Eric House
2c4ce83a5b
use https everywhere. And rewrite URLs if necessary.
2019-06-23 10:10:00 -07:00
Eric House
5d36470e50
add some logging around RelayService lifecycle
2019-06-23 10:10:00 -07:00
Eric House
bbe69f6398
Revert "toward compiling with gcc8"
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This reverts commit d293517e7c
.
2019-06-23 10:10:00 -07:00
Eric House
e8ab9e0b8b
toward compiling with gcc8
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My VSIZE is no longer legal, and apparently there's no workaround (no
way to safely figure the length of an array whose size is known at
compile time.) To avoid the risk of duplicating little constants, added
macros that define length in a way a new VSIZE can pick it up. Couldn't
make that work for struct field arrays, however, so there I'm using
constants.
2019-06-23 10:10:00 -07:00
Eric House
5f9d39ef8d
communicate variant to relay, and store in new column
2019-06-23 10:10:00 -07:00
Eric House
a49c8c89ba
fcm config file for xw4 variant
2019-06-23 10:09:59 -07:00
Eric House
d950ad695c
remove debug toast that can't work from that class
2019-06-23 10:09:59 -07:00
Eric House
0c52d4e550
remove sms permissions from play store variant
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and from a new debug variant so that can be tested. Add explanation to
be shown users who try to use the now-unavailable features.
2019-06-23 10:09:59 -07:00
Eric House
6ecfd2f20b
add app-side support for firebase messaging
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Works for xw4d variant only so far -- xw4 builds are broken!!!
2019-06-23 10:09:00 -07:00
Eric House
305f45dfc0
add variant option to build scripts
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xw4 won't build for a while...
2019-06-23 10:09:00 -07:00
WaldiS
6aad6d259b
Translated using Weblate (Polish)
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Currently translated at 89.4% (683 of 764 strings)
2019-06-20 21:00:29 +02:00
WaldiS
c612570c12
Translated using Weblate (Polish)
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Currently translated at 89.1% (681 of 764 strings)
2019-06-18 21:02:46 +02:00
Julio Yagami
6bf8fcef17
Translated using Weblate (Portuguese)
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Currently translated at 51.6% (394 of 764 strings)
2019-06-18 21:01:45 +02:00
AB
36927380e2
Translated using Weblate (Ukrainian)
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Currently translated at 0.5% (4 of 764 strings)
2019-06-18 21:01:44 +02:00
THANOS SIOURDAKIS
800292dfee
Translated using Weblate (Greek)
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Currently translated at 0.9% (7 of 764 strings)
2019-06-18 21:01:43 +02:00
WaldiS
981baed19d
Translated using Weblate (Polish)
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Currently translated at 26.8% (205 of 764 strings)
2019-06-09 12:01:14 +02:00
THANOS SIOURDAKIS
d610102f26
Added translation using Weblate (Greek)
2019-06-07 19:35:25 +02:00
AB
6688ef08f7
Added translation using Weblate (Ukrainian)
2019-06-02 09:24:42 +02:00
WaldiS
0157cef8d5
Translated using Weblate (Polish)
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Currently translated at 6.5% (50 of 764 strings)
2019-05-02 23:48:02 +02:00
WaldiS
e9a68ba7f3
Translated using Weblate (Polish)
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Currently translated at 6.4% (49 of 764 strings)
2019-05-01 22:47:51 +02:00
WaldiS
d13d8e79cb
Translated using Weblate (Polish)
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Currently translated at 2.7% (21 of 764 strings)
2019-04-12 20:03:57 +02:00
WaldiS
5e3bedc3eb
Translated using Weblate (Polish)
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Currently translated at 1.8% (14 of 764 strings)
2019-03-10 18:03:01 +01:00
naofum
09affc451d
Translated using Weblate (Japanese)
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Currently translated at 75.9% (580 of 764 strings)
2019-03-03 11:17:45 +01:00
Peeter Angelo
54c0443856
Translated using Weblate (Czech)
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Currently translated at 14.5% (111 of 764 strings)
2019-02-19 10:10:21 +01:00
naofum
67cc88ea4e
Translated using Weblate (Japanese)
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Currently translated at 74.3% (568 of 764 strings)
2019-02-11 12:09:26 +01:00
João Vitor Ferreira Cavalcante
cfc9466efd
Translated using Weblate (Portuguese)
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Currently translated at 51.6% (394 of 764 strings)
2019-02-09 02:09:26 +01:00
Markus Enzenberger
7d8c013492
Translated using Weblate (German)
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Currently translated at 100.0% (764 of 764 strings)
2019-02-05 10:09:17 +01:00
Mesut Akcan
8cd31b1250
Translated using Weblate (Turkish)
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Currently translated at 0.8% (6 of 764 strings)
2019-01-31 14:09:09 +01:00
Mesut Akcan
c6ac53cb3f
Added translation using Weblate (Turkish)
2019-01-29 22:44:02 +01:00
ssantos
8716832999
Translated using Weblate (Portuguese)
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Currently translated at 51.6% (394 of 764 strings)
2019-01-27 10:04:36 +01:00
Hosted Weblate
e20be83a58
Merge branch 'origin/android_translate' into Weblate.
