eliot/game/debug.h
Olivier Teulière 675b534e77 - Fixed compilation in debug mode
- Centralized navigation in the game history in the Navigation class
 - The Qt interface now has (very) basic controls to navigate in the history.
2008-11-23 16:55:28 +00:00

52 lines
1.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2004-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _DEBUG_H_
#define _DEBUG_H_
/**********
* General
**********/
#ifdef DEBUG
# include <iostream>
# include <cstdlib>
using std::cerr;
using std::endl;
// Assertion macro: if the condition is not verified, print a message on stderr
// and stops execution, otherwise do nothing.
# define ASSERT(cond, msg) \
{ \
if (!(cond)) \
{ \
cerr << "ASSERTION FAILED: " << (msg) << " (at " \
<< __FILE__ << "#" << __LINE__ << ")\n"; \
abort(); \
} \
}
#else
# define ASSERT(cond, msg)
#endif
#endif