Commit graph

1350 commits

Author SHA1 Message Date
Andy2
3b7b4802a9 add ability to specify, track and use separate dictionaries for each
player.  Works for gtk client.  Compiles for Android but there's no UI
yet to specify more than one dict.  Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Eric House
b5746eece9 color tray divider 2011-04-01 18:16:04 -07:00
Andy2
f64257752f fix failure to draw timer in different player color when it has same
value as previous timer, e.g. when you're tapping on players who
haven't had a turn yet.  Note that without the test to prevent drawing
the same timer hints are broken -- device is too busy to make progress.
2011-04-01 07:49:31 -07:00
Andy2
6584c69df1 add and honor preference for board background color (e.g. scoreboard
and tray when no tile present).  This may allow a light-on-dark theme.
2011-04-01 07:17:11 -07:00
Andy2
a64bad0b73 just make network icon the height of scoreboard (not tested on tablet,
the place where this was last changed)
2011-04-01 07:14:04 -07:00
Eric House
c30dd905a2 move getting user strings into impl so available in background. Fixes
bug where trades were not reported when received from relay via proxy.
2011-03-31 18:11:36 -07:00
Eric House
13b5acf8b5 changes log updated 2011-03-31 18:07:02 -07:00
Andy2
21ab1d6d55 constants: toward beta 24 2011-03-30 18:58:06 -07:00
Eric House
1caddcf39b no need to request orientation when it never changes 2011-03-15 06:17:00 -07:00
Eric House
bcf767d66e fix NPE in race; no longer any need to set preferred orientation; do a
bit of asserting trying to catch another race.
2011-03-14 18:34:00 -07:00
Eric House
58cb40b08e claim to handle keyboardHidden change so it'll be ignored. 2011-03-14 18:32:36 -07:00
Eric House
c0dd42d0ba let's see if not claiming to handle orientation changes stops Samsung from ignoring my portrait-only setting. 2011-03-14 06:57:17 -07:00
Andy2
58ff3189a0 remove layout and code allowing toolbar to be positioned in landscape
mode.
2011-03-12 04:15:57 -08:00
Andy2
257d7cf094 set requested screen orientation. Seems to prevent going into
landscape mode when keyboard opened.
2011-03-11 21:52:37 -08:00
Andy2
84d0823341 prevent board from displaying in portrait mode. 2011-03-11 19:07:05 -08:00
Andy2
01fe8f6087 don't ping relay every time app is launched -- timer is enough. 2011-03-11 19:06:42 -08:00
Eric House
9b99183d2c update for b23 2011-03-11 18:06:43 -08:00
Andy2
e7ab1c34b7 add more carriage returns for history formatting 2011-03-11 06:52:43 -08:00
Andy2
a280fe7e3e remove localized format strings identical to that causing crash in English 2011-03-11 06:47:29 -08:00
Andy2
552a5ff6da up constants for beta 23 2011-03-11 06:45:49 -08:00
Andy2
28f3ad316b hide/show hint at top of games list via a preference rather than the
number of games in the list, and modify hint text to point to the
prefs setting.
2011-03-11 06:44:25 -08:00
Andy2
c909f91a61 fix over-long initial trays in history by adding <cr>. Not sure if
line brakes belong in common code or strings however...
2011-03-10 19:00:15 -08:00
Andy2
d6dd2b942f fix crash tapping player name after a trade -- since the format string
was wrong.
2011-03-10 18:56:13 -08:00
Andy2
492e086311 break the hint into two so goes-away part can be smaller. 2011-03-10 18:34:02 -08:00
Andy2
d56ce42585 hide games-list hint when more than 2 games present, and add text to
that effect so people aren't surprised.
2011-03-10 18:24:27 -08:00
Andy2
d9bb5197d4 Add two new menus to be available only when in trade mode. Hide and
show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown.  Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
26a274ab0f make the empty-list message a header instead since its instructions
matter after there are games in the list.  But hide it whenever there
are four or more games.
2011-03-09 18:42:06 -08:00
Andy2
bfc5bb62dc don't call nobody dumb, even a robot. 2011-03-08 21:58:12 -08:00
Andy2
8ef3aa51b2 Reverse sense of is-local bit so that on upgrade people don't see all
their local players marked as remote.
2011-03-08 18:43:29 -08:00
Andy2
678cbe1dea fix plural and make name consistent 2011-03-08 18:42:45 -08:00
Andy2
15ef9c4fd2 add prompt to dict-pick spinner 2011-03-08 07:31:11 -08:00
Andy2
7de951f149 update with changes from b21 2011-03-08 07:13:14 -08:00
Andy2
9acea8ec5a fire a toast in response to "check relay" menu so people get sense of
something being done.  Firing from RelayService might be more honest
but is much harder.
