add class that maintains read and write locks per-game record to

prevent writes to a game while it's open.  Seems to work, but needs
more testing.
This commit is contained in:
Andy2 2011-03-01 21:44:59 -08:00
parent 4eb77809fb
commit ce6eca3fe5
8 changed files with 289 additions and 132 deletions

View file

@ -68,6 +68,7 @@ public class BoardActivity extends XWActivity
private BoardView m_view;
private int m_jniGamePtr;
private DBUtils.GameLock m_gameLock;
private CurGameInfo m_gi;
CommsTransport m_xport;
private Handler m_handler;
@ -290,38 +291,19 @@ public class BoardActivity extends XWActivity
}
} // onCreate
@Override
protected void onStart()
{
loadGame();
super.onStart();
}
@Override
protected void onPause()
{
if ( null != m_jniThread ) {
m_jniThread.setInBackground( true );
}
m_isVisible = false;
waitCloseGame( true );
super.onPause();
}
@Override
protected void onResume()
{
if ( null != m_jniThread ) {
m_jniThread.setInBackground( false );
}
m_isVisible = true;
super.onResume();
}
@Override
protected void onDestroy()
{
waitCloseGame( true );
super.onDestroy();
loadGame();
super.onResume();
}
@Override
@ -1070,7 +1052,10 @@ public class BoardActivity extends XWActivity
private void loadGame()
{
if ( 0 == m_jniGamePtr ) {
byte[] stream = GameUtils.savedGame( this, m_path );
Assert.assertNull( m_gameLock );
m_gameLock = new DBUtils.GameLock( m_path, true ).lock();
byte[] stream = GameUtils.savedGame( this, m_gameLock );
XwJNI.gi_from_stream( m_gi, stream );
Utils.logf( "loadGame: dict name: %s", m_gi.dictName );
@ -1095,7 +1080,7 @@ public class BoardActivity extends XWActivity
}
m_jniThread = new
JNIThread( m_jniGamePtr, m_gi, m_view, m_path, this,
JNIThread( m_jniGamePtr, m_gi, m_view, m_gameLock, this,
new Handler() {
public void handleMessage( Message msg ) {
switch( msg.what ) {
@ -1313,6 +1298,9 @@ public class BoardActivity extends XWActivity
XwJNI.game_dispose( m_jniGamePtr );
m_jniGamePtr = 0;
m_gameLock.unlock();
m_gameLock = null;
}
}

