Commit graph

  • 089d294359
    moved star.js to its own jsstar repo master Gwenhael Le Moine 2024-03-06 10:39:31 +0100
  • 523b1ee75a
    tweaking Gwenhael Le Moine 2024-03-05 22:25:09 +0100
  • 8f4af8e6ec
    () => {} Gwenhael Le Moine 2024-03-05 17:00:30 +0100
  • 204648e3a4
    more plus cleaner Gwenhael Le Moine 2024-03-05 16:55:09 +0100
  • a9bf8fdb79
    cleaning, dropping modernizr and jquery Gwenhael Le Moine 2024-03-05 16:47:46 +0100
  • a859c644b5 update repo url gwenhael 2017-04-08 17:09:37 +0200
  • e1c92e4475 beautify debugDisplay Gwenhael Le Moine 2011-08-17 16:21:10 +0200
  • 4e433bbbdc cosmetics Gwenhael Le Moine 2011-08-17 15:58:47 +0200
  • ebb20523d2 functional engine Gwenhael Le Moine 2011-08-17 15:49:00 +0200
  • 7023a5a879 (re)start work on Java (ultimately Android) version Gwenhael Le Moine 2011-08-17 15:02:09 +0200
  • cb0e7734c9 ignore .class Gwenhael Le Moine 2011-08-17 15:01:45 +0200
  • af1c37e377 more todo Gwenhael Le Moine 2011-07-18 17:39:39 +0200
  • 4dad893e86 first characters of a CoffeeScript version Gwenhael Le Moine 2011-07-18 17:38:12 +0200
  • 0b55fbcfaf JS version todo Gwenhael Le Moine 2011-07-18 17:37:15 +0200
  • 67b58796fc parametrable theme Gwenhael Le Moine 2011-07-16 14:33:18 +0200
  • 6cf00416fb cosmetics Gwenhael Le Moine 2011-07-16 14:17:26 +0200
  • 18bdc16797 declare functions as var Gwenhael Le Moine 2011-07-16 13:55:58 +0200
  • c8611eb1af forgotten parameter Gwenhael Le Moine 2011-07-16 12:45:13 +0200
  • 613b34eda7 load_sprites monkey-patch assets to put assets in it Gwenhael Le Moine 2011-07-16 12:44:17 +0200
  • 6ae7f9fbbd uncouple switch_actor from its display part Gwenhael Le Moine 2011-07-16 12:38:34 +0200
  • 56c25cdfb3 move back board update into make_a_move, it's still business, not view Gwenhael Le Moine 2011-07-16 12:33:08 +0200
  • 62f88f1fd8 uncoupe move path finding from updating board and drawing Gwenhael Le Moine 2011-07-16 12:30:27 +0200
  • 104918e0b8 path is an array Gwenhael Le Moine 2011-07-16 11:47:34 +0200
  • cc34d45d15 get_pos returns an array; use switch_actor on click Gwenhael Le Moine 2011-07-16 11:44:36 +0200
  • a97729493a we change state directly; save moves' path Gwenhael Le Moine 2011-07-16 11:39:02 +0200
  • 127218e20a get rid of start_loop; refactor load_level Gwenhael Le Moine 2011-07-15 21:26:08 +0200
  • bcbfac8502 I reorganize and it's my joy Gwenhael Le Moine 2011-07-15 20:57:55 +0200
  • a9214894a1 void -> empty, second try Gwenhael Le Moine 2011-07-15 12:28:25 +0200
  • 1a206770fe void is a js keyword Gwenhael Le Moine 2011-07-15 12:23:33 +0200
  • dcd0c7aaf3 add default Gwenhael Le Moine 2011-07-15 11:51:09 +0200
  • 245475656f use jQuery() instead of $() Gwenhael Le Moine 2011-07-15 11:29:36 +0200
  • 6e59e385ea order (and discipline) Gwenhael Le Moine 2011-07-15 08:50:11 +0200
  • bcda3f4b2a use keycodes as values for direction enum, simplifies the switch Gwenhael Le Moine 2011-07-15 08:48:30 +0200
  • 2bd110a87b add optional level_index parameter Gwenhael Le Moine 2011-07-14 13:10:52 +0200