2011-03-08 06:33:22 -08:00
Andy2
9dd69015cc say "relay", not "server" 2011-03-07 21:37:56 -08:00
Andy2
133079e200 tweak newbie message for new local game creation 2011-03-07 21:14:47 -08:00
Andy2
0225bf215b change text of add-game buttons to be (says Deb) clearer 2011-03-07 20:47:49 -08:00
Andy2
b2db1a0936 don't call remote player robot 2011-03-07 20:44:31 -08:00
Andy2
b441fdb56e make hint text bigger and proportional to cell size. 2011-03-07 20:29:44 -08:00
Andy2
a6edcaadd9 zoom by five instead of four 2011-03-07 20:26:08 -08:00
Andy2
2f3a1b03f5 cleanup 2011-03-07 20:23:47 -08:00
Andy2
5c2d0a064c Better exchange miniwindow text. But more needed after fixing
BoardView code to better format.
2011-03-07 06:41:17 -08:00
Andy2
8c40628916 Support new error message about exchange being disallowed when no selection. 2011-03-07 06:40:11 -08:00
Andy2
0e86467ea1 use high-contrast for mini-window (same as arrow) 2011-03-05 23:21:38 -08:00
Andy2
58d29fbb26 a bit of cleanup: inval rather than replace 2011-03-05 15:38:03 -08:00
Andy2
81e3578dd5 Fix another recycled dialog message by making superclass dismiss
listener adder available and using it.
2011-03-05 10:16:29 -08:00
Andy2
92a726aff3 call removeDialog() when dismissing blocking dialogs. Fixes reporting
the same robot move every time.
2011-03-05 10:05:31 -08:00
Andy2
166bee6c82 always show game name (for now) 2011-03-04 21:33:26 -08:00
Andy2
b0b747f642 remove logging around GameLock 2011-03-04 18:53:47 -08:00
Andy2
997365bc20 new printStack() required for prev commit 2011-03-04 18:36:53 -08:00
Andy2
4cdafbd510 reduce the length of the sleep when waiting for lock; add code to
capture stack trace at lock time that'll be printed out along with the
current thread's trace when I can't get a lock in one second.  I'll
comment that out shortly but want it for debugging -- though it's
untested: can't repro any failure to lock now.
2011-03-04 18:36:33 -08:00
Andy2
2b28a4d27c unlock GameLock before launching BoardActivity -- to fix a deadlock.
Also do lock/unlock in onPause/onResume rather than onStart/Stop to
hold the lock for a shorter time.
2011-03-04 18:22:17 -08:00
Andy2
1b6d8ebed2 don't show game name if it's hidden in BoardActivity -- that is, use
the same preference to govern both.  Still to do: need to inval all
game list items when that preference changes.
2011-03-04 07:40:56 -08:00
Andy2
2fdda2bae1 move game_name to its own row at top so it serves as title. 2011-03-04 07:39:54 -08:00
Andy2
754d7b06ef add boolean 'wait' to getSummary() allowing it to return null if it
can't get a read lock.  Fix GameListAdapter to handle that null.
2011-03-04 07:22:08 -08:00
Andy2
abdabd9c3c don't pass timeout value to join() when stopping jni thread. If the
timeout fires there's nothing I can do anyway.  So it it take as long
as required to exit run(), and if that's too long fix it.
2011-03-04 07:19:06 -08:00
Andy2
b085540ee3 make the jni thread a daemon per recommendation from google dev suppt. 2011-03-04 07:14:17 -08:00
Andy2
f21ddedc59 go back to singleTop for GamesList to see if it fixes the occasional
Activity duplication I'm seeing on-device.
2011-03-04 07:13:00 -08:00
Andy2
a5ba0ac5fe remove pending messages after sending them. 2011-03-04 06:38:25 -08:00
Andy2
a1d1251c0e remove logging 2011-03-04 05:46:20 -08:00
Andy2
6acf7fda68 fix crash: rather than pass chat message to jnithread that will be
null when the board activity has lost focus, save it to be sent once
the thread's been recreated.
2011-03-04 05:45:29 -08:00
Andy2
eb3b83ec48 fix rare crash by tracking whether showDialog has been called and
testing that before dismissing it.
2011-03-03 19:00:50 -08:00
Andy2
ecfe1d110e Make getSummary able to fail since it can be called when somebody has
a write lock that will be held for a long time.  One place it'll fail
is when game list item's been invalidated and wants to update.  Deal
with null summary coming back there.
2011-03-03 06:52:20 -08:00
Andy2
c6fc912d89 reimplement GameLock without ReadWriteLock which isn't quite what I
wanted (which is more like a checkout mechanism).  Lots of logging
remains to be removed.
2011-03-03 06:50:48 -08:00
Andy2
1ca8ce9192 make saveDict return false if aborts the download. (Not used yet.) 2011-03-03 05:38:45 -08:00
Andy2
0348867326 add printStack() 2011-03-02 18:59:35 -08:00
Andy2
a0bf3405b8 get rid of columns I don't plan to use yet -- can always add later. 2011-03-02 18:58:20 -08:00
Andy2
693310bdc7 don't call super() twice!! 2011-03-02 18:57:56 -08:00
Andy2
b32f65574d now that game name's in the display, sort by that. 2011-03-02 07:10:43 -08:00
Andy2
9e56e4f40c call dbchange listeners after deleting game. And with the dbchange
listeners working a lot of inval/onContentChanged stuff can be
removed.