View file

@ -28,8 +28,12 @@ import java.util.StringTokenizer;
import android.content.ContentValues;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.concurrent.locks.Lock;
import junit.framework.Assert;
import org.eehouse.android.xw4.jni.*;
@ -63,7 +67,88 @@ public class DBUtils {
boolean sourceLocal;
}
// Implements read-locks and write-locks per game. A read lock is
// obtainable when other read locks are granted but not when a
// write lock is. Write-locks are exclusive.
public static class GameLock {
private String m_path;
private boolean m_isForWrite;
private ReentrantReadWriteLock m_rwlock;
// This will leak empty ReentrantReadWriteLock instances for
// now.
private static HashMap<String, ReentrantReadWriteLock>
s_locks = new HashMap<String,ReentrantReadWriteLock>();
public GameLock( String path, boolean isForWrite )
{
m_path = path;
m_isForWrite = isForWrite;
synchronized( s_locks ) {
if ( s_locks.containsKey( m_path ) ) {
m_rwlock = s_locks.get( m_path );
} else {
m_rwlock = new ReentrantReadWriteLock();
s_locks.put( path, m_rwlock );
}
}
}
public GameLock lock()
{
getLock().lock();
return this;
}
public boolean tryLock()
{
boolean gotIt = false;
synchronized( s_locks ) {
boolean hasWaiters = m_isForWrite && m_rwlock.isWriteLocked();
if ( !hasWaiters ) {
getLock().lock();
gotIt = true;
}
}
return gotIt;
}
public void unlock()
{
synchronized( s_locks ) {
getLock().unlock();
}
}
public String getPath()
{
return m_path;
}
// used only for asserts
public boolean canWrite()
{
return m_isForWrite && m_rwlock.isWriteLocked();
}
private Lock getLock()
{
Lock lock = m_isForWrite? m_rwlock.writeLock()
: m_rwlock.readLock();
return lock;
}
}
public static GameSummary getSummary( Context context, String file )
{
DBUtils.GameLock lock = new DBUtils.GameLock( file, false ).lock();
GameSummary result = getSummary( context, lock );
lock.unlock();
return result;
}
public static GameSummary getSummary( Context context, DBUtils.GameLock lock )
{
initDB( context );
GameSummary summary = null;
@ -80,7 +165,7 @@ public class DBUtils {
DBHelper.SCORES, DBHelper.HASMSGS,
DBHelper.LASTPLAY_TIME
};
String selection = DBHelper.FILE_NAME + "=\"" + file + "\"";
String selection = DBHelper.FILE_NAME + "=\"" + lock.getPath() + "\"";
Cursor cursor = db.query( DBHelper.TABLE_NAME_SUM, columns,
selection, null, null, null, null );
@ -168,15 +253,17 @@ public class DBUtils {
}
if ( null == summary ) {
summary = GameUtils.summarize( context, file );
saveSummary( context, file, summary );
summary = GameUtils.summarize( context, lock );
saveSummary( context, lock, summary );
}
return summary;
} // getSummary
public static void saveSummary( Context context, String path,
public static void saveSummary( Context context, DBUtils.GameLock lock,
GameSummary summary )
{
Assert.assertTrue( lock.canWrite() );
String path = lock.getPath();
initDB( context );
synchronized( s_dbHelper ) {
SQLiteDatabase db = s_dbHelper.getWritableDatabase();
@ -416,9 +503,11 @@ public class DBUtils {
}
}
public static void saveGame( Context context, String path, byte[] bytes,
public static void saveGame( Context context, GameLock lock, byte[] bytes,
boolean setCreate )
{
Assert.assertTrue( lock.canWrite() );
String path = lock.getPath();
initDB( context );
synchronized( s_dbHelper ) {
SQLiteDatabase db = s_dbHelper.getWritableDatabase();
@ -445,8 +534,9 @@ public class DBUtils {
}
}
public static byte[] loadGame( Context context, String path )
public static byte[] loadGame( Context context, GameLock lock )
{
String path = lock.getPath();
Assert.assertNotNull( path );
byte[] result = null;
initDB( context );
@ -467,12 +557,12 @@ public class DBUtils {
return result;
}
public static void deleteGame( Context context, String path )
public static void deleteGame( Context context, GameLock lock )
{
initDB( context );
synchronized( s_dbHelper ) {
SQLiteDatabase db = s_dbHelper.getWritableDatabase();
String selection = DBHelper.FILE_NAME + "=\"" + path + "\"";
String selection = DBHelper.FILE_NAME + "=\"" + lock.getPath() + "\"";
db.delete( DBHelper.TABLE_NAME_SUM, selection, null );
db.close();
}

