eliot/game
2009-01-14 21:53:37 +00:00
..
.cvsignore Added .cvsignore files 2004-07-08 18:17:31 +00:00
ai_percent.cpp The AI passes instead of changing letters when it has nothing to play 2008-11-30 21:09:37 +00:00
ai_percent.h - Bumped version to 1.8-cvs 2008-11-22 14:40:25 +00:00
ai_player.h - Bumped version to 1.8-cvs 2008-11-22 14:40:25 +00:00
bag.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
bag.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
board.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
board.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
board_cross.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
board_search.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
command.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
command.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
coord.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
coord.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
cross.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
cross.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
debug.h - Fixed compilation in debug mode 2008-11-23 16:55:28 +00:00
duplicate.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
duplicate.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
freegame.cpp New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
freegame.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
game.cpp - The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet. 2009-01-14 21:53:37 +00:00
game.h - The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet. 2009-01-14 21:53:37 +00:00
game_exception.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_exception.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_factory.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_factory.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_io.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
game_move_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
game_move_cmd.h Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
history.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
history.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
Makefile.am New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
move.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
move.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
navigation.cpp - When displaying an old turn, do not allow playing 2008-11-30 21:08:29 +00:00
navigation.h When navigating in the history, display the current turn in the status bar 2008-11-30 20:51:05 +00:00
player.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
player.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
player_move_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_move_cmd.h Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_points_cmd.cpp New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
player_points_cmd.h New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
player_rack_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_rack_cmd.h Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
pldrack.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
pldrack.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
public_game.cpp - The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet. 2009-01-14 21:53:37 +00:00
public_game.h - The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet. 2009-01-14 21:53:37 +00:00
rack.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
rack.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
results.cpp - Bumped version to 1.8-cvs 2008-11-22 14:40:25 +00:00
results.h - The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet. 2009-01-14 21:53:37 +00:00
round.cpp Improved debugging 2008-11-23 20:13:02 +00:00
round.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
settings.cpp - Be slightly more tolerant in release mode 2008-09-25 20:39:37 +00:00
settings.h Improved debugging 2008-11-23 20:13:02 +00:00
training.cpp - Removed the RACK_MANUAL enum value, and the obsolete Training::setRack() method 2009-01-11 14:20:35 +00:00
training.h - Removed the RACK_MANUAL enum value, and the obsolete Training::setRack() method 2009-01-11 14:20:35 +00:00
turn.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
turn.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
turn_cmd.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
turn_cmd.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00