2011-03-02 07:02:24 -08:00
Andy2
61a9f708a2 add game name to list item. I really want to swap the columns now but
can't make player name/score line up correctly on right.
2011-03-02 06:49:04 -08:00
Andy2
467e999509 set and clear dbchange listener in onCreate and onDestroy rather than
onStart and onPause so it'll get called when not in front too.  Not
sure why this worked before the GameLock change....
2011-03-02 06:48:14 -08:00
Andy2
c144503630 move GameLock class from DBUtils to GameUtils 2011-03-01 21:59:15 -08:00
Andy2
ce6eca3fe5 add class that maintains read and write locks per-game record to
prevent writes to a game while it's open.  Seems to work, but needs
more testing.
2011-03-01 21:44:59 -08:00
Andy2
4eb77809fb remove redundant logging 2011-03-01 06:51:20 -08:00
Andy2
a344f26d1b add static boolean that controls whether logging is on (for java).
Add an Application subclass that fetches the value from a preference,
a checkbox setting in advanced prefs, and modify the static when
that's changed at runtime.
2011-02-28 20:07:07 -08:00
Andy2
54ef8f73c9 get rid of some logging 2011-02-28 18:43:47 -08:00
Andy2
69638d8aa9 fix string so we get called on boot 2011-02-28 18:36:47 -08:00
Andy2
bfc82242d7 add new column to be used to track whether a game is in use -- not
used yet but anticipated and I'm added a lot this release anyway....
2011-02-28 06:45:52 -08:00
Andy2
20ad465b96 from GamesList.onNewIntent, launch the first changed game rather than
just invalidating all changed list items.
2011-02-28 06:37:29 -08:00
Andy2
ed8707fb4b replace array[1] with HashSet to support more than one db change
listener (part 2)
2011-02-28 05:42:09 -08:00
Andy2
b57b6b1b31 replace array[1] with HashSet to support more than one db change listener 2011-02-28 05:41:02 -08:00
Andy2
c31e964ce4 remove class and interface no longer used 2011-02-27 22:45:51 -08:00
Andy2
fe9932b57d remove hint menu. Add sync-with-server item to board and factor code
implementing same in GamesList up into DlgDelegate where it can be
called from both.  Also, make syncing fire off the service just as the
timer does so that results generate Notifications.  Makes it better
for testing if nothing else.
2011-02-27 22:43:09 -08:00
Andy2
d2e663fa99 remove logging 2011-02-27 22:40:26 -08:00
Eric House
4d5aad61b4 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2011-02-26 20:02:29 -08:00
Andy2
6df2abecb6 don't use special launchModes for GamesList *but* do invoke it from
DispatchNotify so that an existing instance will be reused rather than
a new on created on top of the stack.
2011-02-26 19:47:33 -08:00
Andy2
9cc7cd0dc8 add logging of activity lifecycle methods -- and override a couple just
to do the logging before calling super().  These should go once I've
got the lifecycle stuff working.
2011-02-26 19:46:29 -08:00
Andy2
ef074f2944 don't bother passing flags to DispatchNotify class. 2011-02-26 19:45:05 -08:00
Andy2
a0f5ef4e18 remove logging 2011-02-26 19:44:02 -08:00
Eric House
a68170de51 remove PendingIntent.FLAG_UPDATE_CURRENT; it's breaking things. 2011-02-26 12:10:24 -08:00
Andy2
5ba6579180 Add Discard button to dialog explaining that remote game's been
deleted.  To do that: added interface to TransportProcs that a caller
can implement and to which it delegates the UI (error code reports).
BoardActivity implements that interface.  To avoid a race condition
where the JNIThread would save the game after I'd deleted it I kill
the thread and wait for it to die before deleting the game and calling
finish().
2011-02-25 19:57:43 -08:00
Andy2
86274785dd add newbie-info on turn-changed 2011-02-25 07:13:54 -08:00
Andy2
5e0f12e49d add a confirmation dialog to "undo last", and remove it altogether
from networked games since as currently implemented it can quickly get
them permanently out-of-sync (and cause the jni code to assert.)  Need
to debug this....
2011-02-25 06:54:38 -08:00
Andy2
0be59d1ba7 add showConfirmThen (which XWListActivity already has) 2011-02-25 06:53:36 -08:00
Andy2
d41487150b add draw_boardBegin (fix broken compile) 2011-02-24 22:28:15 -08:00
Andy2
ce64f79cdd add draw_boardBegin 2011-02-24 22:24:24 -08:00
Andy2
5afb7aadff add dict_getTileValue 2011-02-24 22:23:57 -08:00
Andy2
40dcda2262 add flag that's supposed to help notification launch an open activity 2011-02-24 22:21:04 -08:00
Andy2
5291307c11 get rid of onRestart -- onStart is always called right after. 2011-02-24 22:20:10 -08:00
Andy2
8b5f4a84f2 tweak strings so relevant part visible. 2011-02-24 17:45:02 -08:00
Andy2
9809864afb move connect-never option to the top where won't be scrolled off
screen initially
2011-02-24 17:44:43 -08:00
Andy2
66bc435f28 always save after receiving messages that may have changed state.