View file

@ -85,6 +85,7 @@ public class GameConfig extends XWActivity
private String m_path;
private CurGameInfo m_gi;
private CurGameInfo m_giOrig;
private DBUtils.GameLock m_gameLock;
private int m_whichPlayer;
// private Spinner m_roleSpinner;
// private Spinner m_connectSpinner;
@ -365,9 +366,37 @@ public class GameConfig extends XWActivity
setContentView(R.layout.game_config);
m_connectSet = findViewById(R.id.connect_set);
m_addPlayerButton = (Button)findViewById(R.id.add_player);
m_addPlayerButton.setOnClickListener( this );
m_jugglePlayersButton = (Button)findViewById(R.id.juggle_players);
m_jugglePlayersButton.setOnClickListener( this );
m_playButton = (Button)findViewById( R.id.play_button );
m_playButton.setOnClickListener( this );
m_playerLayout = (LinearLayout)findViewById( R.id.player_list );
m_dictSpinner = (Spinner)findViewById( R.id.dict_spinner );
m_phoniesSpinner = (Spinner)findViewById( R.id.phonies_spinner );
m_smartnessSpinner = (Spinner)findViewById( R.id.smart_robot );
String fmt = getString( m_notNetworkedGame ?
R.string.title_game_configf
: R.string.title_gamenet_configf );
setTitle( String.format( fmt, GameUtils.gameName( this, m_path ) ) );
} // onCreate
@Override
protected void onStart()
{
super.onStart();
int gamePtr = XwJNI.initJNI();
m_giOrig = new CurGameInfo( this );
GameUtils.loadMakeGame( this, gamePtr, m_giOrig, m_path );
// Lock in case we're going to config. We *could* re-get the
// lock once the user decides to make changes. PENDING.
m_gameLock = new DBUtils.GameLock( m_path, true ).lock();
GameUtils.loadMakeGame( this, gamePtr, m_giOrig, m_gameLock );
m_gameStarted = XwJNI.model_getNMoves( gamePtr ) > 0
|| XwJNI.comms_isConnected( gamePtr );
m_giOrig.setInProgress( m_gameStarted );
@ -423,25 +452,12 @@ public class GameConfig extends XWActivity
adjustConnectStuff();
}
m_connectSet = findViewById(R.id.connect_set);
m_addPlayerButton = (Button)findViewById(R.id.add_player);
m_addPlayerButton.setOnClickListener( this );
m_jugglePlayersButton = (Button)findViewById(R.id.juggle_players);
m_jugglePlayersButton.setOnClickListener( this );
m_playButton = (Button)findViewById( R.id.play_button );
m_playButton.setOnClickListener( this );
m_playerLayout = (LinearLayout)findViewById( R.id.player_list );
loadPlayers();
m_dictSpinner = (Spinner)findViewById( R.id.dict_spinner );
configDictSpinner();
m_phoniesSpinner = (Spinner)findViewById( R.id.phonies_spinner );
m_phoniesSpinner.setSelection( m_gi.phoniesAction.ordinal() );
m_smartnessSpinner = (Spinner)findViewById( R.id.smart_robot );
setSmartnessSpinner();
Utils.setChecked( this, R.id.hints_allowed, !m_gi.hintsNotAllowed );
@ -459,12 +475,17 @@ public class GameConfig extends XWActivity
};
check.setOnCheckedChangeListener( lstnr );
Utils.setChecked( this, R.id.use_timer, m_gi.timerEnabled );
} // onStart
String fmt = getString( m_notNetworkedGame ?
R.string.title_game_configf
: R.string.title_gamenet_configf );
setTitle( String.format( fmt, GameUtils.gameName( this, m_path ) ) );
} // onCreate
@Override
protected void onStop()
{
if ( null != m_gameLock ) {
m_gameLock.unlock();
m_gameLock = null;
}
super.onStop();
}
// DeleteCallback interface
public void deleteCalled( int myPosition )
@ -889,7 +910,7 @@ public class GameConfig extends XWActivity
private void applyChanges( boolean forceNew )
{
GameUtils.applyChanges( this, m_gi, m_car, m_path, forceNew );
GameUtils.applyChanges( this, m_gi, m_car, m_gameLock, forceNew );
}
private void launchGame()

View file

@ -37,7 +37,10 @@ public class GameConverter {
Utils.logf( "GameConverter::convert() converting %s",
game );
byte[] bytes = savedGame( context, game );
DBUtils.saveGame( context, game, bytes, true );
DBUtils.GameLock lock =
new DBUtils.GameLock( game, true ).lock();
DBUtils.saveGame( context, lock, bytes, true );
lock.unlock();
context.deleteFile( game );
}
}

