mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-02-09 22:00:39 +01:00
Change GameLock API (should be no behavior change)
This commit is contained in:
parent
f436090c6f
commit
026d6d5c5e
7 changed files with 230 additions and 175 deletions
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@ -2769,7 +2769,7 @@ public class BoardDelegate extends DelegateBase
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summary = thread.getSummary();
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gi = thread.getGI();
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} else {
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try ( GameLock lock = GameLock.getFor( rowID ).tryLockRO() ) {
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try ( GameLock lock = GameLock.tryLockRO( rowID ) ) {
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if ( null != lock ) {
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summary = DBUtils.getSummary( activity, lock );
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gi = new CurGameInfo( activity );
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@ -366,7 +366,7 @@ public class DBUtils {
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public static void addRematchInfo( Context context, long rowid, String btAddr,
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String phone, String relayID, String p2pAddr )
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{
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try ( GameLock lock = GameLock.getFor( rowid ).tryLock() ) {
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try ( GameLock lock = GameLock.tryLock(rowid) ) {
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if ( null != lock ) {
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GameSummary summary = getSummary( context, lock );
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if ( null != btAddr ) {
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@ -1057,7 +1057,7 @@ public class DBUtils {
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setCached( rowid, null ); // force reread
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lock = GameLock.getFor( rowid ).tryLock();
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lock = GameLock.tryLock( rowid );
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Assert.assertNotNull( lock );
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notifyListeners( rowid, GameChangeType.GAME_CREATED );
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}
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@ -1119,7 +1119,7 @@ public class DBUtils {
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public static void deleteGame( Context context, long rowid )
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{
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try ( GameLock lock = GameLock.getFor( rowid ).lock( 300 ) ) {
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try ( GameLock lock = GameLock.lock( rowid, 300 ) ) {
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if ( null != lock ) {
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deleteGame( context, lock );
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} else {
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@ -663,7 +663,7 @@ public class DelegateBase implements DlgClickNotify,
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public void onStatusClicked( long rowid )
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{
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Log.d( TAG, "onStatusClicked(%d)", rowid );
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try ( GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
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try ( GameLock lock = GameLock.tryLockRO( rowid ) ) {
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if ( null != lock ) {
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GamePtr gamePtr = GameUtils.loadMakeGame( getActivity(), lock );
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if ( null != gamePtr ) {
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@ -539,7 +539,7 @@ public class GameConfigDelegate extends DelegateBase
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GameLock gameLock = null;
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XwJNI.GamePtr gamePtr = null;
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if ( null == m_jniThread ) {
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gameLock = GameLock.getFor( m_rowid ).tryLockRO();
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gameLock = GameLock.tryLockRO( m_rowid );
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if ( null != gameLock ) {
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gamePtr = GameUtils.loadMakeGame( m_activity, m_giOrig,
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gameLock );
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@ -1234,8 +1234,7 @@ public class GameConfigDelegate extends DelegateBase
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{
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if ( !isFinishing() ) {
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GameLock gameLock = m_jniThread == null
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? GameLock.getFor( m_rowid ).tryLock()
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: m_jniThread.getLock();
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? GameLock.tryLock( m_rowid ) : m_jniThread.getLock();
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GameUtils.applyChanges( m_activity, m_gi, m_car, m_disabMap,
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gameLock, forceNew );
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DBUtils.saveThumbnail( m_activity, gameLock, null ); // clear it
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@ -34,15 +34,28 @@ import android.support.annotation.NonNull;
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// Implements read-locks and write-locks per game. A read lock is
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// obtainable when other read locks are granted but not when a
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// write lock is. Write-locks are exclusive.
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public class GameLock implements AutoCloseable {
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//
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// Let's try representing a lock with something serializable. Let's not have
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// one public object per game, but rather let lots of objects represent the
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// same state. That way a lock can be grabbed by one thread or object (think
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// GamesListDelegate) and held for as long as it takes the game that's opened
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// to be closed. During that time it can be shared among objects
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// (BoardDelegate and JNIThread, etc.) that know how to manage their
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// interactions. (Note that I'm not doing this now -- found a way around it --
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// but that the capability is still worth having, and so the change is going
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// in. Having getFor() be public, and there being GameLock instances out there
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// whose state was "unlocked", was just dumb.)
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//
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// So the class everybody sees (GameLock) is not stored. The rowid it
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// holds is a key to a private Hash of state.
