eliot/game/player.cpp
Olivier Teulière bce4ce4604 - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
- Added support for navigation in the game history to the text interface (not unit-tested yet)
2008-11-23 08:18:03 +00:00

86 lines
2.1 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2004-2007 Olivier Teulière & Antoine Fraboulet
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "tile.h"
#include "rack.h"
#include "pldrack.h"
#include "round.h"
#include "results.h"
#include "board.h"
#include "player.h"
#include "turn.h"
#include "history.h"
#include "encoding.h"
#include "debug.h"
Player::Player()
: m_id(0), m_score(0)
{
}
const PlayedRack & Player::getCurrentRack() const
{
return m_history.getCurrentRack();
}
void Player::setCurrentRack(const PlayedRack &iPld)
{
m_history.setCurrentRack(iPld);
}
const PlayedRack & Player::getLastRack() const
{
return m_history.getPreviousTurn().getPlayedRack();
}
const Move & Player::getLastMove() const
{
return m_history.getPreviousTurn().getMove();
}
void Player::removeLastTurn()
{
// Remove points of the last turn
addPoints(- m_history.getPreviousTurn().getMove().getScore());
m_history.removeLastTurn();
}
wstring Player::toString() const
{
wstring res = L"Player ";
wchar_t buff[6];
_swprintf(buff, 5, L"%d\n", m_id);
res += wstring(buff);
res += m_history.toString() + L"\n";
res += L"score ";
_swprintf(buff, 5, L"%d\n", m_score);
res += wstring(buff);
return res;
}