  • 396cefca7d show final alert only once, stop handling event then Gwenhael Le Moine 2011-07-14 12:57:51 +0200
  • b7bb9f32d6 highlight the mysterious nature of the display bug Gwenhael Le Moine 2011-07-14 12:48:57 +0200
  • 0a59d7ba9d display_level is called later anyway Gwenhael Le Moine 2011-07-14 12:48:01 +0200
  • 7d2bf35c5a factorize event handling Gwenhael Le Moine 2011-07-14 12:47:10 +0200
  • 257ff69520 factorized drawing cell on canvas Gwenhael Le Moine 2011-07-14 10:47:17 +0200
  • 7113035f06 cosmetics Gwenhael Le Moine 2011-07-14 10:41:10 +0200
  • 3e192ee910 move code around to try and make more sense Gwenhael Le Moine 2011-07-14 10:37:24 +0200
  • 0534ab04a2 refactoring gone wrong (pulled too early) Gwenhael Le Moine 2011-07-14 10:31:23 +0200
  • d34666810a we know where to find the levels Gwenhael Le Moine 2011-07-14 10:29:20 +0200
  • 435498c074 refoctoring II more Gwenhael Le Moine 2011-07-14 10:28:36 +0200
  • 92ca178370 refactoring II in progress Gwenhael Le Moine 2011-07-14 10:24:58 +0200
  • f03dfbe4b2 refactoring II "moving things around" Gwenhael Le Moine 2011-07-14 09:58:21 +0200
  • 0d07ddd09f move things around (it's getting late, time to stop fiddling with this pointlessly) Gwenhael Le Moine 2011-07-13 23:00:02 +0200
  • 42baf07f03 encapsulate everything in initialize_a_star() Gwenhael Le Moine 2011-07-13 22:57:02 +0200
  • fb35f9a22c store dom container name into state Gwenhael Le Moine 2011-07-13 22:55:43 +0200
  • 240233cc0e move sprites into state.board_infos + load_sprites() Gwenhael Le Moine 2011-07-13 22:42:48 +0200
  • 6323fb94ad move board_infos into state ; remove options Gwenhael Le Moine 2011-07-13 22:36:20 +0200
  • 3019da895d increase timeout before drawing first level Gwenhael Le Moine 2011-07-13 22:21:45 +0200
  • 1ffabde472 cosmetics Gwenhael Le Moine 2011-07-13 22:19:35 +0200
  • e4dfeb8cec canvas adjustements : . only draw full board when loading level . draw only part of the bord each move . or when switching actors . + various tweaks Gwenhael Le Moine 2011-07-13 22:17:50 +0200
  • cc452edb3e no need of dummy value Gwenhael Le Moine 2011-07-13 21:37:57 +0200
  • e1d41ce2b2 useless Gwenhael Le Moine 2011-07-13 21:29:40 +0200
  • dca98fdee3 comment Gwenhael Le Moine 2011-07-13 20:53:52 +0200
  • 55e6404fae use jQuery instead of getElementById Gwenhael Le Moine 2011-07-13 20:52:59 +0200
  • cf20b6eab4 beau Gwenhael Le Moine 2011-07-13 20:51:27 +0200
  • cea58a9e5b remove debugging stuff Gwenhael Le Moine 2011-07-13 20:50:32 +0200
  • f643329db4 remove unused css classes Gwenhael Le Moine 2011-07-13 20:48:37 +0200
  • e85db4362f refactorign Gwenhael Le Moine 2011-07-13 20:27:10 +0200
  • 123d82374b load star when document's ready Gwenhael Le Moine 2011-07-13 20:26:33 +0200
  • 68aa4c8849 if html skeleton hasn't been pushed in the DOM it's rather difficult to operate on #facepalm Gwenhael Le Moine 2011-07-13 20:18:39 +0200
  • 8581b817d3 FIXME: don't display board until the first move is played Gwenhael Le Moine 2011-07-13 18:38:28 +0200
