- Fixed a bug due to the reject sign '-' preventing to load a saved training game

- Qt interface: Loading and saving a game is now supported (it only works in
   training mode, due to limitations in the core)
This commit is contained in:
Olivier Teulière 2008-01-26 10:10:50 +00:00
parent f0b41f7ee7
commit d8780822c2
5 changed files with 177 additions and 89 deletions

View file

@ -477,7 +477,7 @@ int Game::helperSetRackManual(unsigned int p, bool iCheck, const wstring &iLette
{
ASSERT(p < getNPlayers(), "Wrong player number");
if (!m_dic.validateLetters(iLetters, L"+"))
if (!m_dic.validateLetters(iLetters, L"+-"))
return 3;
PlayedRack pld;

View file

@ -140,8 +140,18 @@ void PlayedRack::setManual(const wstring& iLetters)
if (iLetters.empty())
return;
// Handle the reject sign
unsigned int begin;
if (iLetters[0] == L'-')
{
setReject();
begin = 1;
}
else
begin = 0;
unsigned int i;
for (i = 0; i < iLetters.size() && iLetters[i] != L'+'; i++)
for (i = begin; i < iLetters.size() && iLetters[i] != L'+'; i++)
{
addOld(Tile(iLetters[i]));
}

View file

@ -20,6 +20,8 @@
#include "config.h"
#include <iostream>
#include <fstream>
#include <QtGui/QMessageBox>
#include <QtGui/QFileDialog>
#include <QtGui/QDockWidget>
@ -28,6 +30,7 @@
#include "dic.h"
#include "encoding.h"
#include "header.h"
#include "game_factory.h"
#include "game.h"
#include "freegame.h"
#include "player.h"
@ -119,67 +122,6 @@ MainWindow::~MainWindow()
}
void MainWindow::on_action_About_triggered()
{
QString msg;
msg.sprintf("Eliot %s\n\n", VERSION);
msg += _q( \
"Copyright (C) 1999-2008 - Antoine Fraboulet & Olivier Teuliere\n\n" \
"This program is free software; you can redistribute it and/or " \
"modify it under the terms of the GNU General Public License as " \
"published by the Free Software Foundation; either version 2 of " \
"the License, or (at your option) any later version.");
// QMessageBox::about() doesn't add the nice information icon, so we create
// the box manually (not much work...)
QMessageBox *aboutBox = new QMessageBox(QMessageBox::Information,
_q("About Eliot"), msg, QMessageBox::Ok, this);
aboutBox->exec();
}
void MainWindow::on_action_Bag_triggered()
{
if (m_bagWindow == NULL)
{
// Create the bag window
BagWidget *bagWidget = new BagWidget(NULL);
bagWidget->setGame(m_game);
m_bagWindow = new AuxWindow(*bagWidget, m_ui.action_Bag);
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
bagWidget, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
bagWidget, SLOT(refresh()));
// XXX
m_bagWindow->move(20, 20);
}
if (m_bagWindow->isVisible())
m_bagWindow->hide();
else
m_bagWindow->show();
}
void MainWindow::on_action_ChooseDic_triggered()
{
QString fileName =
QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg");
if (!fileName.isEmpty())
{
try
{
Dictionary *dic = new Dictionary(qtl(fileName));
delete m_dic;
m_dic = dic;
emit dicChanged(fileName, qfw(m_dic->getHeader().getName()));
}
catch (std::exception &e)
{
displayErrorMsg(e.what());
}
}
}
void MainWindow::destroyCurrentGame()
{
if (m_game == NULL)
@ -197,7 +139,16 @@ void MainWindow::destroyCurrentGame()
}
void MainWindow::on_action_New_Game_triggered()
void MainWindow::displayErrorMsg(QString iMsg, QString iContext)
{
if (iContext == "")
iContext = PACKAGE_NAME;
QMessageBox::warning(this, iContext, iMsg);
}
void MainWindow::on_action_GameNew_triggered()
{
if (m_dic == NULL)
{
@ -229,7 +180,47 @@ void MainWindow::on_action_New_Game_triggered()
}
void MainWindow::on_action_Preferences_triggered()
void MainWindow::on_action_GameLoad_triggered()
{
if (m_dic == NULL)
{
displayErrorMsg(_q("You have to select a dictionary first!"));
return;
}
QString fileName = QFileDialog::getOpenFileName(this, _q("Load a game"));
if (fileName != "")
{
destroyCurrentGame();
m_game = GameFactory::Instance()->load(qtl(fileName), *m_dic);
if (m_game == NULL)
{
displayErrorMsg(_q("Error while loading the game"));
return;
}
m_ui.groupBoxPlayers->show();
emit gameChangedNonConst(m_game);
emit gameChanged(m_game);
emit gameUpdated();
}
}
void MainWindow::on_action_GameSaveAs_triggered()
{
if (m_game == NULL)
return;
QString fileName = QFileDialog::getSaveFileName(this, _q("Save a game"));
if (fileName != "")
{
ofstream fout(qtl(fileName));
m_game->save(fout);
}
}
void MainWindow::on_action_SettingsPreferences_triggered()
{
if (m_prefsDialog == NULL)
m_prefsDialog = new PrefsDialog(this);
@ -237,11 +228,63 @@ void MainWindow::on_action_Preferences_triggered()
}
void MainWindow::displayErrorMsg(QString iMsg, QString iContext)
void MainWindow::on_action_SettingsChooseDic_triggered()
{
if (iContext == "")
iContext = PACKAGE_NAME;
QMessageBox::warning(this, iContext, iMsg);
QString fileName =
QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg");
if (!fileName.isEmpty())
{
try
{
Dictionary *dic = new Dictionary(qtl(fileName));
delete m_dic;
m_dic = dic;
emit dicChanged(fileName, qfw(m_dic->getHeader().getName()));
}
catch (std::exception &e)
{
displayErrorMsg(e.what());
}
}
}
void MainWindow::on_action_WindowsBag_triggered()
{
if (m_bagWindow == NULL)
{
// Create the bag window
BagWidget *bagWidget = new BagWidget(NULL);
bagWidget->setGame(m_game);
m_bagWindow = new AuxWindow(*bagWidget, m_ui.action_WindowsBag);
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
bagWidget, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
bagWidget, SLOT(refresh()));
// XXX
m_bagWindow->move(20, 20);
}
if (m_bagWindow->isVisible())
m_bagWindow->hide();
else
m_bagWindow->show();
}
void MainWindow::on_action_HelpAbout_triggered()
{
QString msg;
msg.sprintf("Eliot %s\n\n", VERSION);
msg += _q( \
"Copyright (C) 1999-2008 - Antoine Fraboulet & Olivier Teuliere\n\n" \
"This program is free software; you can redistribute it and/or " \
"modify it under the terms of the GNU General Public License as " \
"published by the Free Software Foundation; either version 2 of " \
"the License, or (at your option) any later version.");
// QMessageBox::about() doesn't add the nice information icon, so we create
// the box manually (not much work...)
QMessageBox *aboutBox = new QMessageBox(QMessageBox::Information,
_q("About Eliot"), msg, QMessageBox::Ok, this);
aboutBox->exec();
}

