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Renamed _wtoi into wtoi to avoid a name collision with mingw32 headers
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parent
7a486ec697
commit
dd44196d21
4 changed files with 19 additions and 19 deletions
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@ -103,9 +103,9 @@ void readLetters(const string &iFileName, CompDic &ioBuilder)
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{
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inputs = vector<wstring>(tokens.begin() + 5, tokens.end());
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}
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ioBuilder.addLetter(letter[0], _wtoi(tokens[1].c_str()),
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_wtoi(tokens[2].c_str()), _wtoi(tokens[3].c_str()),
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_wtoi(tokens[4].c_str()), inputs);
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ioBuilder.addLetter(letter[0], wtoi(tokens[1].c_str()),
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wtoi(tokens[2].c_str()), wtoi(tokens[3].c_str()),
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wtoi(tokens[4].c_str()), inputs);
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++lineNb;
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}
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@ -71,7 +71,7 @@ static inline int wcwidth(wchar_t c)
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#endif
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int _wtoi(const wchar_t *iWStr)
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int wtoi(const wchar_t *iWStr)
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{
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return wcstol(iWStr, NULL, 10);
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}
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@ -28,7 +28,7 @@ using std::wstring;
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/// Equivalent of atoi for wide-caracter strings
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int _wtoi(const wchar_t *iWStr);
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int wtoi(const wchar_t *iWStr);
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/// Equivalent of swprintf, but working also with mingw32
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int _swprintf(wchar_t *wcs, size_t maxlen, const wchar_t *format, ...);
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@ -349,7 +349,7 @@ void displayData(const PublicGame &iGame, const vector<wstring> &tokens)
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else
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GameIO::printSearchResults(cout,
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iGame.trainingGetResults(),
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_wtoi(limit.c_str()));
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wtoi(limit.c_str()));
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}
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else if (displayType == L"s")
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GameIO::printPoints(cout, iGame);
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@ -391,12 +391,12 @@ void commonCommands(PublicGame &iGame, const vector<wstring> &tokens)
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return;
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if (action[0] == L'p')
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{
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for (int i = 0; i < _wtoi(count.c_str()); ++i)
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for (int i = 0; i < wtoi(count.c_str()); ++i)
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iGame.prevTurn();
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}
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else if (action[0] == L'n')
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{
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for (int i = 0; i < _wtoi(count.c_str()); ++i)
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for (int i = 0; i < wtoi(count.c_str()); ++i)
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iGame.nextTurn();
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}
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else if (action[0] == L'f')
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@ -467,9 +467,9 @@ void handleRegexp(const Dictionary& iDic, const vector<wstring> &tokens)
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if (regexp == L"")
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return;
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unsigned int nres = (cnres != L"") ? _wtoi(cnres.c_str()) : 50;
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unsigned int lmin = (clmin != L"") ? _wtoi(clmin.c_str()) : 1;
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unsigned int lmax = (clmax != L"") ? _wtoi(clmax.c_str()) : DIC_WORD_MAX - 1;
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unsigned int nres = (cnres != L"") ? wtoi(cnres.c_str()) : 50;
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unsigned int lmin = (clmin != L"") ? wtoi(clmin.c_str()) : 1;
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unsigned int lmax = (clmax != L"") ? wtoi(clmax.c_str()) : DIC_WORD_MAX - 1;
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if (lmax > (DIC_WORD_MAX - 1) || lmin < 1 || lmin > lmax)
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{
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@ -521,11 +521,11 @@ void setSetting(const vector<wstring> &tokens)
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string setting = convertToMb(settingWide);
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if (type == L"i")
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{
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Settings::Instance().setInt(setting, _wtoi(value.c_str()));
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Settings::Instance().setInt(setting, wtoi(value.c_str()));
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}
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else if (type == L"b")
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{
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Settings::Instance().setBool(setting, _wtoi(value.c_str()));
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Settings::Instance().setBool(setting, wtoi(value.c_str()));
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}
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}
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catch (GameException &e)
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@ -635,7 +635,7 @@ void loopTraining(PublicGame &iGame)
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helpTraining();
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else
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{
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int n = _wtoi(num.c_str());
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int n = wtoi(num.c_str());
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if (n <= 0)
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printf("mauvais argument\n");
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iGame.trainingPlayResult(n - 1);
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@ -797,7 +797,7 @@ void loopDuplicate(PublicGame &iGame)
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helpDuplicate();
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else
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{
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int n = _wtoi(id.c_str());
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int n = wtoi(id.c_str());
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if (n < 0 || n >= (int)iGame.getNbPlayers())
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{
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fprintf(stderr, "Numéro de joueur invalide\n");
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@ -925,9 +925,9 @@ void mainLoop(const Dictionary &iDic)
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// New duplicate game
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Duplicate *tmpGame = GameFactory::Instance()->createDuplicate(iDic);
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PublicGame *game = new PublicGame(*tmpGame);
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for (int i = 0; i < _wtoi(nbHuman.c_str()); ++i)
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for (int i = 0; i < wtoi(nbHuman.c_str()); ++i)
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game->addPlayer(new HumanPlayer);
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for (int i = 0; i < _wtoi(nbAI.c_str()); ++i)
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for (int i = 0; i < wtoi(nbAI.c_str()); ++i)
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game->addPlayer(new AIPercent(1));
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// Set the variant
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if (tokens[0].size() > 1)
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@ -960,9 +960,9 @@ void mainLoop(const Dictionary &iDic)
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// New free game
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FreeGame *tmpGame = GameFactory::Instance()->createFreeGame(iDic);
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PublicGame *game = new PublicGame(*tmpGame);
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for (int i = 0; i < _wtoi(nbHuman.c_str()); i++)
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for (int i = 0; i < wtoi(nbHuman.c_str()); i++)
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game->addPlayer(new HumanPlayer);
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for (int i = 0; i < _wtoi(nbAI.c_str()); i++)
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for (int i = 0; i < wtoi(nbAI.c_str()); i++)
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game->addPlayer(new AIPercent(1));
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// Set the variant
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if (tokens[0].size() > 1)
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