View file

@ -41,15 +41,23 @@ public class GameUtils {
public static byte[] savedGame( Context context, String path )
{
return DBUtils.loadGame( context, path );
DBUtils.GameLock lock = new DBUtils.GameLock( path, false ).lock();
byte[] result = savedGame( context, lock );
lock.unlock();
return result;
}
public static byte[] savedGame( Context context, DBUtils.GameLock lock )
{
return DBUtils.loadGame( context, lock );
} // savedGame
/**
* Open an existing game, and use its gi and comms addr as the
* basis for a new one.
*/
public static void resetGame( Context context, String pathIn,
String pathOut )
public static void resetGame( Context context, DBUtils.GameLock lockSrc,
DBUtils.GameLock lockDest )
{
int gamePtr = XwJNI.initJNI();
CurGameInfo gi = new CurGameInfo( context );
@ -57,7 +65,7 @@ public class GameUtils {
// loadMakeGame, if makinga new game, will add comms as long
// as DeviceRole.SERVER_STANDALONE != gi.serverRole
loadMakeGame( context, gamePtr, gi, pathIn );
loadMakeGame( context, gamePtr, gi, lockSrc );
byte[] dictBytes = GameUtils.openDict( context, gi.dictName );
if ( XwJNI.game_hasComms( gamePtr ) ) {
@ -81,25 +89,28 @@ public class GameUtils {
XwJNI.comms_setAddr( gamePtr, addr );
}
saveGame( context, gamePtr, gi, pathOut, true );
summarizeAndClose( context, pathOut, gamePtr, gi );
saveGame( context, gamePtr, gi, lockDest, true );
summarizeAndClose( context, lockDest, gamePtr, gi );
} // resetGame
public static void resetGame( Context context, String pathIn )
{
tellRelayDied( context, pathIn, true );
resetGame( context, pathIn, pathIn );
DBUtils.GameLock lock = new DBUtils.GameLock( pathIn, true )
.lock();
tellRelayDied( context, lock, true );
resetGame( context, lock, lock );
lock.unlock();
}
private static GameSummary summarizeAndClose( Context context,
String path,
DBUtils.GameLock lock,
int gamePtr, CurGameInfo gi )
{
return summarizeAndClose( context, path, gamePtr, gi, null );
return summarizeAndClose( context, lock, gamePtr, gi, null );
}
private static GameSummary summarizeAndClose( Context context,
String path,
DBUtils.GameLock lock,
int gamePtr, CurGameInfo gi,
FeedUtilsImpl feedImpl )
{
@ -118,47 +129,55 @@ public class GameUtils {
}
}
DBUtils.saveSummary( context, path, summary );
DBUtils.saveSummary( context, lock, summary );
XwJNI.game_dispose( gamePtr );
return summary;
}
public static GameSummary summarize( Context context, String path )
public static GameSummary summarize( Context context, DBUtils.GameLock lock )
{
int gamePtr = XwJNI.initJNI();
CurGameInfo gi = new CurGameInfo( context );
loadMakeGame( context, gamePtr, gi, path );
loadMakeGame( context, gamePtr, gi, lock );
return summarizeAndClose( context, path, gamePtr, gi );
return summarizeAndClose( context, lock, gamePtr, gi );
}
public static String dupeGame( Context context, String pathIn )
{
DBUtils.GameLock lockSrc = new DBUtils.GameLock( pathIn, false ).lock();
String newName = newName( context );
resetGame( context, pathIn, newName );
DBUtils.GameLock lockDest =
new DBUtils.GameLock( newName, true ).lock();
resetGame( context, lockSrc, lockDest );
lockDest.unlock();