Previously did so only when in background, but that leaves a problem:
if device A sends messages to B and B ACKs them so that they're
deleted but exits without saving (for any reason) the game is
permanently horked.  It's safer to save immediately.
2011-02-24 17:35:22 -08:00
Andy2
f382f17d20 make game_receiveMessage return even if server doesn't do anything
with it -- since caller will use the return value to decide whether to
save state.
2011-02-24 17:33:10 -08:00
Andy2
f0d90f0576 get rid of cute auto-array-creation. No behavior change; maybe no
change in generated code.
2011-02-24 07:39:35 -08:00
Andy2
9818a29f86 Use bitvector (an int) instead of an enum for flags noting what
arrived in the background. When notification that game's over arrives,
add it to the flags, then on game open show the game over dialog (in
addition to raising chat activity and possibly showing recent move.)
2011-02-24 07:09:41 -08:00
Andy2
7910aed896 XW[List]Activity now call removeDialog() every time a dialog is
dismissed so that they now all go through onCreateDialog() every time.
This allows to shrink or eliminate onPrepareDialog().  The hope is
that it will fix the occasional crash where restoreManagedDialogs
invokes onPrepareDialog() and some ivar I need isn't set because the
class was just reloaded.
2011-02-24 06:25:18 -08:00
Andy2
1529319a60 add vibrate permission; get RelayReceiver notified on boot so can set
initial timer.
2011-02-23 07:39:14 -08:00
Eric House
83cb8550dc set the right field for sounds and notifications (helps to RTFM, but still not tested on device) 2011-02-23 06:00:27 -08:00
Eric House
29b05b83ec Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-22 19:56:40 -08:00
Eric House
ab71ac8847 add game name to chat activity title 2011-02-22 19:55:57 -08:00
Andy2
aaffb749cd move network prefs into its own category; add prefs checkboxes there
and getters controlling whether vibrate and sound are used as part of
notifications.
2011-02-22 18:59:56 -08:00
Andy2
151df44c96 get rid of m_invalPath. It seems to be the onContentChanged() on
focus grabs that was needed.
2011-02-22 18:30:37 -08:00
Andy2
dbb69bfff5 add in flags to get vibration and sound with notifications. (Untested
on device.)  Will want to add prefs to disable these.
2011-02-22 18:29:53 -08:00
Andy2
bf567a131a fix crash (according to stack crawl from device) 2011-02-22 18:09:20 -08:00
Andy2
697fc7d5ca get rid of some logging 2011-02-22 06:54:03 -08:00
Andy2
030d2e76a7 add interface with method that's called whenever a DB record is saved.
GamesList implements that interface and invalidates the list item
corresponding so it'll get redrawn with updated info.  Should allow to
replace m_invalPath but doesn't...
2011-02-22 06:48:20 -08:00
Andy2
f75318e9d0 rename method and add variant then remove duplicated code. No behavior change. 2011-02-21 19:47:00 -08:00
Andy2
a4e995742f bring back RelayService, which RelayReceiver now delegates to for the
work of pinging relay on timer.  That work, which can cause receiver
to exceed its timeout if there are e.g. problems resolving hostnames,
must be done in a thread and Receivers aren't supposed to have
threads.  Seems to work as well as it did before and also fixes
force-restart bugs when the network is slow/unavailable.
2011-02-21 18:12:15 -08:00
Andy2
318b820ea7 tweak newbie info for chat 2011-02-21 18:09:12 -08:00
Andy2
07fd2f6bb8 add title to chat activity 2011-02-21 06:51:47 -08:00
Andy2
21d46957be comment out some logging and the annoying toast-on-relay-check 2011-02-21 06:50:54 -08:00
Andy2
353832a7ca Look at opening game immediately when relaunched via onNewIntent() as
well as via onCreate().
2011-02-19 21:20:56 -08:00
Andy2
5ede3b19f0 up constants for beta 22 2011-02-19 08:41:14 -08:00
Andy2
2150d8b4a4 be a bit less pessimistic 2011-02-18 22:53:13 -08:00
Eric House
5d25faa780 update changes log 2011-02-18 22:51:09 -08:00
Eric House
1e3f094289 up constants for b21 2011-02-18 22:50:37 -08:00
Andy2
5460941ba8 cleanup 2011-02-18 22:23:06 -08:00
Andy2
9fbce6f942 remove old comment that wasn't supposed to get checked in. 2011-02-18 22:18:28 -08:00
Eric House
8fe195e91c Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-18 22:15:03 -08:00
Eric House
020c2b6982 fix warnings by removing unused strings 2011-02-18 22:13:24 -08:00
Andy2
27bc89b684 when launched after chat messages have been received, launch the chat
activity.  This requires an enum be stored in the DB instead of a
boolean.
2011-02-18 18:45:26 -08:00
Andy2
31348d978e mark game as synced -- having messages -- if the only messages to
arrive had to do with chat.  Clear that flag when opening game, not
when saving it.
