eliot/game
Antoine Fraboulet 55badf52e4 - correct helperSetRackRandom with RACK_ALL (replace tiles in bag)
- add game_io.cpp to load/save a game
2006-01-01 19:48:36 +00:00
..
.cvsignore Added .cvsignore files 2004-07-08 18:17:31 +00:00
ai_percent.cpp The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
ai_percent.h The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
ai_player.h The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
bag.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
bag.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
board.cpp Take more advantage of the Coord class, and remove the useless accessors 2005-11-05 13:56:59 +00:00
board.h First backports from the branch (Game::getBoard and Game::getBag, mainly) 2005-11-04 23:26:03 +00:00
board_cross.cpp - correct off by one in score, once again. index+1 is right ! 2006-01-01 19:37:26 +00:00
board_search.cpp - revert dic_chr patch. make dic_char instead. 2006-01-01 19:37:57 +00:00
coord.cpp - Removed Game::format* 2005-11-05 15:48:59 +00:00
coord.h Take more advantage of the Coord class, and remove the useless accessors 2005-11-05 13:56:59 +00:00
cross.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
cross.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
debug.h - add simple printout debug msg 2005-12-26 21:10:59 +00:00
duplicate.cpp - use of History class 2005-12-26 22:54:02 +00:00
duplicate.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
freegame.cpp - use History class 2005-12-26 22:58:19 +00:00
freegame.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
game.cpp - correct helperSetRackRandom with RACK_ALL (replace tiles in bag) 2006-01-01 19:48:36 +00:00
game.h - correct helperSetRackRandom with RACK_ALL (replace tiles in bag) 2006-01-01 19:48:36 +00:00
game_factory.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
game_factory.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
game_io.cpp Game load/save handling 2006-01-01 19:36:16 +00:00
history.cpp - do not use std:: everywhere, it justs makes the code harder to read 2005-12-27 16:54:38 +00:00
history.h - do not use std:: everywhere, it justs makes the code harder to read 2005-12-27 16:54:38 +00:00
Makefile.am Game load/save handling 2006-01-01 19:36:16 +00:00
player.cpp - correct bug in Game::back 2005-12-27 01:06:54 +00:00
player.h - correct bug in Game::back 2005-12-27 01:06:54 +00:00
pldrack.cpp - pldrack.h 2006-01-01 19:47:26 +00:00
pldrack.h - pldrack.h 2006-01-01 19:47:26 +00:00
rack.cpp add comments and emacs mode 2006-01-01 19:47:03 +00:00
rack.h add comments and emacs mode 2006-01-01 19:47:03 +00:00
results.cpp - off by one in History. corrected. all regression tests ok. 2005-12-27 00:06:23 +00:00
results.h - since we use History, the first round is numbered 1 2005-12-26 21:22:21 +00:00
round.cpp - correct empty round to have valid coord 2005-12-26 22:55:26 +00:00
round.h - adding getWord and toString methods 2005-12-26 15:52:48 +00:00
tile.cpp Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
tile.h Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
training.cpp - Commented out some debug messages preventing the regression to work properly. 2005-12-27 13:11:17 +00:00
training.h - modified to use History 2005-12-26 22:53:26 +00:00
turn.cpp - fixed typo 2005-12-26 19:43:21 +00:00
turn.h - adding empty constructor for History 2005-12-26 19:17:49 +00:00