lockSrc.unlock();
return newName;
}
public static void deleteGame( Context context, String path,
boolean informNow )
public static void deleteGame( Context context, String path, boolean informNow )
{
// does this need to be synchronized?
tellRelayDied( context, path, informNow );
DBUtils.deleteGame( context, path );
DBUtils.GameLock lock = new DBUtils.GameLock( path, true );
if ( lock.tryLock() ) {
tellRelayDied( context, lock, informNow );
DBUtils.deleteGame( context, lock );
lock.unlock();
}
}
public static void loadMakeGame( Context context, int gamePtr,
CurGameInfo gi, String path )
CurGameInfo gi, DBUtils.GameLock lock )
{
loadMakeGame( context, gamePtr, gi, null, path );
loadMakeGame( context, gamePtr, gi, null, lock );
}
public static void loadMakeGame( Context context, int gamePtr,
CurGameInfo gi, UtilCtxt util,
String path )
DBUtils.GameLock lock )
{
byte[] stream = savedGame( context, path );
byte[] stream = savedGame( context, lock );
XwJNI.gi_from_stream( gi, stream );
byte[] dictBytes = GameUtils.openDict( context, gi.dictName );
@ -175,30 +194,36 @@ public class GameUtils {
}
public static void saveGame( Context context, int gamePtr,
CurGameInfo gi, String path,
CurGameInfo gi, DBUtils.GameLock lock,
boolean setCreate )
{
byte[] stream = XwJNI.game_saveToStream( gamePtr, gi );
saveGame( context, stream, path, setCreate );
saveGame( context, stream, lock, setCreate );
}
public static void saveGame( Context context, int gamePtr,
CurGameInfo gi )
{
saveGame( context, gamePtr, gi, newName( context ), false );
String path = newName( context );
DBUtils.GameLock lock =
new DBUtils.GameLock( path, true ).lock();
saveGame( context, gamePtr, gi, lock, false );
lock.unlock();
}
public static void saveGame( Context context, byte[] bytes,
String path, boolean setCreate )
DBUtils.GameLock lock, boolean setCreate )
{
DBUtils.saveGame( context, path, bytes, setCreate );
DBUtils.saveGame( context, lock, bytes, setCreate );
}
public static String saveGame( Context context, byte[] bytes )
public static DBUtils.GameLock saveGame( Context context, byte[] bytes )
{
String name = newName( context );
saveGame( context, bytes, name, false );
return name;
DBUtils.GameLock lock =
new DBUtils.GameLock( name, true ).lock();
saveGame( context, bytes, lock, false );
return lock;
}
public static boolean gameDictHere( Context context, String path )
@ -443,30 +468,34 @@ public class GameUtils {
int gamePtr = XwJNI.initJNI();
CurGameInfo gi = new CurGameInfo( context );
FeedUtilsImpl feedImpl = new FeedUtilsImpl( context, path );
loadMakeGame( context, gamePtr, gi, feedImpl, path );
DBUtils.GameLock lock = new DBUtils.GameLock( path, true );
if ( lock.tryLock() ) {
loadMakeGame( context, gamePtr, gi, feedImpl, lock );
for ( byte[] msg : msgs ) {
draw = XwJNI.game_receiveMessage( gamePtr, msg ) || draw;
}
for ( byte[] msg : msgs ) {
draw = XwJNI.game_receiveMessage( gamePtr, msg ) || draw;
}
// update gi to reflect changes due to messages
XwJNI.game_getGi( gamePtr, gi );
saveGame( context, gamePtr, gi, path, false );
summarizeAndClose( context, path, gamePtr, gi, feedImpl );