  • ea9ba295b6 now using canvas Gwenhael Le Moine 2011-07-13 18:34:03 +0200
  • 4053fcee3a canvas work in progress Gwenhael Le Moine 2011-07-13 18:17:38 +0200
  • 1323c934ba pre-canvas, board_infos is global Gwenhael Le Moine 2011-07-13 18:10:16 +0200
  • ee96e8f271 refactor display code, only refresh changed elements Gwenhael Le Moine 2011-07-13 16:49:47 +0200
  • aa465179f8 one function initialize_a_star as the entry point Gwenhael Le Moine 2011-07-13 16:45:02 +0200
  • c2f5154137 emphasis on level's state Gwenhael Le Moine 2011-07-13 16:31:47 +0200
  • f1fb8acfde add style for index.html proper Gwenhael Le Moine 2011-07-13 16:25:31 +0200
  • 180e6cf156 head and foot Gwenhael Le Moine 2011-07-13 16:25:15 +0200
  • e9086f56e6 increase width of panels Gwenhael Le Moine 2011-07-13 16:17:24 +0200
  • 59b0f96dd5 height known too Gwenhael Le Moine 2011-07-13 16:15:08 +0200
  • 492595db8a it's a div already Gwenhael Le Moine 2011-07-13 16:11:23 +0200
  • 53f7834a90 the exact width is know Gwenhael Le Moine 2011-07-13 15:45:27 +0200
  • cc20ea47ba Edited index.html via GitHub gh-pages cycojesus 2011-07-12 12:06:19 -0700
  • ffbf743811 raw cycojesus 2011-07-12 12:04:31 -0700
  • fefe1c5c6f forgot jquery cycojesus 2011-07-12 11:56:02 -0700
  • 994ad77344 embed star.js cycojesus 2011-07-12 11:52:28 -0700
  • c09ed27e9e github generated gh-pages branch cycojesus 2011-07-12 11:28:26 -0700
  • 046fbf63fe working on a ncurses Ruby version, not finished Gwenhael Le Moine 2011-07-12 19:07:56 +0200
  • 84133b8ec4 check if level is over when playing by mouse Gwenhael Le Moine 2011-07-12 19:05:21 +0200
  • 7aa6186c68 unalign Gwenhael Le Moine 2011-07-12 18:17:13 +0200
  • 7b017fb2c8 refactor the code to make it a bit more readable Gwenhael Le Moine 2011-07-12 18:16:42 +0200
  • c4965fca1e simplify on-click if{} Gwenhael Le Moine 2011-07-12 18:05:52 +0200
  • e106f42fc3 control the actor by mouse-clicks Gwenhael Le Moine 2011-07-12 17:31:09 +0200
  • 7b77ed6a09 give focus in star.js Gwenhael Le Moine 2011-07-12 16:46:04 +0200
  • df5fd1535a update todo Gwenhael Le Moine 2011-07-11 09:08:06 +0200
  • e31b3466e8 emphasis keys in help Gwenhael Le Moine 2011-07-07 14:31:09 +0200
  • 9ef10bf62e help on the left, board centered Gwenhael Le Moine 2011-07-07 14:26:29 +0200
  • 9172550416 make this more readable Gwenhael Le Moine 2011-07-07 14:23:35 +0200
  • 4de6c90c71 add help Gwenhael Le Moine 2011-07-07 09:16:32 +0200
  • 834591a9d5 add 'r' key to reload the level Gwenhael Le Moine 2011-07-07 09:10:00 +0200
  • 9d060fd25f store the dom element where star will be displayed Gwenhael Le Moine 2011-07-07 09:09:07 +0200
  • 3565772ffb split css into themes files + common file Gwenhael Le Moine 2011-07-07 08:45:51 +0200
  • 9ed8e81e0a Merge branch 'master' of https://github.com/cycojesus/c-urs_-toil-s Gwenhael Le Moine 2011-07-07 08:24:31 +0200
  • 99900da161 alignment Gwenhael Le Moine 2011-07-06 23:42:40 +0200
  • f5f24b4437 fix width of info panel Gwenhael Le Moine 2011-07-06 23:30:16 +0200