Commit graph

85 commits

Author SHA1 Message Date
Gwenhael Le Moine
48692bb974 I reorganize and it's my joy 2011-07-15 20:57:55 +02:00
Gwenhael Le Moine
5558486992 void -> empty, second try 2011-07-15 12:28:25 +02:00
Gwenhael Le Moine
c7d47d1b3a void is a js keyword 2011-07-15 12:23:33 +02:00
Gwenhael Le Moine
fa45c0ef10 add default 2011-07-15 11:51:09 +02:00
Gwenhael Le Moine
60cf9e5e6e use jQuery() instead of $() 2011-07-15 11:29:36 +02:00
Gwenhael Le Moine
a7c5401f21 order (and discipline) 2011-07-15 08:50:11 +02:00
Gwenhael Le Moine
164fcec321 use keycodes as values for direction enum, simplifies the switch 2011-07-15 08:48:30 +02:00
Gwenhael Le Moine
e4c429209c add optional level_index parameter 2011-07-14 13:10:52 +02:00
Gwenhael Le Moine
b810ee1687 show final alert only once, stop handling event then 2011-07-14 12:57:51 +02:00
Gwenhael Le Moine
3d5f3d40bb highlight the mysterious nature of the display bug 2011-07-14 12:48:57 +02:00
Gwenhael Le Moine
4e626743a4 display_level is called later anyway 2011-07-14 12:48:01 +02:00
Gwenhael Le Moine
ffd321d323 factorize event handling 2011-07-14 12:47:10 +02:00
Gwenhael Le Moine
3d34335f50 factorized drawing cell on canvas 2011-07-14 10:47:17 +02:00
Gwenhael Le Moine
9efab8a024 cosmetics 2011-07-14 10:41:10 +02:00
Gwenhael Le Moine
77b9939606 move code around to try and make more sense 2011-07-14 10:37:24 +02:00
Gwenhael Le Moine
518657b121 refactoring gone wrong (pulled too early) 2011-07-14 10:31:23 +02:00
Gwenhael Le Moine
6b513ed5ba we know where to find the levels 2011-07-14 10:29:20 +02:00
Gwenhael Le Moine
64196217cf refoctoring II more 2011-07-14 10:28:36 +02:00
Gwenhael Le Moine
a8c9232a87 refactoring II in progress 2011-07-14 10:24:58 +02:00
Gwenhael Le Moine
efc86e6993 refactoring II "moving things around" 2011-07-14 09:58:21 +02:00
Gwenhael Le Moine
0670cb375e move things around (it's getting late, time to stop fiddling with this pointlessly) 2011-07-13 23:00:02 +02:00
Gwenhael Le Moine
032996dd52 encapsulate everything in initialize_a_star() 2011-07-13 22:57:02 +02:00
Gwenhael Le Moine
1c7c308c60 store dom container name into state 2011-07-13 22:55:43 +02:00
Gwenhael Le Moine
9f5c19ee36 move sprites into state.board_infos + load_sprites() 2011-07-13 22:42:48 +02:00
Gwenhael Le Moine
af2c04d08c move board_infos into state ; remove options 2011-07-13 22:36:20 +02:00
Gwenhael Le Moine
1bb267f698 increase timeout before drawing first level 2011-07-13 22:21:45 +02:00
Gwenhael Le Moine
6e485e4b50 cosmetics 2011-07-13 22:19:35 +02:00
Gwenhael Le Moine
3b1a365518 canvas adjustements :
. only draw full board when loading level
. draw only part of the bord each move
. or when switching actors
. + various tweaks
2011-07-13 22:17:50 +02:00
Gwenhael Le Moine
1733b5c531 no need of dummy value 2011-07-13 21:37:57 +02:00
Gwenhael Le Moine
fa413b05ec useless 2011-07-13 21:29:40 +02:00
Gwenhael Le Moine
0a449ca776 comment 2011-07-13 20:53:52 +02:00
Gwenhael Le Moine
ec1a87eb06 use jQuery instead of getElementById 2011-07-13 20:52:59 +02:00
Gwenhael Le Moine
540e7d1c02 beau 2011-07-13 20:51:27 +02:00
Gwenhael Le Moine
355f66b8a1 remove debugging stuff 2011-07-13 20:50:32 +02:00
Gwenhael Le Moine
27eadd30c8 remove unused css classes 2011-07-13 20:48:37 +02:00
Gwenhael Le Moine
131c836aeb refactorign 2011-07-13 20:27:10 +02:00
Gwenhael Le Moine
bbffd9444a if html skeleton hasn't been pushed in the DOM it's rather difficult to operate on #facepalm 2011-07-13 20:18:39 +02:00
Gwenhael Le Moine
e27392d803 FIXME: don't display board until the first move is played 2011-07-13 18:38:28 +02:00
Gwenhael Le Moine
02cb44a000 now using canvas
Signed-off-by: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
2011-07-13 18:34:03 +02:00
Gwenhael Le Moine
976b6a1f40 canvas work in progress 2011-07-13 18:17:38 +02:00
Gwenhael Le Moine
e8999bd386 pre-canvas, board_infos is global 2011-07-13 18:10:16 +02:00
Gwenhael Le Moine
9f739c7f04 refactor display code, only refresh changed elements 2011-07-13 16:49:47 +02:00
Gwenhael Le Moine
bf7f37a683 one function initialize_a_star as the entry point 2011-07-13 16:45:02 +02:00
Gwenhael Le Moine
1ce575bdeb emphasis on level's state 2011-07-13 16:31:47 +02:00
Gwenhael Le Moine
d98f692218 check if level is over when playing by mouse 2011-07-12 19:05:21 +02:00
Gwenhael Le Moine
0415c35176 unalign 2011-07-12 18:17:13 +02:00
Gwenhael Le Moine
cf14f8fa8c refactor the code to make it a bit more readable 2011-07-12 18:16:42 +02:00
Gwenhael Le Moine
ce217fc216 simplify on-click if{} 2011-07-12 18:05:52 +02:00
Gwenhael Le Moine
542eb3fcc4 control the actor by mouse-clicks 2011-07-12 17:31:09 +02:00
Gwenhael Le Moine
ed71c19619 give focus in star.js 2011-07-12 16:46:04 +02:00