Olivier Teulière
50998079c2
Do not try to launch dotty when debugging
2012-05-16 22:07:48 +02:00
Olivier Teulière
418bf51781
Automaton: use the logging macros for debug messages, and clean up a little
2012-05-16 22:07:48 +02:00
Olivier Teulière
8511c855f5
Removed a useless include
2012-05-15 08:47:23 +02:00
Olivier Teulière
f3f2d916bb
Fixed a few memory leaks
2012-04-28 15:34:37 +02:00
Olivier Teulière
0be2769dfa
New utility methods to get the lowercase (joker) or uppercase (no joker) variant of a tile
2012-02-21 08:22:32 +01:00
Olivier Teulière
221158e19a
Simplify the Tile::operator==() method
2012-02-19 13:07:29 +01:00
Olivier Teulière
bf42c49850
Added loggers to most classes
2012-02-19 13:07:29 +01:00
Olivier Teulière
684880acbe
Moved debug.h to dic/
2012-02-19 13:07:29 +01:00
Olivier Teulière
cfa88072a3
Replace the use of convertToMb() and convertToWc() with macros
2011-07-30 19:48:05 +00:00
Olivier Teulière
867ac96b4d
Defined some useful string conversion macros
2011-07-30 19:47:24 +00:00
Olivier Teulière
9e71372c42
Simplified the readFromUTF8() prototype
2011-07-30 19:46:47 +00:00
Olivier Teulière
b5212ebd05
Fixed encoding problems on Windows.
2011-07-30 19:44:18 +00:00
Olivier Teulière
1e543111e9
Detect and ignore the BOM in the letters file
2011-07-16 21:13:42 +00:00
Olivier Teulière
0c76b9d781
Simplified the looging macros, and added logs in various key places.
2011-01-29 23:47:20 +00:00
Olivier Teulière
e175a6d8bc
Added a new (optional) dependency on log4cxx, to enable logging.
...
If disabled (the default), everything is compiled away.
2011-01-16 21:30:30 +00:00
Olivier Teulière
cadc14e8aa
Added Indonesian translation, courtesy of Switchu Legitri
2011-01-08 22:27:59 +00:00
Olivier Teulière
c3785555b9
Print to stderr the complete stack trace in case of exception or segmentation fault.
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This feature will only be activated in debug mode, and if available on the platform.
The symbols will even be demangled if possible (i.e. if compiled with g++).
2010-10-17 21:23:39 +00:00
Olivier Teulière
5cb6ad38cd
New button on the "Dic. info" tab, to save the dictionary words list to a file
2010-09-18 13:07:39 +00:00
Olivier Teulière
170c59481f
Ignore '\r' characters when loading the word list
2010-09-10 18:36:36 +00:00
Olivier Teulière
dd003417c0
Ignore empty lines in the word list, instead of throwing an exception
2010-06-12 15:59:07 +00:00
Olivier Teulière
dd44196d21
Renamed _wtoi into wtoi to avoid a name collision with mingw32 headers
2010-05-20 20:27:47 +00:00
Olivier Teulière
7a486ec697
Fixed an encoding bug on Windows
2010-05-19 19:28:26 +00:00
Olivier Teulière
01297ebdb4
Sort the word list before processing it. It allows a much better compression, and avoid problems when a word is a prefix of the word just before.
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Also, the word list is not a raw buffer anymore, which makes it a bit easier to understand the algorithm.
2010-05-16 10:06:01 +00:00
Olivier Teulière
9d5c9fe1d0
The dictionary creation is now encapsulated into a dedicated class, to allow reusing it easily
2010-05-15 12:14:53 +00:00
Olivier Teulière
cd78568af4
Fixed BOM handling
2010-04-20 20:49:58 +00:00
Olivier Teulière
3093d0fd7c
Fixed an encoding bug on Windows, when trying to convert empty strings
2010-01-29 21:46:13 +00:00
Olivier Teulière
2a1932437c
Fixed potential read of invalid memory
2010-01-04 21:57:27 +00:00
Olivier Teulière
d1a1254dbe
Made an error message clearer
2010-01-04 21:00:33 +00:00
Olivier Teulière
2404d359ca
- Refuse to build a dictionary with a non-alphabetical character (except '?')
