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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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add a confirmation dialog to "undo last", and remove it altogether
from networked games since as currently implemented it can quickly get them permanently out-of-sync (and cause the jni code to assert.) Need to debug this....
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2 changed files with 16 additions and 1 deletions
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@ -190,6 +190,8 @@
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<string name="confirm_reset">Are you sure you want to reset this
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game? Resetting erases all moves and any connection
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information.</string>
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<string name="confirm_undo_last">Are you sure you want to undo the
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last committed turn? (There is no redo option.)</string>
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<string name="confirm_delete_dictf">Are you sure you want to
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delete %s? It is used by %d games, and you will not be able to
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@ -406,6 +406,12 @@ public class BoardActivity extends XWActivity {
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public boolean onCreateOptionsMenu(Menu menu) {
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MenuInflater inflater = getMenuInflater();
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inflater.inflate( R.menu.board_menu, menu );
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// For now undo-last can crash the app or break a game in
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// networked case. Disable until this is fixed.
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if ( m_gi.serverRole != DeviceRole.SERVER_STANDALONE ) {
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menu.removeItem( R.id.board_menu_undo_last );
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}
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return true;
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}
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@ -442,7 +448,14 @@ public class BoardActivity extends XWActivity {
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// cmd = JNIThread.JNICmd.CMD_UNDO_CUR;
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// break;
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case R.id.board_menu_undo_last:
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cmd = JNIThread.JNICmd.CMD_UNDO_LAST;
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showConfirmThen( R.string.confirm_undo_last,
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new DialogInterface.OnClickListener() {
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public void onClick( DialogInterface dlg,
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int whichButton ) {
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m_jniThread.handle( JNIThread.JNICmd.
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CMD_UNDO_LAST );
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}
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} );
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break;
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case R.id.board_menu_hint:
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cmd = JNIThread.JNICmd.CMD_HINT;
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