2011-02-18 18:06:27 -08:00
Andy2
94a7361e99 Add spaces to sql commands adding columns -- they'll fail otherwise. 2011-02-18 18:02:52 -08:00
Andy2
0726cefb10 fix NPE: if there's no history string don't try to split it. 2011-02-18 17:44:23 -08:00
Andy2
da6d7da350 always say the net's available when on simulator. The net-up
notification stuff just doesn't work there.
2011-02-18 17:41:15 -08:00
Andy2
cd01c32ad1 When launched with a list of relayIDs (presumably because data has
arrived for them), open the first corresponding game for which the
dictionary is still there.
2011-02-17 17:41:53 -08:00
Andy2
2e9d87fddc override gameDictHere to allow null params 2011-02-17 17:40:35 -08:00
Andy2
c271cb2fdd add a clear-history menu to chat 2011-02-17 07:14:58 -08:00
Andy2
b3ffb4895b use background rather than text color to separate local and non- chat. 2011-02-17 06:56:48 -08:00
Andy2
c844e9165d limit knowledge of how history is stored to DBUtils. 2011-02-17 06:27:48 -08:00
Andy2
fec402cf50 display chat history as a scrolling list of TextView objects rather
than in a single TextView so different styles can be applied based on
whether text is from local or remote device.  For now text is just
grey if local.
2011-02-16 18:53:47 -08:00
Andy2
736860685b add a Send button to the chat activity and send on it rather than <cr>. 2011-02-16 18:13:54 -08:00
Andy2
0c9b053844 save into DB rather than drop chat messages received in background.
Still need to add UI to let user know a new message is there.
2011-02-16 07:37:14 -08:00
Andy2
a954977e56 white-space difference only: fix indentation. 2011-02-16 07:13:41 -08:00
Andy2
1400de489d implement chat with an activity rather than a little dialog. Include
history, and store it in the game record in the DB (new column).  This
will allow to not drop chat messages that arrive in the background,
though that's not implemented yet.
2011-02-16 06:55:46 -08:00
Andy2
9eba54344b get rid of theme stuff. It's broken and looks like crap. When
there's enough color control to make a different theme look good put
this change back and fix it.
2011-02-14 20:14:48 -08:00
Andy2
526b3c1bef register receiver with app context rather than a single activity's so
that it doesn't leak when that activity goes away.
2011-02-14 18:12:46 -08:00
Andy2
0354c3f1d9 sort by creation time rather than lastsaved time. This is a temporary
workaround to fix a bug where the UI isn't updating often enough and
sometimes delete or other position-based long-tap menu actions on the
list act on the wrong game.  This gives an order that won't change.
Revisit later if a more dynamic order is desired.
2011-02-14 18:11:55 -08:00
Andy2
700c58d6dc drop any relayIDs for which messages didn't have any effect on the
game they were passed to.  This prevents duplicate messages from
generating notifications over and over -- and dupes are common when
messages stay on relay until the receiving game ACKs them.
2011-02-14 07:08:35 -08:00
Andy2
688fadb965 override onNewIntent to inval games whose ids have changed 2011-02-14 07:07:05 -08:00
Andy2
fffeceb665 include list of changed relayIDs in intent used to relaunch GamesList. 2011-02-14 07:06:16 -08:00
Andy2
be4bb3a73e set launchMode of GamesList activity to singleTask. This seems to be
the only way to have it wind up on top *and without it being a second
instance of the activity* when relaunched in response to a move-made
notification.  Even passing the SINGLE_TASK flag to the relaunching
Intent doesn't accomplish this.
2011-02-14 07:04:34 -08:00
Andy2
c2aa7438c7 get rid of excess logging 2011-02-14 06:13:20 -08:00
Andy2
95b60cc767 modify games list items to include a second column with everything but
the players and connection method in it.  Put the game's last-saved
time in that column.  Now sort order has most recently opened games at
top.
2011-02-11 18:29:11 -08:00
Andy2
061eb9c405 return list of games ordered by mod time so they display in that
order, with newest (most recently modified) at top.  This won't really
make sense until modtime is added to the display.
2011-02-10 06:13:07 -08:00
Andy2
0f764664d4 add comment about failed attempt to deliniate list items by having
their backgrounds alternate slightly.
2011-02-10 06:11:54 -08:00
eehouse@eehouse.org
0184369e5d Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-09 06:50:21 -08:00
Andy2
b4d0774aa7 getRelayIDs -> getRelayIDNoMsgs to allow option of querying all, even
those already flagged as having new data.  The idea is that there
might be still newer data available, e.g. chat messages, that should
be fetched.
2011-02-09 06:45:45 -08:00
Andy2
cf65d9baec override onRestart to, like onStart, register subclasses with
DispatchNotify class as ready to handle notifications.
2011-02-09 06:44:16 -08:00
Andy2
d02295ac85 use new function to try to avoid creating a notification when the UI
to display a change -- the GamesList activity -- is already available.
2011-02-09 06:43:11 -08:00
Andy2
e59148dbe5 use changed API 2011-02-09 06:42:14 -08:00
Andy2
af0048c93a use changed API 2011-02-09 06:41:53 -08:00
Andy2
4c1c298168 move logic for deciding whether a change needs to be turned into a
notification or can just be reflected via a currently-visible UI into
a separate function callable from outside.