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- Marked many strings for translation, and improved their formatting
2010-01-02 12:44:56 +00:00
Olivier Teulière
9b52668612
- Allow dictionaries without jokers
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- The listdic binary now accepts non-alphabetical characters.
But playing with such a dictionary is still impossible.
2010-01-01 18:01:35 +00:00
Olivier Teulière
3c7a84d543
Support saving/loading games (any game type) in XML format.
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Status:
It works well, but there are still a few details to improve/fix
More details about the changes:
- New dependency on Arabica and Libxml2 to parse the XML
- Loading the old format is still supported for this release, but won't be supported anymore in the next one
- Games are now only saved in the new format
- In training mode, the player is now created externally, like in the other modes
- Avoid using GameIO (the one from game/) whenever possible
- Do not use a FILE* argument anymore when loading a game
- Throw and catch exceptions correctly when a game cannot be loaded or saved
- The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
d0a7ce6947
Fixed an encoding problem on Windows: do not assume input is UTF-8.
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This fixes a crash when typing a character like 'é' in an input field.
2009-10-23 20:01:49 +00:00
Olivier Teulière
79b6c0b53c
Fixed a crash on Windows, when trying to convert an empty string
2009-10-14 19:36:37 +00:00
Olivier Teulière
43d42a0388
Little hack to have the 7+1 search in alphabetical order (or more precisely, in the order of the letters as defined at dictionary creation)
2009-09-21 20:10:34 +00:00
Olivier Teulière
08c9816d32
Tiny optimization of the compressed dictionary
2009-07-03 21:51:08 +00:00
Olivier Teulière
02e4cb2970
- Invalid moves should be in the display form
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- Moved some code from Header to Dictionary
2009-07-03 21:40:14 +00:00
Olivier Teulière
8485e317b5
- Improved some strings
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- Update of the French translation
- Fixed make distcheck (compdic.cpp contains non-ascii chars)
2009-06-28 12:11:10 +00:00
Olivier Teulière
e42bc55965
Display the alternative inputs in the dictionary information tab
2009-06-28 11:47:50 +00:00
Olivier Teulière
4fda3fed5e
Support display and input strings in the dictionary header
2009-06-28 10:55:24 +00:00
Olivier Teulière
0e9711da25
Accept various inputs for the same tile in the Qt interface.
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The dictionary format still needs to support that.
2009-06-27 18:09:44 +00:00
Olivier Teulière
da85bde477
First step in accepting various input strings for the same tile: input coming from the text interface is now passed through a conversion method (... which does nothing yet!)
2009-06-23 21:39:07 +00:00
Olivier Teulière
795c44827d
Center correctly multi-chars letters in the text interface
2009-06-23 21:36:33 +00:00
Olivier Teulière
fc04b0604b
Little refactoring
2009-06-23 15:36:28 +00:00
Olivier Teulière
7569a58bb7
Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it.
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This display string is used in the ncurses and Qt interfaces.
Display strings are types "wdstring" instead of plain "wstring" in a few places (not all of them) to help recognize them.
2009-06-23 12:41:53 +00:00
Olivier Teulière
9b8526b451
Improved error messages
2009-06-21 12:32:25 +00:00
Olivier Teulière
1b585e8a49
Simplified code a little
2009-06-13 21:44:05 +00:00
Olivier Teulière
3d525af762
Got rid of the custom HashTable class: Boost.Unordered provides a better one for free...
2009-05-01 09:04:47 +00:00
Olivier Teulière
b4140b3fea
- Fixed some warnings on Windows build
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- Open the dictionary in binary mode. This fixes a bug in the Windows version of compdic
2009-02-28 09:23:07 +00:00
Olivier Teulière
66538b4806
Removed support for the old dictionary format. The code becomes simpler and (very slightly) faster.
2008-11-22 13:11:48 +00:00
Olivier Teulière
70be50c64e
A lot of clean-up:
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- Removed logiv from the History class
- Used BOOST_FOREACH to simplify loops
- Remove useless annotations and doxygen blocks
- Added some constness
- Marked Training::setRack() as deprecated
- Improved compilation order in game/
2008-11-22 13:09:28 +00:00