2019-01-22 09:21:13 +01:00
Allan Nordhøy
fc9d1d2346
Translated using Weblate (Norwegian Bokmål)
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Currently translated at 85.7% (655 of 764 strings)
2019-01-22 09:21:12 +01:00
Allan Nordhøy
4b8f39552f
Translated using Weblate (English)
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Currently translated at 100.0% (764 of 764 strings)
2019-01-22 09:21:09 +01:00
Eric House
fb5fee3483
tweak string
2019-01-21 21:48:58 -08:00
Bernard Massot
6af47f9bc2
Translated using Weblate (French)
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Currently translated at 97.6% (746 of 764 strings)
2019-01-21 21:48:58 -08:00
Louies
f45e001e7a
Added translation using Weblate (Chinese (Traditional))
2019-01-21 21:48:57 -08:00
Eric House
506ddc8f7a
fix logic error in permissions callback
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Somehow I forgot what params were and decided that array's length needed
to match another's.
2019-01-21 20:44:16 -08:00
Eric House
06fe5894b9
fix invitations creating a second activity stack
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Looks like certain launches that went through DispatchNotify could
create a second "instance" of the app. Giving that Activity a launchMode
of singleTask fixes this (singleTop does not.)
2019-01-21 18:57:38 -08:00
Eric House
51c7752830
use same launch flags for all self-launches
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Launching a game in response to a wordlist it needing being downloaded
went through a different Intent-creation path from the rest, and
resulted in a second instance of the app showing in the launcher. This
shoudl fix that. I don't *think* it's the only way I'm getting second
instances or stacked GamesLists, but it should get fixed.
2019-01-21 18:57:38 -08:00
Eric House
52d983e0d8
assert (on DEBUG builds) that MainActivity is never sublaunched
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I think this might help catch the instance duplication I'm seeing very
rarely.
2019-01-21 18:57:38 -08:00
Bernard Massot
41f5c6afa2
Translated using Weblate (French)
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Currently translated at 97.6% (746 of 764 strings)
2019-01-20 16:19:53 +01:00
Eric House
0754e0db8e
remove hard-coded assumption about apk name
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So can use the thing to sign-and-install local fdroid builds
2019-01-18 17:46:02 -08:00
Eric House
837ff1f8fc
Give each variant a name, and include in About alert.
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I modified existing translated strings, adding the new clause. Not doing
that would cause the existing strings to be stripped because they'd no
longer have the matching set of format specifiers.
2019-01-18 16:45:27 -08:00
Eric House
f072736bb8
need to call doResume() twice
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Calling it only once on acquiring lock where before it'd been called
twice meant ConnStatusHandler never got initialized. Bad.
2019-01-18 07:32:58 -08:00
Eric House
4878afb185
remove misplaced assert
2019-01-18 06:51:23 -08:00
Hosted Weblate
03b9b3e499
Merge branch 'origin/android_translate' into Weblate.
