when launched after chat messages have been received, launch the chat

activity.  This requires an enum be stored in the DB instead of a
boolean.
This commit is contained in:
Andy2 2011-02-18 18:45:26 -08:00
parent 31348d978e
commit 27bc89b684
5 changed files with 55 additions and 13 deletions

View file

@ -1106,7 +1106,17 @@ public class BoardActivity extends XWActivity {
m_toolbar.orientChanged( isLandscape );
populateToolbar();
DBUtils.setHasMsgs( m_path, false );
switch( DBUtils.getHasMsgs( m_path ) ) {
case MSG_LEVEL_CHAT:
startChatActivity();
// FALLTHRU
case MSG_LEVEL_TURN:
// clear it if non-NONE
DBUtils.setHasMsgs( m_path,
GameSummary.MsgLevel.MSG_LEVEL_NONE );
break;
}
}
} // loadGame

View file

@ -152,7 +152,8 @@ public class DBUtils {
col = cursor.getColumnIndex( DBHelper.HASMSGS );
if ( col >= 0 ) {
summary.msgsPending = 0 != cursor.getInt( col );
summary.pendingMsgLevel =
GameSummary.MsgLevel.values()[cursor.getInt( col )];
}
}
cursor.close();
@ -236,14 +237,15 @@ public class DBUtils {
return result;
}
public static void setHasMsgs( String path, boolean hasMsgs )
// 0 means none; 1 just moves; 2 chat
public static void setHasMsgs( String path, GameSummary.MsgLevel level )
{
synchronized( s_dbHelper ) {
SQLiteDatabase db = s_dbHelper.getWritableDatabase();
String selection = DBHelper.FILE_NAME + "=\"" + path + "\"";
ContentValues values = new ContentValues();
values.put( DBHelper.HASMSGS, hasMsgs ? 1 : 0 );
values.put( DBHelper.HASMSGS, level.ordinal() );
int result = db.update( DBHelper.TABLE_NAME_SUM,
values, selection, null );
@ -252,6 +254,26 @@ public class DBUtils {
}
}
public static GameSummary.MsgLevel getHasMsgs( String path )
{
GameSummary.MsgLevel result = GameSummary.MsgLevel.MSG_LEVEL_NONE;
synchronized( s_dbHelper ) {
SQLiteDatabase db = s_dbHelper.getReadableDatabase();
String selection = DBHelper.FILE_NAME + "=\"" + path + "\"";
String[] columns = { DBHelper.HASMSGS };
Cursor cursor = db.query( DBHelper.TABLE_NAME_SUM, columns,
selection, null, null, null, null );
if ( 1 == cursor.getCount() && cursor.moveToFirst() ) {
int level = cursor.getInt( cursor
.getColumnIndex(DBHelper.HASMSGS));
result = GameSummary.MsgLevel.values()[level];
}
cursor.close();
db.close();
}
return result;
}
public static String getPathFor( Context context, String relayID )
{
String result = null;

View file

@ -107,8 +107,9 @@ public class GameListAdapter extends XWListAdapter {
}
View marker = layout.findViewById( R.id.msg_marker );
marker.setVisibility( summary.msgsPending?
View.VISIBLE : View.GONE );
marker.setVisibility( summary.pendingMsgLevel
== GameSummary.MsgLevel.MSG_LEVEL_NONE
? View.GONE : View.VISIBLE );
m_viewsCache.put( path, layout );
}

View file

@ -107,8 +107,10 @@ public class GameUtils {
XwJNI.game_summarize( gamePtr, summary );
if ( null != feedImpl ) {
if ( feedImpl.m_gotMsg ) {
summary.msgsPending = true;
if ( feedImpl.m_gotChat ) {
summary.pendingMsgLevel = GameSummary.MsgLevel.MSG_LEVEL_CHAT;
} else if ( feedImpl.m_gotMsg ) {
summary.pendingMsgLevel = GameSummary.MsgLevel.MSG_LEVEL_TURN;
}
}
@ -397,6 +399,7 @@ public class GameUtils {
private Context m_context;
private String m_path;
public boolean m_gotMsg;
public boolean m_gotChat;
public FeedUtilsImpl( Context context, String path )
{
@ -407,7 +410,7 @@ public class GameUtils {
public void showChat( String msg )
{
DBUtils.appendChatHistory( m_context, m_path, msg, false );
m_gotMsg = true;
m_gotChat = true;
}
public void turnChanged()
{
@ -434,8 +437,11 @@ public class GameUtils {
XwJNI.game_getGi( gamePtr, gi );
saveGame( context, gamePtr, gi, path, false );
summarizeAndClose( context, path, gamePtr, gi, feedImpl );
if ( feedImpl.m_gotMsg ) {
DBUtils.setHasMsgs( path, true );
if ( feedImpl.m_gotChat ) {
DBUtils.setHasMsgs( path, GameSummary.MsgLevel.MSG_LEVEL_CHAT );
draw = true;
} else if ( feedImpl.m_gotMsg ) {
DBUtils.setHasMsgs( path, GameSummary.MsgLevel.MSG_LEVEL_TURN );
draw = true;
}
}

View file

@ -29,6 +29,8 @@ import org.eehouse.android.xw4.R;
* in CurGameInfo
*/
public class GameSummary {
public enum MsgLevel { MSG_LEVEL_NONE, MSG_LEVEL_TURN, MSG_LEVEL_CHAT };
public int nMoves;
public int turn;
public int giFlags;
@ -42,17 +44,18 @@ public class GameSummary {
public String roomName;
public String relayID;
public int seed;
public boolean msgsPending;
public MsgLevel pendingMsgLevel;
public long modtime;
public int dictLang;
public String dictName;
public CurGameInfo.DeviceRole serverRole;
private CurGameInfo m_gi;
public GameSummary(){
msgsPending = false;
pendingMsgLevel = MsgLevel.MSG_LEVEL_NONE;
}
public GameSummary( CurGameInfo gi )