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simplify on-click if{}
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commit
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1 changed files with 28 additions and 33 deletions
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@ -213,44 +213,39 @@ function start_loop( state, elt ) {
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$(document).focus( );
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$(document).click(
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function( e ) {
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var bpos = $("#blackboard").offset();
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var bdim = {};
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bdim.width = $("#blackboard").width();
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bdim.height = $("#blackboard").height();
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var celldim = {};
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celldim.width = bdim.width / LEVEL_WIDTH;
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celldim.height = bdim.height / LEVEL_HEIGHT;
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var click = {};
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click.x = Math.floor( ( e.pageX - bpos.left ) / celldim.width );
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click.y = Math.floor( ( e.pageY - bpos.top ) / celldim.height );
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var bpos = $("#blackboard").offset();
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var bdim = {};
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var celldim = {};
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var click = {};
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var movingpos = get_pos( state, state.moving );
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var notmovingpos = get_pos( state, ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE );
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bdim.width = $("#blackboard").width();
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bdim.height = $("#blackboard").height();
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celldim.width = bdim.width / LEVEL_WIDTH;
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celldim.height = bdim.height / LEVEL_HEIGHT;
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click.x = e.pageX - bpos.left;
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click.y = e.pageY - bpos.top;
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if ( ( 0 <= click.x && click.x < bdim.width )
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&& ( 0 <= click.y && click.y < bdim.height ) ) {
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var ballpos = get_pos( state, cell.BALL );
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var cubepos = get_pos( state, cell.CUBE );
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// coordinates in cell indexes
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click.x = Math.floor( click.x / celldim.width );
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click.y = Math.floor( click.y / celldim.height );
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if ( click.x == ballpos[0] && click.y == ballpos[1] ) {
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state.moving = cell.BALL;
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} else {
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if ( click.x == cubepos[0] && click.y == cubepos[1] ) {
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state.moving = cell.CUBE;
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// We're inside the board
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if ( click.x == notmovingpos[0] && click.y == notmovingpos[1] ) {
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state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE;
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} else if ( click.x == movingpos[0] ) {
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if ( click.y > movingpos[1] ) {
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state = make_a_move( state, direction.DOWN );
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} else if ( click.y < movingpos[1] ) {
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state = make_a_move( state, direction.UP );
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}
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} else if ( click.y == movingpos[1] ) {
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if ( click.x > movingpos[0] ) {
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state = make_a_move( state, direction.RIGHT );
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} else {
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var movingpos = ( state.moving == cell.BALL ) ? ballpos : cubepos;
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if ( click.x == movingpos[0] ) {
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if ( click.y > movingpos[1] ) {
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state = make_a_move( state, direction.DOWN );
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} else {
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state = make_a_move( state, direction.UP );
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}
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} else {
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if ( click.y == movingpos[1] ) {
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if ( click.x > movingpos[0] ) {
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state = make_a_move( state, direction.RIGHT );
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} else {
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state = make_a_move( state, direction.LEFT );
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}
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}
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}
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state = make_a_move( state, direction.LEFT );
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}
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}
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