2019-01-18 13:59:52 +01:00
Eric House
ae56f23f66
remove misguided Assert that's firing
2019-01-17 15:16:54 -08:00
Eric House
026d6d5c5e
Change GameLock API (should be no behavior change)
2019-01-17 12:46:51 -08:00
Eric House
f436090c6f
install listeners immediately after setting them
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Fix a race condition introduced by making initing jnithread be
asynchronous: all the layout that was supposed to happen after listeners
were added instead happened before, so that they weren't there to be
installed as part of layout. So now, after adding them, get them hooked
up to the UI. (The complexity of this is all historical: at some point
the listeners were getting added BEFORE there were views to attach them
to, so they were cached and added later. Probably now they could simply
be installed as part of adding them. But I'm not doing that now.)
2019-01-17 12:28:01 -08:00
Eric House
95df560a40
update changes: sms will be ripped out alas.
2019-01-17 08:51:13 -08:00
Eric House
385f98f038
check for null
2019-01-16 22:17:54 -08:00
Eric House
d94217cc06
Make Board wait a bit for lock on opening
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Was seeing frequent failure to open games as JNIThread.getRetained() was
unable to get a lock without waiting. Which it can't do on UI thread. So
added a method to GameLock that takes a callback to be called when the
lock's obtained, with the actual waiting done on a local thread. Then
fixed BoardDelegate a bit to not crash while waiting for the callback.
2019-01-16 21:45:39 -08:00
Eric House
a8872df5ed
cleanup: I like the call-chain style better these days
2019-01-16 20:32:44 -08:00
Eric House
20359e50da
log GameLock failure only when it's a result
2019-01-16 13:24:46 -08:00
Eric House
4c9ded77bf
assertion says had race condition; fix it
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Use a set instead of a singleton so a late clear doesn't overwrite an
early set.
2019-01-16 11:31:54 -08:00
Eric House
a93b1da6fa
up client version
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Will allow to distinguish on relay what clients can receive GCM.
2019-01-16 11:14:35 -08:00
Eric House
ddf12b6523
resend all when come to foreground
2019-01-15 22:13:46 -08:00
Eric House
c611919876
check for moves when come to foreground
2019-01-15 14:34:50 -08:00
Eric House
e61d7a5629
remove GCM -- crashes when invoked from server!
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Once built for SDK 26 the old GCM support code crashes as it's calling
startService() from background. Duh! Will have to bring in Firebase's
replacement at some point. For now if I'm to release it has to be
without GCM.
2019-01-15 14:18:20 -08:00
Eric House
43b979ff46
cleanup: logging and method rename
2019-01-15 12:29:45 -08:00
Eric House
cf3d3bc156
cleanup from review of diffs (nothing significant)
2019-01-15 07:44:38 -08:00
Eric House
73a469a428
make logging respect force-on preference
2019-01-14 16:58:00 -08:00
Eric House
788113ee28
up versions strings for new release
2019-01-14 13:12:39 -08:00
Eric House
c976b3f595
show BT-troubleshooting hint when scan finds no devices
2019-01-14 12:20:27 -08:00
Eric House
23e58524a1
in invite dialog, confirm before deleting BT devices
2019-01-14 12:08:07 -08:00
Eric House
0da5d9dd28
improve gcm-debug toast message
2019-01-13 21:56:59 -08:00
Louies
1328f1a9a4
Added translation using Weblate (Chinese (Traditional))
2019-01-13 14:15:27 +01:00
Eric House
e378647e36
put back explanatory progress text
2019-01-12 09:04:40 -08:00
Eric House
bfbf17252e
use ProgressBar instead of Dialog for BT invite scans
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I wanted to show progress, and it was just as easy to replace the
deprecated ProgressDialog as to add a timer to the thing.
2019-01-11 21:06:15 -08:00
Eric House
bdbd5bc1ee
disable logging for tagged release builds
2019-01-09 20:00:20 -08:00
Eric House
1625ec9062
Merge branch 'android_branch' into android_translate
2019-01-09 19:03:21 -08:00
Eric House
48a9e830b8
remove empty string -- not legal
2019-01-09 19:02:29 -08:00
Eric House
d2cbcf1e71
tweak BT background notification icon and expl. text
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The BT icon part was too thick. And the explanation was TMI.
