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Fixed a few memory leaks
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parent
0a2727e767
commit
f3f2d916bb
3 changed files with 18 additions and 3 deletions
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@ -54,6 +54,7 @@ string StackTrace::GetStack()
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{
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oss << " at " << Demangle(symbols[i]) << endl;
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}
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free (symbols);
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return oss.str();
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#else
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@ -118,13 +118,13 @@ MainWindow::MainWindow(QWidget *iParent)
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// Status bar
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statusBar()->addWidget(new QLabel, 1);
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// First widget, not added yet
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m_lettersLabel = new QLabel;
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m_lettersLabel = new QLabel(statusBar());
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m_lettersLabel->setFrameStyle(QFrame::Sunken | QFrame::Panel);
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// Second widget, not added yet
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m_turnLabel = new QLabel;
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m_turnLabel = new QLabel(statusBar());
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m_turnLabel->setFrameStyle(QFrame::Sunken | QFrame::Panel);
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// Third widget
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m_dicNameLabel = new QLabel;
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m_dicNameLabel = new QLabel(this);
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m_dicNameLabel->setFrameStyle(QFrame::Sunken | QFrame::Panel);
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statusBar()->addPermanentWidget(m_dicNameLabel);
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QObject::connect(this, SIGNAL(dicChanged(const Dictionary*)),
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@ -202,6 +202,10 @@ MainWindow::~MainWindow()
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delete m_game;
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delete m_dic;
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delete m_timerModel;
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// Destroy singletons
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GameFactory::Destroy();
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Settings::Destroy();
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}
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@ -76,6 +76,15 @@ wchar_t *rl_gets()
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delete[] wline_read;
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}
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static bool init = true;
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if (init)
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{
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// Initialize readline() explicitly, to help filtering
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// valgrind results
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rl_initialize();
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init = false;
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}
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// Get a line from the user
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static char *line_read;
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line_read = readline("commande> ");
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@ -944,6 +953,7 @@ int main(int argc, char *argv[])
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mainLoop(dic);
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GameFactory::Destroy();
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Settings::Destroy();
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// Free the readline static variable
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if (wline_read)
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