eliot/game
2009-07-03 23:00:12 +00:00
..
.cvsignore Added .cvsignore files 2004-07-08 18:17:31 +00:00
ai_percent.cpp Updated a few copyright dates 2009-01-24 17:44:56 +00:00
ai_percent.h Updated a few copyright dates 2009-01-24 17:44:56 +00:00
ai_player.h - Bumped version to 1.8-cvs 2008-11-22 14:40:25 +00:00
bag.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
bag.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
board.cpp More uses of the display characters 2009-06-23 13:21:19 +00:00
board.h More uses of the display characters 2009-06-23 13:21:19 +00:00
board_cross.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
board_search.cpp New BoardSearch class to avoid carrying const parameters all over the place. 2009-01-17 14:57:32 +00:00
board_search.h New BoardSearch class to avoid carrying const parameters all over the place. 2009-01-17 14:57:32 +00:00
command.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
command.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
coord.cpp - Allow setting the coordinates of the played word by clicking on the board 2009-02-19 18:25:17 +00:00
coord.h - Allow setting the coordinates of the played word by clicking on the board 2009-02-19 18:25:17 +00:00
cross.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
cross.h Support display and input strings in the dictionary header 2009-06-28 10:55:24 +00:00
debug.h - Fixed compilation in debug mode 2008-11-23 16:55:28 +00:00
duplicate.cpp - Invalid moves should be in the display form 2009-07-03 21:40:14 +00:00
duplicate.h Updated a few copyright dates 2009-01-24 17:44:56 +00:00
freegame.cpp - Invalid moves should be in the display form 2009-07-03 21:40:14 +00:00
freegame.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
game.cpp - Do not allow vertical words for the first turn in duplicate mode 2009-03-18 18:54:41 +00:00
game.h - Do not allow vertical words for the first turn in duplicate mode 2009-03-18 18:54:41 +00:00
game_exception.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_exception.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_factory.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_factory.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
game_io.cpp Fixed a compilation warning (potential buffer overflow) 2009-03-18 18:53:57 +00:00
game_move_cmd.cpp - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
game_move_cmd.h Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
history.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
history.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
Makefile.am - Allow setting the coordinates of the played word by clicking on the board 2009-02-19 18:25:17 +00:00
matrix.h New BoardSearch class to avoid carrying const parameters all over the place. 2009-01-17 14:57:32 +00:00
move.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
move.h - Invalid moves should be in the display form 2009-07-03 21:40:14 +00:00
navigation.cpp Updated a few copyright dates 2009-01-24 17:44:56 +00:00
navigation.h When navigating in the history, display the current turn in the status bar 2008-11-30 20:51:05 +00:00
player.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
player.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
player_move_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_move_cmd.h Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_points_cmd.cpp New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
player_points_cmd.h New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
player_rack_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_rack_cmd.h Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
pldrack.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
pldrack.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
public_game.cpp Updated a few copyright dates 2009-01-24 17:44:56 +00:00
public_game.h Updated a few copyright dates 2009-01-24 17:44:56 +00:00
rack.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
rack.h A lot of clean-up: 2008-11-22 13:09:28 +00:00
results.cpp Sort the training results using the dictionary order as alphabetical order 2009-07-03 23:00:12 +00:00
results.h Updated a few copyright dates 2009-01-24 17:44:56 +00:00
round.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
round.h Sort the training results using the dictionary order as alphabetical order 2009-07-03 23:00:12 +00:00
settings.cpp Sorting the search results happens to be quite slow, often much slower than the search itself. 2009-01-22 18:30:22 +00:00
settings.h Improved debugging 2008-11-23 20:13:02 +00:00
training.cpp - Allow setting the coordinates of the played word by clicking on the board 2009-02-19 18:25:17 +00:00
training.h Updated a few copyright dates 2009-01-24 17:44:56 +00:00
turn.cpp - Invalid moves should be in the display form 2009-07-03 21:40:14 +00:00
turn.h - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
turn_cmd.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
turn_cmd.h Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00