2011-02-09 06:40:27 -08:00
Andy2
c18625d69a change what's reported via notifications to reflect that changes have
already been fetched.
2011-02-09 06:32:58 -08:00
Andy2
c60e48b156 RelayReceiver should not be launched in new process since that
prevents its communicating with/updating a game that's already
running.  User presumably wants the current app state updated when
possible.
2011-02-09 06:32:07 -08:00
Andy2
f956df853d return "" rather than null when there's no java class backing util --
common code is less likely to crash.
2011-02-09 06:17:38 -08:00
Eric House
dada74aad7 delete dict if there's an IO error while writing it. A German
correspondent's having occasional crashes with a single dictionary.
It appears that if it were truncated during the download that it would
appear ok until a word search spread into a missing area.  This fix is
untested, and should probably be replaced by a checksum that computed
and checked after the download, but I think it's an improvement.
2011-02-08 21:18:51 -08:00
Eric House
a2ad3d7c0b cleanup 2011-02-08 21:07:31 -08:00
Eric House
ad7f8252b9 separate out UtilCtxt implementation from BoardActivity so there's no
dependency on an open game having a visual representation.  This
should allow e.g. receiving and caching chat messages that come in
while game is not in foreground.
2011-02-08 21:06:18 -08:00
Eric House
861aec127b Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-04 08:09:50 -08:00
Andy2
c587a11ee2 Add turn and isrobot/islocal flags to summaries DB, and use to
background in green the player whose turn it is provided that player's
local.
2011-02-04 06:20:40 -08:00
Andy2
79bd17e59b put each player in a game list item in its own line with score at
right end and name at the left.  This will allow e.g. marking in green
a local player whose turn it is.
2011-02-03 06:47:20 -08:00
Andy2
935fe0c7a0 remove option to not show bonus values. 2011-02-01 21:13:46 -08:00
Andy2
33bccaaf42 use slightly different, recommended code to test if network's available. 2011-02-01 20:57:05 -08:00
Andy2
223909f560 change what checking with the server means, from calling HAS_MSGS to
GET_MSGS.  When the messages come in, open up saved games and play
them into them, saving them after if there were any changes.  Tested
by playing a two-device game all the way through fetching messages
after every move.
2011-02-01 20:51:46 -08:00
Andy2
ee620a3e37 move bonus squares into jni since they're constant rather than e.g. in
an editable resource.
2011-02-01 18:55:00 -08:00
Andy2
c2be642302 add game_getGi to fetch into java world any changes to the gi in the
jni world.
2011-02-01 18:53:29 -08:00
Andy2
383206f5dc move bonus squares into jni since they're constant rather than e.g. in
an editable resource.
2011-02-01 18:52:29 -08:00
Eric House
c6e7b21f8a Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-01 09:39:55 -08:00
Andy2
977feada82 use a reference to a byte array in the java heap (locking down the
object) rather than allocating a new array in the C heap -- for the
DAWG data of a dictionary.  This can use up to 5% of the java heap for
huge dictionaries, but I'm hoping it fixes a problem reported by a
user of the large German dictionary that seems to involve allocation.
If I'm reading correctly, as long as I stay within 16M (24M or more on
newer devices) I'm sure to get my memory in the java world while it's
less a sure thing in the JNI world (where in addition linux's
aggressive overallocation is used, meaning I'll fail when I try to
swap in memory on write rather than get back NULL from malloc.)
2011-01-31 18:56:20 -08:00
Eric House
95443ec9d9 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-01-28 14:43:20 -08:00
Andy2
566a456489 use getChannel().size() rather than available() to decide how many
bytes to read from downloaded dictionary file -- because available()
will not always return the full size.  I suspect this is why a German
user is crashing when using the very large 2_15 German dict.
2011-01-27 21:03:37 -08:00
Eric House
70f52b162b Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-01-27 14:58:10 -08:00
Andy2
b863931db5 turn proxy service back on 2011-01-21 06:10:06 -08:00
Eric House
4202ea5fac Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-01-19 09:10:51 -08:00
Andy2
a8f4d772f8 set one timestamp when saving game, and another on game creation. 2011-01-19 06:54:23 -08:00
eehouse@eehouse.org
a9c65aa950 Revert "add ctime and mtime timestamps to DB when creating, and upgrade to new"
This reverts commit 465370bac6.

Better to work with the existing timestamps as ints than mess with largely unsupported TIMESTAMP type.
2011-01-19 06:19:33 -08:00
Andy2
7f866da8da draw dragged tiles translucent 2011-01-18 22:03:17 -08:00
Andy2
46f085f479 drop rather than asserting failure when unable to create a dialog. 2011-01-18 21:19:02 -08:00
Andy2
f6b95f93a1 use HashSet rather than String[] for faster lookup. 2011-01-18 18:47:24 -08:00
Andy2
bce4a11595 more work on color prefs. Add a list pref at the same level as colors
for setting "scheme".  Implement that as changing potentially several
colors but only empty cell color for now.  Remove prefs for whether
cell letters follow user colors (they always will) and the new one for
frame color -- it'll always be dark grey.