// update gi to reflect changes due to messages
XwJNI.game_getGi( gamePtr, gi );
saveGame( context, gamePtr, gi, lock, false );
summarizeAndClose( context, lock, gamePtr, gi, feedImpl );
int flags = GameSummary.MSG_FLAGS_NONE;
if ( feedImpl.m_gotChat ) {
flags |= GameSummary.MSG_FLAGS_CHAT;
}
if ( feedImpl.m_gotMsg ) {
flags |= GameSummary.MSG_FLAGS_TURN;
}
if ( feedImpl.m_gameOver ) {
flags |= GameSummary.MSG_FLAGS_GAMEOVER;
}
if ( GameSummary.MSG_FLAGS_NONE != flags ) {
draw = true;
DBUtils.setMsgFlags( path, flags );
int flags = GameSummary.MSG_FLAGS_NONE;
if ( feedImpl.m_gotChat ) {
flags |= GameSummary.MSG_FLAGS_CHAT;
}
if ( feedImpl.m_gotMsg ) {
flags |= GameSummary.MSG_FLAGS_TURN;
}
if ( feedImpl.m_gameOver ) {
flags |= GameSummary.MSG_FLAGS_GAMEOVER;
}
if ( GameSummary.MSG_FLAGS_NONE != flags ) {
draw = true;
DBUtils.setMsgFlags( path, flags );
}
lock.unlock();
}
}
Utils.logf( "feedMessages=>%s", draw?"true":"false" );
@ -479,7 +508,8 @@ public class GameUtils {
public static void replaceDict( Context context, String path,
String dict )
{
byte[] stream = savedGame( context, path );
DBUtils.GameLock lock = new DBUtils.GameLock( path, true ).lock();
byte[] stream = savedGame( context, lock );
CurGameInfo gi = new CurGameInfo( context );
byte[] dictBytes = GameUtils.openDict( context, dict );
@ -490,13 +520,15 @@ public class GameUtils {
CommonPrefs.get( context ) );
gi.dictName = dict;
saveGame( context, gamePtr, gi, path, false );
saveGame( context, gamePtr, gi, lock, false );
summarizeAndClose( context, path, gamePtr, gi );
summarizeAndClose( context, lock, gamePtr, gi );
lock.unlock();
}
public static void applyChanges( Context context, CurGameInfo gi,
CommsAddrRec car, String path,
CommsAddrRec car, DBUtils.GameLock lock,
boolean forceNew )
{
// This should be a separate function, commitChanges() or
@ -509,9 +541,9 @@ public class GameUtils {
CommonPrefs cp = CommonPrefs.get( context );
if ( forceNew ) {
tellRelayDied( context, path, true );
tellRelayDied( context, lock, true );
} else {
byte[] stream = GameUtils.savedGame( context, path );
byte[] stream = GameUtils.savedGame( context, lock );
// Will fail if there's nothing in the stream but a gi.
madeGame = XwJNI.game_makeFromStream( gamePtr, stream,
JNIUtilsImpl.get(),
@ -529,11 +561,11 @@ public class GameUtils {
XwJNI.comms_setAddr( gamePtr, car );
}
saveGame( context, gamePtr, gi, path, false );
saveGame( context, gamePtr, gi, lock, false );
GameSummary summary = new GameSummary( gi );
XwJNI.game_summarize( gamePtr, summary );
DBUtils.saveSummary( context, path, summary );
DBUtils.saveSummary( context, lock, summary );
XwJNI.game_dispose( gamePtr );
} // applyChanges
@ -573,10 +605,10 @@ public class GameUtils {
}
}
private static void tellRelayDied( Context context, String path,
private static void tellRelayDied( Context context, DBUtils.GameLock lock,
boolean informNow )
{
GameSummary summary = DBUtils.getSummary( context, path );
GameSummary summary = DBUtils.getSummary( context, lock );
if ( null != summary.relayID ) {
DBUtils.addDeceased( context, summary.relayID, summary.seed );
if ( informNow ) {

