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bce4ce4604
- Added support for navigation in the game history to the text interface (not unit-tested yet)
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2004-2007 Olivier Teulière & Antoine Fraboulet
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _PLAYER_H_
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#define _PLAYER_H_
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#include <vector>
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#include <string>
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#include "pldrack.h"
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#include "history.h"
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using std::wstring;
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class Turn;
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class Rack;
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/**
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* This class is the parent class for all the players involved in a game.
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* It defines the common methods to update the rack, score, etc...
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*/
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class Player
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{
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public:
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explicit Player();
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virtual ~Player() {}
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// Pseudo RTTI
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virtual bool isHuman() const = 0;
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/// Get the name of the player
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const wstring & getName() const { return m_name; }
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/// Set the name of the player
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void setName(const wstring &iName) { m_name = iName; }
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/// ID handling
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unsigned int getId() const { return m_id; }
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void setId(unsigned int iId) { m_id = iId; }
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/**************************
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* General getters
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**************************/
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/// Get the (possibly incomplete) rack of the player
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const PlayedRack & getCurrentRack() const;
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/// Get the previous rack
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const PlayedRack & getLastRack() const;
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/// Get the previous move (corresponding to the previous rack...)
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const Move & getLastMove() const;
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void setCurrentRack(const PlayedRack &iPld);
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const History& getHistory() const { return m_history; }
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History & accessHistory() { return m_history; }
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/// Remove last turn
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void removeLastTurn();
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/**************************
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* Accessors for the score of the player
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**************************/
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// Add (or remove, if iPoints is negative) points to the score
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// of the player
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void addPoints(int iPoints) { m_score += iPoints; }
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int getPoints() const { return m_score; }
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wstring toString() const;
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private:
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/// ID of the player
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unsigned int m_id;
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/// Score of the player
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int m_score;
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/// Name of the player
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wstring m_name;
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/// History of the racks and rounds for the player
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History m_history;
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};
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/**
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* Human player.
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*/
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class HumanPlayer: public Player
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{
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public:
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HumanPlayer(): Player() {}
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virtual ~HumanPlayer() {}
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// Pseudo RTTI
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virtual bool isHuman() const { return true; }
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};
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#endif
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