2011-01-18 18:42:25 -08:00
Andy2
8d52149c28 cache the background color on which arrow is based so don't have to
compute its blackness each time.
2011-01-17 20:39:35 -08:00
Andy2
e9e54ba379 toward supporting a light-on-dark theme: add pref for cell border
color; add pref for whether highlight is black-on-white or the
reverse; and remake the board arrow in white if the background is a
dark color.  It's now possible to configure various colors so that
black empty cells looks good.  Next need a single control to do it.
2011-01-17 18:55:36 -08:00
Andy2
33d5246b7a add a new-user hint, displayed the first time the arrow's drawn on the
board, explaining what the arrow's for and how to move and disable it.
Implementation required passing XWActivity into BoardView so the
newbie hint method could be called on it.
2011-01-15 21:46:28 -08:00
Andy2
465370bac6 add ctime and mtime timestamps to DB when creating, and upgrade to new
version by adding them.  Can't have them default to 'now' because
that's not supported for ADDs.  Can't remove columns either, so at
some point I'll need to migrate to get rid of accumulated cruft.
Timestamps are not set nor read yet.
2011-01-14 19:03:08 -08:00
Eric House
04d8260f01 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-01-14 12:02:15 -08:00
Andy2
13ef8dd098 add hints-allowed to set of defaults for new games 2011-01-13 18:45:38 -08:00
Eric House
e7172fb4af Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-01-13 14:57:24 -08:00
Andy2
9ebbbb0fec replace robot smart checkbox with a spinner having three settings.
Keep the kludge whereby the settings in all the players are kept the
same.
2011-01-13 06:48:50 -08:00
Andy2
d2ddc5cee7 turn off tile selection for android 2011-01-12 19:01:04 -08:00
Andy2
ceab787cdd update to work with robot-smartness changes. At this point the UI's
unchanged and I'm trying to mimic the old per-game setting using the
new per-robot setting internally.  Still need to change the UI to
allow move than just a boolean choice.
2011-01-10 20:46:05 -08:00
Andy2
6495bd321f fix to compile with robotiq changes 2011-01-10 06:57:10 -08:00
Andy2
d3717c579e add ACCESS_NETWORK_STATE permission 2011-01-06 08:08:36 -08:00
Andy2
99c26cc0e9 move network state listener into own class so it can live longer than
a single game (keeping network state across games launches) and be
used by other network clients later.
2011-01-06 08:08:16 -08:00
Eric House
46e9ae3c01 up copyright date 2011-01-03 16:33:03 -08:00
Andy2
ff6fb7070e Android market reports a few crashes going out-of-bounds on array of
bad words.  Add an assertion on the only path that seems likely to be
causing that.
2010-12-17 18:57:43 -08:00
Andy2
53de4eab9b correctly detect empty dict and set top ptr to null. Fixes crash
using empty dicts.
2010-12-17 18:54:27 -08:00
Andy2
1535f56cd6 adding Turkish and Arabic and language names 2010-12-17 17:34:54 -08:00
Andy2
7e0f025d9e remove logging 2010-12-17 06:51:56 -08:00
Andy2
3336b39d6d add (wordcount) to subst title to make meaning more clear 2010-12-16 20:29:48 -08:00
Andy2
ea85512c4f put word count into list of dicts for substitution. Done by adding
actual count then stripping it back off to form the dict name again.
2010-12-16 20:24:04 -08:00
Andy2
0059f92626 use medium sized text for empty view 2010-12-16 18:50:15 -08:00
Andy2
693909ec67 add an empty view along side list view; all setEmptyView to install it
to be shown when list is empty.
2010-12-16 18:47:25 -08:00
Andy2
740060f531 remove logging 2010-12-16 18:45:46 -08:00
Andy2
95a6982851 use new overridden method 2010-12-16 06:38:47 -08:00
Andy2
993e66da99 add newbie info on launch of dicts activity (and override method so
don't have to pass null)
2010-12-16 06:37:05 -08:00
Andy2
6cd22f6461 add newbie info on launch of dicts activity 2010-12-16 06:36:25 -08:00
Andy2
16933d14c1 fix list item layout to have variable height so it doesn't clip dict
listings that wrap to a second line -- e.g. the Spanish_FAA ones.
2010-12-16 06:24:47 -08:00
Andy2
647443c03e reintroduce BroadcastReceiver listening for connectivity going up and
down.  When network's down, return -1 from send proc so that comms
timing can retry.  This works on both cellphone on carrier network
(with airplane mode as the test for loss/gain of network) and on
emulator (with death/restart of relay as the test since I don't know
how to kill the iface itself).  A quick test on phone using wifi this
morning suggested it didn't work, that into/out of airplane mode did
not result in notifications getting set.  Need to test that, and back
this out if can't be fixed since I can't break wifi.
2010-12-15 18:39:25 -08:00
Andy2
cd3ff71efb notify comms layer when unable to establish connection. This allows
comms logic to retry and fixes failure on device to detect when
network comes up after being down when game was opened.