View file

@ -431,8 +431,9 @@ public class GamesList extends XWListActivity
showOKOnlyDialog( R.string.no_copy_network );
} else {
byte[] stream = GameUtils.savedGame( this, path );
newName = GameUtils.saveGame( this, stream );
DBUtils.saveSummary( this, newName, summary );
DBUtils.GameLock lock = GameUtils.saveGame( this, stream );
DBUtils.saveSummary( this, lock, summary );
lock.unlock();
}
break;
@ -486,7 +487,9 @@ public class GamesList extends XWListActivity
String path = null;
byte[] bytes = XwJNI.gi_to_stream( gi );
if ( null != bytes ) {
path = GameUtils.saveGame( this, bytes );
DBUtils.GameLock lock = GameUtils.saveGame( this, bytes );
path = lock.getPath();
lock.unlock();
}
return path;
}

View file

@ -42,6 +42,7 @@ public class RelayGameActivity extends XWActivity
private String m_path;
private CurGameInfo m_gi;
private DBUtils.GameLock m_gameLock;
private CommsAddrRec m_car;
private Button m_playButton;
private Button m_configButton;
@ -59,9 +60,22 @@ public class RelayGameActivity extends XWActivity
m_path = m_path.substring( 1 );
}
m_playButton = (Button)findViewById( R.id.play_button );
m_playButton.setOnClickListener( this );
m_configButton = (Button)findViewById( R.id.config_button );
m_configButton.setOnClickListener( this );
} // onCreate
@Override
protected void onStart()
{
super.onStart();
int gamePtr = XwJNI.initJNI();
m_gi = new CurGameInfo( this );
GameUtils.loadMakeGame( this, gamePtr, m_gi, m_path );
m_gameLock = new DBUtils.GameLock( m_path, true ).lock();
GameUtils.loadMakeGame( this, gamePtr, m_gi, m_gameLock );
m_car = new CommsAddrRec( this );
if ( XwJNI.game_hasComms( gamePtr ) ) {
XwJNI.comms_getAddr( gamePtr, m_car );
@ -77,13 +91,17 @@ public class RelayGameActivity extends XWActivity
String fmt = getString( R.string.relay_game_explainf );
TextView text = (TextView)findViewById( R.id.explain );
text.setText( String.format( fmt, lang ) );
}
m_playButton = (Button)findViewById( R.id.play_button );
m_playButton.setOnClickListener( this );
m_configButton = (Button)findViewById( R.id.config_button );
m_configButton.setOnClickListener( this );
} // onCreate
@Override
protected void onPause()
{
if ( null != m_gameLock ) {
m_gameLock.unlock();
m_gameLock = null;
}
super.onPause();
}
@Override
public void onClick( View view )
@ -115,7 +133,9 @@ public class RelayGameActivity extends XWActivity
m_gi.setFirstLocalName( name );
}
m_car.ip_relay_invite = room;
GameUtils.applyChanges( this, m_gi, m_car, m_path, false );
GameUtils.applyChanges( this, m_gi, m_car, m_gameLock, false );
m_gameLock.unlock();
m_gameLock = null;
}
} // class RelayGameActivity

View file

@ -89,7 +89,7 @@ public class JNIThread extends Thread {
private boolean m_stopped = false;
private int m_jniGamePtr;
private String m_path;
private DBUtils.GameLock m_lock;
private Context m_context;
private CurGameInfo m_gi;
private Handler m_handler;
@ -111,12 +111,12 @@ public class JNIThread extends Thread {
}
public JNIThread( int gamePtr, CurGameInfo gi, SyncedDraw drawer,
String path, Context context, Handler handler )
DBUtils.GameLock lock, Context context, Handler handler )
{
m_jniGamePtr = gamePtr;
m_gi = gi;
m_drawer = drawer;
m_path = path;
m_lock = lock;
m_context = context;
m_handler = handler;
@ -260,8 +260,8 @@ public class JNIThread extends Thread {
GameSummary summary = new GameSummary( m_gi );
XwJNI.game_summarize( m_jniGamePtr, summary );
byte[] state = XwJNI.game_saveToStream( m_jniGamePtr, null );
GameUtils.saveGame( m_context, state, m_path, false );
DBUtils.saveSummary( m_context, m_path, summary );
GameUtils.saveGame( m_context, state, m_lock, false );
DBUtils.saveSummary( m_context, m_lock, summary );
break;
case CMD_DRAW: