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67306bec3e
The goal is to automatically replay commands involving AI, so that the user cannot be 'blocked'.
93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
/*******************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <boost/foreach.hpp>
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#include <sstream>
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#include "turn_cmd.h"
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#include "player.h"
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TurnCmd::TurnCmd()
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{
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// Fake execution
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execute();
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}
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TurnCmd::~TurnCmd()
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{
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BOOST_FOREACH(Command *cmd, m_commands)
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{
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delete cmd;
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}
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}
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void TurnCmd::addAndExecute(Command *iCmd)
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{
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m_commands.push_back(iCmd);
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iCmd->execute();
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}
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void TurnCmd::doExecute()
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{
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BOOST_FOREACH(Command *cmd, m_commands)
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{
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if (!cmd->isExecuted())
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cmd->execute();
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}
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}
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void TurnCmd::doUndo()
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{
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// Undo commands in the reverse order of execution
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vector<Command*>::reverse_iterator it;
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for (it = m_commands.rbegin(); it != m_commands.rend(); ++it)
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{
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(*it)->undo();
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}
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}
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bool TurnCmd::isAutoExecution() const
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{
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BOOST_FOREACH(Command *cmd, m_commands)
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{
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if (!cmd->isAutoExecution())
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return false;
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}
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return true;
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}
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wstring TurnCmd::toString() const
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{
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wostringstream oss;
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oss << L"TurnCmd:" << endl;
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BOOST_FOREACH(Command *cmd, m_commands)
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{
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oss << L" " << cmd->toString() << endl;
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}
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return oss.str();
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}
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