2010-12-13 18:30:22 -08:00
Andy2
23a4a7ef64 get rid of unused/stubbed out method 2010-12-13 06:37:26 -08:00
Andy2
183d920eb0 update changelog for beta 20 2010-12-09 07:41:43 -08:00
Andy2
1fbdd62372 up version num/strings 2010-12-09 07:21:56 -08:00
Andy2
c4fa9cb707 exit loop rather than trying to use key again after cancelling it.
Fixes CancelledKeyException raised when launching networked game in
airplane mode.
2010-12-09 06:58:55 -08:00
Andy2
d5d81fea5b don't return dialog when msgID is 0. This should fix occasional crash
where OS wants to restore a dialog but the message ID has gotten
cleared -- via a mechanism I'm not quite clear on.
2010-12-08 18:52:08 -08:00
Andy2
a1c96b5601 change default dict download url so new set can coexist with old and
get picked up only by new release that can handle it.
2010-12-08 18:47:21 -08:00
Andy2
65ea075102 when downloading new dict inval the info cache to it'll get reloaded
-- in case we're overwriting one with the same name.
2010-12-08 18:46:25 -08:00
Andy2
1b40d1d47b make method public to be used outside 2010-12-08 18:45:31 -08:00
Andy2
5534939407 add inval() to prevent stale data when new dict downloaded over top of
old.
2010-12-08 18:44:59 -08:00
Andy2
c83e4cc7a3 all places where dict lang is displayed can also display word count 2010-12-08 05:51:26 -08:00
eehouse@eehouse.org
64bcb8bb2b Revert "replace call to rand() with android_only function that reads two bytes"
This reverts commit 1653b9f6e9.
2010-12-08 05:38:41 -08:00
Andy2
3987749079 log calls to set-not-again. I'm getting crashes and that may help
track it down.  Remove this later.
2010-12-07 18:57:38 -08:00
Andy2
4a12f7a96f Revert "in attempt to work around non-random rand() in jni world, call back"
This reverts commit 99c92e779d.

Conflicts:

	xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
eehouse@eehouse.org
57bfe4c943 Revert "switch from nio to regular old io, with separate reader and writer"
This reverts commit b23de9a958.
2010-12-07 18:12:35 -08:00
eehouse@eehouse.org
b389478350 Revert "register for notification of network going up and down; start using"
This reverts commit 77fe3952da.
2010-12-07 18:12:02 -08:00
Eric House
eb22322e8d change title until we have column headers 2010-12-06 21:08:38 -08:00
Eric House
2a0151baf7 add BasEnglish dictionary. 2010-12-06 21:08:15 -08:00
Eric House
4ac4b37619 Merge remote branch 'maidu/android_branch' into dawg_fixup 2010-12-06 21:05:41 -08:00
Andy2
77fe3952da register for notification of network going up and down; start using
that information to connect and not.  There seems to be no way to get
notified when a socket's underlying transport goes down (might not
even want to) so this will be the best way to have the arrows go red
when the device goes into airplane mode.
2010-12-06 20:19:17 -08:00
eehouse@eehouse.org
fcd179f6b7 Merge remote branch 'origin/android_branch' into dawg_fixup 2010-12-06 18:50:13 -08:00
Andy2
74fc103e9d opt for the long form of annotated name (includes word count) 2010-12-06 18:28:00 -08:00
Andy2
ad829b74f7 cache DictInfo rather than just lang code; add method that formats
name with lang and count.  Ideally the dict display would be a table,
but it's not trivial to switch from a list to scrolling table.
2010-12-06 18:27:00 -08:00
Andy2
f50e6b3f1b turn dict_getLangCode into dict_getInfo, adding a struct that contains
lang code and new word count.
2010-12-06 18:25:23 -08:00
Andy2
ff9e03ef4b read rather than just skipping word count 2010-12-06 07:30:28 -08:00
Andy2
91c04d3267 switch to new format (with header giving word count) 2010-12-06 07:26:47 -08:00
Andy2
e2bb50ef62 skip new header if present 2010-12-06 07:22:07 -08:00
Eric House
c4cdc24b78 initial changes to add a header to xwd format so that stuff like
number of words can be included.  Changed to build dicts and linux to
open them.  Android still needs to learn.  Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
2010-12-05 19:33:10 -08:00
Andy2
b23de9a958 switch from nio to regular old io, with separate reader and writer
threads.  Greatly simplifies things, but only tested for the simplest
case, and I know it won't correctly reconnect when relay goes down.
But folks recommend against nio, and I'd like to see if I'll get
notifications in the form of blocking socket calls returning or
raising exceptions when the network goes down, something that isn't
happenening with nio.
2010-12-03 18:48:14 -08:00
Andy2
fda21e8d15 save room and player names if leaving simple config dialog via the
advanced config button (but still drop if back button hit.)
2010-12-03 06:44:34 -08:00
Andy2
426f990156 fix infinite loop creating networked game: util_rand() can't call into
java in some cases so needs to fall back to returning rand().
2010-12-03 06:43:40 -08:00