Eric House
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c2c81dbbf1
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use tmp model to find words crossing a point to avoid undoing pending turns
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2014-03-20 18:52:57 -07:00 |
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Eric House
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b869940997
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fix another 64-bit bug, this one prevening opening new SOWPODS.
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2014-03-12 19:24:00 -07:00 |
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Eric House
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2bb9a12b63
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add missing (for android build) header
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2014-03-11 22:04:30 -07:00 |
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Eric House
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d1a9b716bb
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protect refcount operations with mutex
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2014-03-11 22:01:11 -07:00 |
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Eric House
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fbcd953a3e
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define as void instead of <empty>
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2014-03-11 19:38:51 -07:00 |
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Eric House
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7d8f5844bd
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fix to compile without DEBUG defined
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2014-03-11 19:38:08 -07:00 |
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Eric House
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a3e9562654
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put related fields together -- no code change
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2014-03-11 07:02:10 -07:00 |
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Eric House
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a4302897e2
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enlarge dictmgr to track a compile-time defined number of dicts
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2014-03-10 21:01:24 -07:00 |
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Eric House
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3c32ca6402
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add option to log callsites of dictmgr put and get for easier ref leak tracking
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2014-03-10 18:59:10 -07:00 |
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Eric House
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fec1ce3bed
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use pthreads mutex to protect with will become critical sections in dict mgr, as will be accessed from several threads on android
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2014-03-10 18:56:39 -07:00 |
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Eric House
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5500d36cde
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add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
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2014-03-09 19:12:21 -07:00 |
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Eric House
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a7c114e3f9
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refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
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2014-03-08 20:57:27 -08:00 |
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Eric House
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23b72467bb
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don't assert unset cookieID, as that's normal (I think) for unconnected case
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2014-03-08 12:47:58 -08:00 |
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Eric House
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9d174740c8
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don't show "send pending messages" menuitem when there are none
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2014-03-01 16:15:35 -08:00 |
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Eric House
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c1e22dd3cf
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add summary DB column and jni code to fetch it to store and display number of unacked messages a game has. And add debug-only option to display it in the main list. In the future I want to be able to iterate over all these games and resend their packets (without opening them visually) when an internet connection comes back up.
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2014-02-28 18:59:12 -08:00 |
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Eric House
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242f722f2e
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remove logging
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2014-02-28 18:56:39 -08:00 |
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Eric House
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cc4982b833
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add debug-only code to assert that movestack is never disposed when dirty (via macros easy to use elsewhere)
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2014-02-28 05:43:47 -08:00 |
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Eric House
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efbb676cce
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better formatting for hexdump offsets
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2014-02-28 05:42:22 -08:00 |
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Eric House
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39983f65b6
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remove logging
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2014-02-27 21:44:25 -08:00 |
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Eric House
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025bcb885b
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don't move state forward when should be moving back
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2014-02-09 19:35:17 -08:00 |
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Eric House
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0b132661ca
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change struct name from r to rr for easier searching; no code change
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2014-02-07 21:12:45 -08:00 |
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Eric House
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ca8a901bbb
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add assertion aimed at confirming theory about race-condition based Android crash
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2014-02-07 07:41:50 -08:00 |
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Eric House
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e34cc9007d
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fix problems with opening and using wordlists on 64-bit linux by
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
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2014-01-07 06:58:20 -08:00 |
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Eric House
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b43855a313
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fix curses build for 64bit compile and to use common layout (meaning
tray is now under the board unstead of to the right). Works on 64-bit
system at least for non-networked games.
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2014-01-05 13:04:59 -08:00 |
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Eric House
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3f67afaefb
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replace tabs with spaces; no code change
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2014-01-05 12:57:46 -08:00 |
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Eric House
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f46f8ed560
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cleanup
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2013-12-30 07:08:42 -08:00 |
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Eric House
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b2b4c2a1f5
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fix android compile errors
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2013-12-27 19:32:56 -08:00 |
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Eric House
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762945857e
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fix to work for standalone games too
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2013-12-19 07:59:00 -08:00 |
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Eric House
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2a47c91a91
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add gi_setNPlayers()
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2013-12-17 21:54:02 -08:00 |
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Eric House
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de41802f54
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rename variable so I don't trip up again
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2013-12-17 21:08:27 -08:00 |
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Eric House
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f1f13c65a2
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don't overwrite gameID
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2013-12-16 08:05:56 -08:00 |
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Eric House
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4420049bd0
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remove duplicate lines (added by merge?)
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2013-12-16 08:05:35 -08:00 |
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Eric House
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b5d6c513a6
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add canUndo to GameStateInfo and use to hide the undo menu
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2013-12-03 07:06:48 -08:00 |
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Eric House
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94216a5fb9
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add canTrade to GameStateInfo, pass through to java world, and use to
determine whether to show trade menuitem
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2013-12-01 21:53:41 -08:00 |
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Eric House
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9fa9ba643f
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fix linux crash when timers enabled: clear timer while taking down board
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2013-12-01 18:50:18 -08:00 |
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Eric House
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fc6d6ec707
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use local variable
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2013-12-01 18:37:21 -08:00 |
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Eric House
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6875eaa10a
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don't draw timer if it has an empty rect
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2013-12-01 18:32:51 -08:00 |
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Eric House
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9f22386bf6
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another assert
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2013-11-29 10:15:22 -08:00 |
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Eric House
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0cc45ad865
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add new field canHideRack to GameStateInfo and use it to disable menu.
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2013-11-17 13:54:21 -08:00 |
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Eric House
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14c7b7370a
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fix layout bug where board overlapped tray
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2013-11-16 18:31:14 -08:00 |
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Eric House
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088dd1bd75
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center board when it must be narrower than screen
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2013-11-15 20:46:22 -08:00 |
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Eric House
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7d1a1228f0
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fix bug where scrolling used when shrinking would suffice
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2013-11-14 06:56:11 -08:00 |
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Eric House
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c9ba7b2fe1
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When timer fires for pen held on board, don't do anything if we're in
trade mode.
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2013-11-10 07:08:49 -08:00 |
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Eric House
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dfdbd9a8a2
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pass scoreWidth separately into formatting code so space can be left
for network status icon.
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2013-11-09 05:34:23 -08:00 |
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Eric House
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38613a85d3
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make active rect for empty board 3x3 for a bit more context
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2013-11-08 06:34:41 -08:00 |
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Eric House
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a26dced506
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drawing tray tiles can fail, e.g. when font info not yet available, so
only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
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2013-11-07 07:29:54 -08:00 |
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Eric House
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bb80cdfb08
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Merge branch 'android_branch' into android_thumbnail
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
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2013-11-07 05:25:51 -08:00 |
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Eric House
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499e07d84b
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follow convention: width usually comes before height
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2013-11-05 06:38:48 -08:00 |
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Eric House
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9c9a04025a
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Merge branch 'android_branch' into android_thumbnail
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
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2013-11-04 06:20:53 -08:00 |
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Eric House
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9f1b0c5121
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Specify relative height of scoreboard and tray in board_figureLayout,
and allow those to be 0.
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2013-11-04 06:19:33 -08:00 |
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