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8b9478542a
- Fixed a bug in Game::helperSetRackRandom()
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _RESULTS_H_
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#define _RESULTS_H_
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#include <vector>
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#include "round.h"
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using namespace std;
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class Dictionary;
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class Board;
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class Rack;
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/**
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* This class allows to perform a search on the board for a given rack,
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* and it offers accessors to the resulting rounds.
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* The rounds are sorted by decreasing number of points, then by alphabetical
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* order (case insensitive), then by coordinates, then by alphabetical orderi
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* again (case sensitive this time).
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*/
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class Results
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{
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public:
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unsigned int size() const { return m_rounds.size(); }
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void clear() { m_rounds.clear(); }
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const Round & get(unsigned int) const;
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/// Perform a search on the board
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void search(const Dictionary &iDic, const Board &iBoard,
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const Rack &iRack, bool iFirstWord);
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// FIXME: This method is used to fill the container with the rounds,
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// but it should not be part of the public interface
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void add(const Round &iRound) { m_rounds.push_back(iRound); }
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private:
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vector<Round> m_rounds;
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void sortByPoints();
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};
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#endif
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