View file

@ -54,11 +54,13 @@ public slots:
void displayErrorMsg(QString iMsg, QString iContext = "");
private slots:
void on_action_About_triggered();
void on_action_Bag_triggered();
void on_action_ChooseDic_triggered();
void on_action_New_Game_triggered();
void on_action_Preferences_triggered();
void on_action_GameNew_triggered();
void on_action_GameLoad_triggered();
void on_action_GameSaveAs_triggered();
void on_action_SettingsChooseDic_triggered();
void on_action_SettingsPreferences_triggered();
void on_action_WindowsBag_triggered();
void on_action_HelpAbout_triggered();
private:
/// Current dictionary

View file

@ -70,29 +70,32 @@
<property name="title" >
<string>_("&amp;Game")</string>
</property>
<addaction name="action_New_Game" />
<addaction name="action_GameNew" />
<addaction name="action_GameLoad" />
<addaction name="separator" />
<addaction name="action_Quit" />
<addaction name="action_GameSaveAs" />
<addaction name="separator" />
<addaction name="action_GameQuit" />
</widget>
<widget class="QMenu" name="menuHelp" >
<property name="title" >
<string>&amp;Settings</string>
</property>
<addaction name="action_ChooseDic" />
<addaction name="action_Preferences" />
<addaction name="action_SettingsChooseDic" />
<addaction name="action_SettingsPreferences" />
</widget>
<widget class="QMenu" name="menu_Help" >
<property name="title" >
<string>_("&amp;Help")</string>
</property>
<addaction name="action_About" />
<addaction name="action_HelpAbout" />
<addaction name="separator" />
</widget>
<widget class="QMenu" name="menu_Windows" >
<property name="title" >
<string>_("&amp;Windows")</string>
</property>
<addaction name="action_Bag" />
<addaction name="action_WindowsBag" />
</widget>
<addaction name="menuFile" />
<addaction name="menuHelp" />
@ -111,12 +114,12 @@
<bool>false</bool>
</attribute>
</widget>
<action name="action_ChooseDic" >
<action name="action_SettingsChooseDic" >
<property name="text" >
<string>_("Choose dictionary...")</string>
</property>
</action>
<action name="action_About" >
<action name="action_HelpAbout" >
<property name="text" >
<string>_("&amp;About...")</string>
</property>
@ -124,37 +127,67 @@
<string>About Eliot</string>
</property>
</action>
<action name="action_Quit" >
<action name="action_GameQuit" >
<property name="text" >
<string>_("&amp;Quit")</string>
</property>
</action>
<action name="action_New_Game" >
<action name="action_GameNew" >
<property name="text" >
<string>_("&amp;New game...")</string>
<string>_("New...")</string>
</property>
<property name="shortcut" >
<string>Ctrl+N</string>
</property>
</action>
<action name="action_Bag" >
<action name="action_WindowsBag" >
<property name="checkable" >
<bool>true</bool>
</property>
<property name="text" >
<string>_("&amp;Bag")</string>
</property>
<property name="shortcut" >
<string>Ctrl+B</string>
</property>
</action>
<action name="action_Preferences" >
<action name="action_SettingsPreferences" >
<property name="text" >
<string>_("Preferences...")</string>
</property>
<property name="shortcut" >
<string>Ctrl+P</string>
</property>
</action>
<action name="action_GameSave" >
<property name="text" >
<string>_("Save")</string>
</property>
<property name="shortcut" >
<string>Ctrl+S</string>
</property>
</action>
<action name="action_GameLoad" >
<property name="text" >
<string>_("Load...")</string>
</property>
<property name="shortcut" >
<string>Ctrl+O</string>
</property>
</action>
<action name="action_GameSaveAs" >
<property name="text" >
<string>_("Save as...")</string>
</property>
<property name="shortcut" >
<string>Ctrl+S</string>
</property>
</action>
</widget>
<resources/>
<connections>
<connection>
<sender>action_Quit</sender>
<sender>action_GameQuit</sender>
<signal>triggered()</signal>
<receiver>MainWindow</receiver>
<slot>close()</slot>