and over.
Not tested yet on WinMo (beyond confirming that it compiles/links) but
it seems much faster on desktop.
2009-11-15 18:19:07 +00:00
ehouse
11a00ddb9b Remove Rem string and up dll version number. 2009-11-15 15:48:35 +00:00
ehouse
6d44cfa7fc assume log strings are utf-8, as they may contain dict letters 2009-11-15 15:46:57 +00:00
ehouse
7966f20829 for REM rect too place innerRect centered in outerRect 2009-11-15 15:45:50 +00:00
ehouse
61e087fbfe new string and some old translated/shortened 2009-11-11 04:35:25 +00:00
ehouse
c1827562dc be consistent is use of variable vs real name 2009-11-10 14:37:42 +00:00
ehouse
3d53711e31 new string translated 2009-11-10 04:21:06 +00:00
ehouse
2ecf415618 Remove on case where HandleEvents was being called recursively and
creating unexpected state transitions; add assert to catch any future
recursion.
2009-11-09 05:30:42 +00:00
ehouse
393cccb86c Add MSGONLY state to indicate cref being kept alive only to preserve
messages for a latter connection.
2009-11-09 05:29:06 +00:00
ehouse
b84c1a10d9 Use different rooms for each game. The relay, or maybe it's the linux
client's TERM handler, can't handle so many connectings on same room.
2009-11-09 05:25:20 +00:00
ehouse
b7e2567c7d account for new comms relay state in displaying relay conn status 2009-11-09 03:29:13 +00:00
ehouse
8be09b3fc4 Complete script so it runs gtk versions one host at a time (after
connecting) to test the relay's new disconnected message-storing
feature.  Works except when the gtk client crashes, which is a lot.
2009-11-09 00:06:53 +00:00
ehouse
4025c37604 Make "Room 1" the default room name. 2009-11-09 00:03:43 +00:00
ehouse
aae12428da Add limited support for store-and-forward (where limitations include
that all devices must be connected initially and that it's all memory
based so a crash wipes stored messages.)  Accept messages for
forwarding when in the MISSING state, not just the ALLHERE state.
Store messages that can't be sent now, and send any that have
accumulated when a host reconnects.  When a cref loses its last
connection, keep it around unless it has no messages stored (as will
be the case when a game ends.)
2009-11-08 21:35:39 +00:00
ehouse
2d4ae3e44a When forwarding message, lookup cref by socket if cookieID == 0, as
can be the case when through to a non-all-connected game.
2009-11-08 21:32:36 +00:00
ehouse
f6fb019732 Send to relay if connected, even if not all hosts present. And detect
duplicate initial packets a bit better.  This change goes with the
next checkin on the relay side: move to modified store-and-forward so
devices can connect at different times once the game is established.
2009-11-08 21:30:13 +00:00
ehouse
8e0dad43c7 get rid of overlogged message 2009-11-08 21:25:43 +00:00
ehouse
066c3de9a7 add to gtk version a quick -F option to use new skip-confirm feature 2009-11-08 17:25:19 +00:00
ehouse
a61d01c5ff add new global preference that allows turning off confirmation dialog
after each turn.  Meant to fix ID: 2735517 feature request on sf.net.
2009-11-08 17:00:20 +00:00
ehouse
86d6f8d0a3 script and helper for testing proposed store-and-forward relay feature. 2009-11-05 04:31:23 +00:00
ehouse
ed52582ea4 get rid of states and code for checking numbers of players -- since
any number is allowed now.
2009-11-03 05:03:20 +00:00
ehouse
3bdfda6548 Make it possible for multiple games to connect using the same room
name.  All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests.  All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always.  Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.

Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.

This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
ehouse
11b586cd4b lookup hearbeat recipient by socket rather then cookieID since
cookieID isn't always correct until later
2009-11-02 00:45:54 +00:00
ehouse
e65db4b8c2 use log macro rather than fprintf to stderr 2009-11-02 00:09:56 +00:00
ehouse
84ac5223b2 script to test new feature where lots of games can use the same "room"
and will just get mached up as soon as a host and right-sized set of
guests is available.  Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
2009-11-02 00:09:11 +00:00
ehouse
7d411526d3 add .2 for consistent time formatting 2009-11-01 01:40:18 +00:00
ehouse
7a71c4636b change varible names; remove instance variable than can be on the stack. 2009-11-01 01:38:03 +00:00
ehouse
82c15f7f09 update script for b5 2009-10-25 15:09:16 +00:00