This commit is contained in:
Gwenhael Le Moine 2011-07-01 15:03:50 +02:00
parent 639b9eda4b
commit 6b7fb34084

228
star.c
View file

@ -6,10 +6,127 @@
#define LEVEL_HEIGHT 9
#define LEVEL_WIDTH 16
typedef enum { WALL='#', BALL='@', CUBE='H', VOID=' ', GIFT='*' } cell;
typedef enum { UP='u', DOWN='d', LEFT='l', RIGHT='r' } direction;
typedef enum {
WALL='#',
BALL='@',
CUBE='H',
VOID=' ',
GIFT='*'
} cell;
typedef enum {
UP='u',
DOWN='d',
LEFT='l',
RIGHT='r'
} direction;
char* levels[] = { "################"
struct state {
char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
char moving;
int moves;
};
int count_gifts( struct state *s )
{
int i, n = 0;
for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
if ( s->level[ i ] == GIFT ) {
n++;
}
}
return n;
}
void get_pos( struct state *s, int* pos )
{
int p;
p = (int)( strchr( s->level, s->moving ) - s->level );
pos[ 1 ] = p / LEVEL_WIDTH;
pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
}
char get_cell( struct state *s, int x, int y )
{
return s->level[ y * LEVEL_WIDTH + x ];
}
void set_cell( struct state *s, int x, int y, cell value )
{
s->level[ y * LEVEL_WIDTH + x ] = value;
}
void load_level( struct state *s, char* lvl )
{
strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
s->moving = BALL;
s->moves = 0;
}
void switch_actor( struct state *s )
{
s->moving = (s->moving == BALL) ? CUBE : BALL;
}
int won_or_not( struct state *s )
{
return( count_gifts( s ) == 0 );
}
void move( struct state *s, direction where )
{
int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
item_coord = malloc( sizeof( int ) * 2 );
get_pos( s, item_coord );
tmpx = item_coord[ 0 ];
tmpy = item_coord[ 1 ];
switch( where ) {
case UP:
dy--;
break;
case DOWN:
dy++;
break;
case LEFT:
dx--;
break;
case RIGHT:
dx++;
break;
default: break;
}
/* Calculating arrival coordinates */
while ( /* Hairy conditions ahead */
/* target cell is within level's boundaries */
( ( tmpx + dx >= 0 ) && ( tmpx + dx < LEVEL_WIDTH ) ) &&
( ( tmpy + dy >= 0 ) && ( tmpy + dy < LEVEL_HEIGHT ) ) &&
/* and target cell is empty */
( get_cell( s, tmpx + dx, tmpy + dy ) == VOID )
/* or, in case the ball is moving, target cell can be a gift (which we'll eat) */
|| ( s->moving == BALL && ( get_cell( s, tmpx + dx, tmpy + dy ) == GIFT ) )
) {
tmpx += dx;
tmpy += dy;
if ( s->moving == BALL && get_cell( s, tmpx, tmpy ) == GIFT ) {
set_cell( s, tmpx, tmpy, VOID );
}
}
/* Moving to arrival coordinates */
set_cell( s, item_coord[ 0 ], item_coord[ 1 ], VOID );
set_cell( s, tmpx, tmpy, s->moving );
free( item_coord );
}
/* below for testing, my kind-of/sort-of unti-testing */
/* so if I declare level as cell* levels[] I get a warning :/ */
char *levels[] = { "################"
"#@## *#H#"
"# * ###"
"# ##* #"
@ -259,109 +376,6 @@ char* levels[] = { "################"
"################"
" " };
struct state {
char level[ LEVEL_HEIGHT * LEVEL_WIDTH ];
char moving;
int moves;
};
int count_gifts( struct state *s )
{
int i, n = 0;
for( i = 0 ; i < LEVEL_HEIGHT * LEVEL_WIDTH ; i++ ) {
if ( s->level[ i ] == GIFT ) {
n++;
}
}
return n;
}
void get_pos( struct state *s, int* pos )
{
int p;
p = (int)( strchr( s->level, s->moving ) - s->level );
pos[ 1 ] = p / LEVEL_WIDTH;
pos[ 0 ] = p - ( pos[ 1 ] * LEVEL_WIDTH );
}
char get_cell( struct state *s, int x, int y )
{
return s->level[ y * LEVEL_WIDTH + x ];
}
void set_cell( struct state *s, int x, int y, cell value )
{
s->level[ y * LEVEL_WIDTH + x ] = value;
}
void load_level( struct state *s, char* lvl )
{
strncpy( s->level, lvl, LEVEL_HEIGHT * LEVEL_WIDTH );
s->moving = BALL;
s->moves = 0;
}
void switch_actor( struct state *s )
{
s->moving = (s->moving == BALL) ? CUBE : BALL;
}
int won_or_not( struct state *s )
{
return( count_gifts( s ) == 0 );
}
void move( struct state *s, direction where )
{
int dx = 0, dy = 0, tmpx, tmpy, *item_coord;
item_coord = malloc( sizeof( int ) * 2 );
get_pos( s, item_coord );
tmpx = item_coord[ 0 ];
tmpy = item_coord[ 1 ];
switch( where ) {
case UP:
dy--;
break;
case DOWN:
dy++;
break;
case LEFT:
dx--;
break;
case RIGHT:
dx++;
break;
default: break;
}
/* Calculating arrival coordinates */
while ( /* Hairy conditions ahead */
/* target cell is within level's boundaries */
( ( tmpx + dx >= 0 ) && ( tmpx + dx < LEVEL_WIDTH ) ) &&
( ( tmpy + dy >= 0 ) && ( tmpy + dy < LEVEL_HEIGHT ) ) &&
/* and target cell is empty */
( get_cell( s, tmpx + dx, tmpy + dy ) == VOID )
/* or, in case the ball is moving, target cell can be a gift (which we'll eat) */
|| ( s->moving == BALL && ( get_cell( s, tmpx + dx, tmpy + dy ) == GIFT ) )
) {
tmpx += dx;
tmpy += dy;
if ( s->moving == BALL && get_cell( s, tmpx, tmpy ) == GIFT ) {
set_cell( s, tmpx, tmpy, VOID );
}
}
/* Moving to arrival coordinates */
set_cell( s, item_coord[ 0 ], item_coord[ 1 ], VOID );
set_cell( s, tmpx, tmpy, s->moving );
free( item_coord );
}
void display_level( struct state *s )
{
int i, j, *ball, *cube;
@ -392,7 +406,7 @@ void display_level( struct state *s )
case GIFT:
printf( "<>" );
break;
default: break;
default: break; /* ignore newlines */
}
}
printf( "\n" );