Commit graph

188 commits

Author SHA1 Message Date
Gwenhael Le Moine
9c50fdb739 count moves + change a bit the display 2011-07-01 17:31:01 +02:00
Gwenhael Le Moine
b25a90e024 protect the colors 2011-07-01 17:24:03 +02:00
Gwenhael Le Moine
6ffa3ef86d with colors! 2011-07-01 17:22:14 +02:00
Gwenhael Le Moine
d20d0885b4 request load after moving to next level in case of victory 2011-07-01 17:11:15 +02:00
Gwenhael Le Moine
a5956feff1 selected actor is bold 2011-07-01 17:10:22 +02:00
Gwenhael Le Moine
6a36c45a6e add next/prev level and reload functionalities 2011-07-01 17:04:23 +02:00
Gwenhael Le Moine
37f02c757d forgot to break 2011-07-01 16:58:48 +02:00
Gwenhael Le Moine
10f64607e8 flexible count of levels 2011-07-01 16:57:19 +02:00
Gwenhael Le Moine
524e4d223d go to next level when current one is won, number of level hardcoded 2011-07-01 16:50:37 +02:00
Gwenhael Le Moine
c8b4e33795 now with ncurses 2011-07-01 16:32:45 +02:00
Gwenhael Le Moine
a098bba42b playable with ncurses, no level management 2011-07-01 16:32:15 +02:00
Gwenhael Le Moine
e0734e9cd8 oops + playable (sort of) 2011-07-01 15:57:33 +02:00
Gwenhael Le Moine
5726123ceb x is a more readable symbol for gifts than * 2011-07-01 15:45:43 +02:00
Gwenhael Le Moine
c27494e73d untabify 2011-07-01 15:36:55 +02:00
Gwenhael Le Moine
c5e974a15d readabler (?) 2011-07-01 15:05:38 +02:00
Gwenhael Le Moine
6b7fb34084 . 2011-07-01 15:03:50 +02:00
Gwenhael Le Moine
639b9eda4b use cell 2011-07-01 12:29:04 +02:00
Gwenhael Le Moine
11f804d1cf add typedef'd enums, use direction's 2011-07-01 12:27:57 +02:00
Gwenhael Le Moine
0aea5112e4 beautify level strings 2011-07-01 12:19:23 +02:00
Gwenhael Le Moine
e2005d8b12 straight struct, no typedef 2011-07-01 11:55:06 +02:00
Gwenhael Le Moine
4fcfc251a1 comment hairy conditional + remove debug print 2011-07-01 11:53:51 +02:00
Gwenhael Le Moine
9b190a3bd5 free 2011-07-01 11:48:08 +02:00
Gwenhael Le Moine
c9a3b8a7a6 add a Makefile 2011-07-01 09:06:14 +02:00
Gwenhael Le Moine
6ae0b7dcbc add all levels of the levelset 2011-06-30 18:03:36 +02:00
Gwenhael Le Moine
d8c2f3114f phew, working... 2011-06-30 17:53:59 +02:00
Gwenhael Le Moine
538de01186 big step 2011-06-30 16:15:03 +02:00
Gwenhael Le Moine
e73d385170 let's play with C 2011-06-30 15:17:21 +02:00
Gwenhael Le Moine
c4262eb414 original version as it was before HanoiLUG's CodingDojo #6 (2011.05.21) 2011-05-21 16:56:50 +07:00
Gwenhael Le Moine
a02b3fcefd move_1_step doesn't affect the real position of objectToMove 2011-05-21 16:54:34 +07:00
Gwenhael Le Moine
51d8e91a62 Make pass the move_1_step 2011-05-21 16:02:16 +07:00
Gwenhael Le Moine
9642939f99 introduce move_1_step and pass 2011-05-21 15:51:21 +07:00
Gwenhael Le Moine
a9eba6657c add test_move_1_step 2011-05-21 15:42:53 +07:00
Gwenhael Le Moine
c26136dd3b replace tmp with newpos 2011-05-21 15:27:56 +07:00
Gwenhael Le Moine
dbb937f808 use objectToMove in move method 2011-05-21 15:19:14 +07:00
Gwenhael Le Moine
6e40724dd7 add object to move 2011-05-21 15:11:41 +07:00
Gwenhael Le Moine
3ec2e98afa before kata 2011-05-21 15:06:10 +07:00
Gwenhael Le Moine
2f98f6fa09 cosmetics
Signed-off-by: Gwenhael Le Moine <cycojesus@darkstar.example.net>
2010-01-05 10:23:29 +07:00
Gwenhael Le Moine
479d901ae6 first, lua and ruby
Signed-off-by: Gwenhael Le Moine <cycojesus@darkstar.example.net>
2010-01-05 10:11:23 +07:00