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https://github.com/gwenhael-le-moine/c-urs_-toil-s.git
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phew, working...
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538de01186
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1 changed files with 98 additions and 23 deletions
121
star.c
121
star.c
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@ -13,56 +13,121 @@
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char* levels[] = { "WWWWWWWWWWWWWWWWWBWWVVVVVVVVGWCWWVVVVVVVVVVGVWWWWVVVVVVVWWGVVVVWWVVVWWVGVVVVVVWWWWVGVVGVVVVVGVVWWVGVVVVVVGWWVGVWWVVVVVWWGVVVVVGWWWWWWWWWWWWWWWWW" };
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struct {
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typedef struct {
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char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
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char moving;
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int moves;
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} state;
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int count_gifts( char* lvl )
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int count_gifts( state *s )
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{
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int i, n = 0;
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for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
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if ( lvl[ i ] == GIFT ) {
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if ( s->level[ i ] == GIFT ) {
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n++;
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}
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}
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return n;
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}
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void get_pos( char* lvl, char item, int* pos )
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void get_pos( state *s, int* pos )
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{
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int p;
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p = (int)( strchr( lvl, item ) - lvl );
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fprintf( stderr, "### %i\n", p );
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p = (int)( strchr( s->level, s->moving ) - s->level );
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pos[ 1 ] = p / LEVEL_WIDTH;
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pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
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}
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char get_cell( char* lvl, int x, int y )
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char get_cell( state *s, int x, int y )
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{
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return lvl[ y * LEVEL_WIDTH + x ];
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return s->level[ y * LEVEL_WIDTH + x ];
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}
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void load_level( char* lvl )
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void set_cell( state *s, int x, int y, char item )
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{
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strncpy( state.level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
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s->level[ y * LEVEL_WIDTH + x ] = item;
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}
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void display_level( char* lvl )
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void load_level( state *s, char* lvl )
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{
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strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
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s->moving = BALL;
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s->moves = 0;
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}
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void switch_actor( state *s )
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{
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s->moving = (s->moving == BALL) ? CUBE : BALL;
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}
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int won_or_not( state *s )
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{
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return( count_gifts( s ) == 0 );
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}
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void move( state *s, int direction )
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{
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int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
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item_coord = malloc( sizeof( int ) * 2 );
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get_pos( s, item_coord );
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tmpx = item_coord[ 0 ];
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tmpy = item_coord[ 1 ];
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switch( direction ) {
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case 'u':
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dy--;
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break;
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case 'd':
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dy++;
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break;
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case 'l':
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dx--;
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break;
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case 'r':
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dx++;
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break;
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default: break;
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}
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/* Calculating arrival coordinates */
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while (
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( ( tmpx + dx >= 0 ) && ( tmpx + dx < LEVEL_WIDTH ) ) &&
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( ( tmpy + dy >= 0 ) && ( tmpy + dy < LEVEL_HEIGHT ) ) &&
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( get_cell( s, tmpx + dx, tmpy + dy ) == VOID )
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|| ( s->moving == BALL && ( get_cell( s, tmpx + dx, tmpy + dy ) == GIFT ) )
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) {
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tmpx += dx;
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tmpy += dy;
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if ( s->moving == BALL && get_cell( s, tmpx, tmpy ) == GIFT ) {
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set_cell( s, tmpx, tmpy, VOID );
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}
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}
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/* Moving to arrival coordinates */
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set_cell( s, item_coord[ 0 ], item_coord[ 1 ], VOID );
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set_cell( s, tmpx, tmpy, s->moving );
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free( item_coord );
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}
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void display_level( state *s )
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{
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int i, j, *ball, *cube;
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ball = malloc( sizeof( int ) * 2 );
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cube = malloc( sizeof( int ) * 2 );
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printf( "%i gifts\n", count_gifts( lvl ) );
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get_pos( lvl, BALL, ball );
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get_pos( lvl, CUBE, cube );
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printf( "Ball: ( %i, %i) ; Cube: ( %i, %i)\n", ball[ 0 ], ball[ 1 ], cube[ 0 ], cube[ 1 ] );
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printf( "%i gifts left", count_gifts( s ) );
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if ( won_or_not( s ) ) {
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printf( ", You WON !\n");
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}
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else {
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printf( ", go on.\n");
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}
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for( i = 0 ; i < LEVEL_HEIGHT ; i++ ) {
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for( j = 0 ; j < LEVEL_WIDTH ; j++ ) {
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switch( get_cell( lvl, j, i ) ) {
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switch( get_cell( s, j, i ) ) {
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case WALL:
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printf( "##" );
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break;
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@ -83,15 +148,25 @@ void display_level( char* lvl )
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}
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printf( "\n" );
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}
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free( ball );
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free( cube );
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}
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int main( int argc, char* argv[] )
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{
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load_level( levels[ 0 ] );
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int i = 0;
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state *s = malloc( sizeof( state ) );
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display_level( state.level );
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load_level( s, levels[ 0 ] );
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display_level( s );
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fprintf( stderr, "starting to move\n" );
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char* moves = "drdluruldrdlrulurudlurdul";
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do {
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fprintf( stderr, "move %c\n", moves[ i ]);
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move( s, moves[ i ] );
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display_level( s );
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i++;
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} while( ( ! won_or_not( s ) ) && ( moves[ i ] != '\0' ) );
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display_level( s );
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return 0;
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}
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