2019-01-09 18:57:50 -08:00
Eric House
d257369639
use same invite prefix for all variants
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I want to be able to invite one app to the other's games to better test
relay. Since I'm the only one using the Dbg variant should be no impact.
2019-01-09 18:25:52 -08:00
Eric House
011825e4a9
cleanup
2019-01-09 18:18:27 -08:00
Eric House
302a3a5025
accept invite even if same-gameID game open
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more dev-only code, likely: if the game that's sending the invitation is
open when the invitation arrives, should still check if it's a dupe or
should be accepted.
2019-01-09 09:51:15 -08:00
Eric House
250583caea
log when invite response comes back
2019-01-08 20:34:22 -08:00
Eric House
a665df7840
cleanup: test's done already
2019-01-08 20:31:27 -08:00
Eric House
f18a957ed5
kill progress when owner view goes away
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BT Invite progress was sticking around when Board left because it wasn't
foreground.
2019-01-08 20:31:27 -08:00
Eric House
2c73f4ca77
don't handle duplicate invitations in DEBUG case
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Was creating a second game in some cases in response to duplicated
invitations. Add a test for forceChannel: if there's already a game with
the same gameID *and* forceChannel assume the invitation is a dupe and
drop it.
2019-01-08 20:02:01 -08:00
Eric House
e0f4a028d1
remove a bunch of unused methods
2019-01-08 19:42:44 -08:00
Eric House
24fad52cd8
use second resolution in bt device display
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Useful to see that a scan really did just happen
2019-01-08 11:52:31 -08:00
Eric House
7c7b80deae
add net-stats dialog to log-tap games menu
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So I don't have to open a game to see e.g. how it's connecting, refactor
the network status stuff so it can be called from both board and
gameslist views. Then add new context menuitem that calls it.
2019-01-08 11:37:57 -08:00
Eric House
e9e03a06a3
show toast when GameLock fails to lock (some cases)
2019-01-08 10:09:43 -08:00
Eric House
4fcc5fd99b
turn off faker device (but make easy to enable)
2019-01-08 09:49:10 -08:00
Eric House
c87161307c
When rematching an Archived game save in default new-game group
2019-01-08 09:41:23 -08:00
Eric House
7cccd1a1e6
make the fake result random
2019-01-06 17:12:11 -08:00
Eric House
0953772673
cleanup: don't need wrapper around a List<>
2019-01-06 16:58:30 -08:00
Eric House
2a845da9b6
use List instead of array
2019-01-06 16:29:52 -08:00
Eric House
83340567b2
add and implement remove button for btinvite dialog
2019-01-06 15:20:36 -08:00
Eric House
853578eb7d
don't drop known BT devices on every scan
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Instead, keep them forever (for now), sorted by how long since they were
last seen. A Delete button's probably needed to prevent ex-partners from
sticking around too long. :-)
2019-01-06 14:34:43 -08:00
Eric House
c7f9fc465f
persist and display most recent scan time
2019-01-06 13:40:49 -08:00
Eric House
2f508c0b5c
persist BT invitee dev scan results
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Only launch the scan automatically when the persisted list is empty.
2019-01-06 12:30:31 -08:00
Eric House
3a0e67c7b3
remove unreachable code
2019-01-06 12:05:30 -08:00
Eric House
d868fef0d2
revert space-only change
2019-01-06 12:04:51 -08:00
Eric House
aecce2826e
revert change making userError() take an enum
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The set's open-ended on the C side, meaning that an int can't be
converted to an enum reliably. Yay for asserts that caught this.
2019-01-06 11:12:59 -08:00
Eric House
5da32d93f7
fix double-launch of SMSInvite activity
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Adding a second permission a while back resulted in two Actions being
received and acted on. Needed instead to group the two and receive a
single Action IFF both were granted.
2019-01-06 10:58:12 -08:00
Eric House
5a64b3b92f
Fix problems inviting SMS on emulator
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Likely no-ops on real devices
2019-01-06 08:59:38 -08:00
Eric House
105e8e2623
add logging
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Keep some stuff added to debug problem with dict checksums on server.
2019-01-05 18:54:48 -08:00
Eric House
cace99818d
remove dead code
2019-01-05 18:48:26 -08:00