- New (optional) dependency on the libconfig library, to save/load configuration files.
- On Unix, the location of the configuration file respects the XDG Base Directory Specification.
- The contrib system automatically fetches and builds libconfig for Windows cross-compilation
- Fixed make distcheck
- Fixed a crash on Windows
- Do not authorize words if the cross-checks are invalid (it was possible when playing a joker)
- Fixed detextion of invalid moves
- Improved unit tests, and fixed a bug in one of them
Qt interface:
- Do not allow playing a word if the coordinates are missing
- Better focus
- Be more explicit if the dictionary name is missing
- Changed the colour of the joker on the board, instead of displaying it in lower case
- Incorrect words are now refused by default
- Changed the way words are input: the case is no longer relevant,
and the coordinates are in a separate control
- Explain the problem when a word is refused
- Updated the French translation
- Initialize the random numbers generator, and print the seed value
- Handle properly Qt builds without STL support
- Save the position of the main window
- Got rid of the useless toolbar
- Better size of the preferences dialog
- Hopefully fixed translation issues on Windows
- The Settings class throws an exception when asked for a non-existing setting
- Throw an exception if a regular expresison is invalid
- Handle the exception in callers code
Game:
- Fixed a bug in setRackRandom()
Qt interface:
- Display the dictionary name in the status bar
- Implemented printing
- Translation of the interface into French. The menus have temporarily lost their accelerator keys in English.
- Use player names in the ncurses interface
- In training mode, create the hidden player in the constructor, not in start()
- When the AI has nothing to play, change the letters instead of simply passing
- New Makefile to build the win32 dependencies automatically (INSTALL file updated)
- Fixed a bug occurring in duplicate mode: sometimes the game ended too early,
while it was still allowed to go on.
Also updated the corresponding regression scenario
There are too many change to list properly, here is an overview of the main changes:
- the dictionary is now in C++
- the dictionary has a new format, where it is possible to specify the letters,
their points, their frequency, ... It is backwards compatible.
- Eliot now supports non-ASCII characters everywhere
- i18n of the compdic, listdic, regexpmain binaries
- i18n of the wxWidgets interface (now in english by default)
add comments and emacs mode
add modes for toString
- pldrack.cpp
add modes for toString
add bool "reject", should be used later to notify a reject during game
add setRack(string)