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public class GameLock implements AutoCloseable, Serializable {
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private static final String TAG = GameLock.class.getSimpleName();
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private static final boolean DEBUG_LOCKS = false;
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// private static final long ASSERT_TIME = 2000;
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private static final long THROW_TIME = 1000;
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private long m_rowid;
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private Stack<Owner> mOwners = new Stack<>();
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private boolean mReadOnly;
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private static class Owner {
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Thread mThread;
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@ -62,26 +75,195 @@ public class GameLock implements AutoCloseable {
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}
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}
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@Override
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public String toString()
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{
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return String.format("{this: %H; rowid: %d; count: %d; ro: %b}",
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this, m_rowid, mOwners.size(), mReadOnly);
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private static class GameLockState {
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long mRowid;
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private Stack<Owner> mOwners = new Stack<>();
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private boolean mReadOnly;
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GameLockState( long rowid ) { mRowid = rowid; }
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// We grant a lock IFF:
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// * Count is 0
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// OR
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// * existing locks are ReadOnly and this request is readOnly
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// OR
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// * the requesting thread already holds the lock (later...)
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// // This could be written to allow multiple read locks. Let's
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// // see if not doing that causes problems.
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private GameLock tryLockImpl( boolean readOnly )
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{
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GameLock result = null;
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synchronized ( mOwners ) {
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.tryLockImpl(ro=%b)", this, readOnly );
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}
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// Thread thisThread = Thread.currentThread();
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boolean grant = false;
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if ( mOwners.empty() ) {
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grant = true;
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} else if ( mReadOnly && readOnly ) {
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grant = true;
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// } else if ( thisThread == mOwnerThread ) {
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// grant = true;
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}
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if ( grant ) {
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mOwners.push( new Owner() );
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mReadOnly = readOnly;
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result = new GameLock( mRowid );
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}
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}
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return result;
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}
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private GameLock tryLockRO()
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{
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GameLock result = tryLockImpl( true );
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logIfNull( result, "tryLockRO()" );
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return result;
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}
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private GameLock lockImpl( long timeoutMS, boolean readOnly ) throws InterruptedException
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{
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long startMS = System.currentTimeMillis();
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long endMS = startMS + timeoutMS;
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synchronized ( mOwners ) {
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while ( null == tryLockImpl( readOnly ) ) {
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long now = System.currentTimeMillis();
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if ( now >= endMS ) {
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throw new GameLockedException();
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}
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mOwners.wait( endMS - now );
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}
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}
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if ( DEBUG_LOCKS ) {
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long tookMS = System.currentTimeMillis() - startMS;
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Log.d( TAG, "%s.lockImpl() returning after %d ms", this, tookMS );
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}
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return new GameLock(mRowid);
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}
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// Version that's allowed to return null -- if maxMillis > 0
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private GameLock lock( long maxMillis ) throws GameLockedException
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{
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Assert.assertTrue( maxMillis <= THROW_TIME );
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GameLock result = null;
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try {
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result = lockImpl( maxMillis, false );
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} catch (InterruptedException ex) {
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Log.d( TAG, "lock(): got %s", ex.getMessage() );
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}
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.lock(%d) => %s", this, maxMillis, result );
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}
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logIfNull( result, "lock(maxMillis=%d)", maxMillis );
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return result;
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}
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private GameLock tryLock()
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{
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GameLock result = tryLockImpl( false );
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logIfNull( result, "tryLock()" );
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return result;
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}
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public GameLock lock() throws InterruptedException
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{
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if ( BuildConfig.DEBUG ) {
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DbgUtils.assertOnUIThread( false );
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}
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GameLock result = lockImpl( Long.MAX_VALUE, false );
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Assert.assertNotNull( result );
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return result;
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}
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private GameLock lockRO( long maxMillis )
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{
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Assert.assertTrue( maxMillis <= THROW_TIME );
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GameLock lock = null;
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try {
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lock = lockImpl( maxMillis, true );
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} catch ( InterruptedException ex ) {
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}
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logIfNull( lock, "lockRO(maxMillis=%d)", maxMillis );
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return lock;
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}
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private void unlock()
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{
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synchronized ( mOwners ) {
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.unlock()", this );
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}
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Thread oldThread = mOwners.pop().mThread;
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// It's ok for different threads to hold the same RO lock
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if ( !mReadOnly && oldThread != Thread.currentThread() ) {
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Log.e( TAG, "unlock(): unequal threads: %s => %s", oldThread,
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Thread.currentThread() );
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Assert.fail();
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}
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if ( mOwners.empty() ) {
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mOwners.notifyAll();
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}
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.unlock() DONE", this );
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}
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}
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}
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private boolean canWrite()
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{
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boolean result = !mReadOnly; // && 1 == mLockCount[0];
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if ( !result ) {
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Log.w( TAG, "%s.canWrite(): => false", this );
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}
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return result;
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}
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private void setOwner( Owner owner )
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{
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synchronized ( mOwners ) {
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mOwners.pop();
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mOwners.push( owner );
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}
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}
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@Override
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public String toString()
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{
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return String.format("{this: %H; rowid: %d; count: %d; ro: %b}",
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this, mRowid, mOwners.size(), mReadOnly);
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}
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private void logIfNull( GameLock result, String fmt, Object... args )
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{
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if ( DEBUG_LOCKS && null == result ) {
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String func = new Formatter().format( fmt, args ).toString();
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Log.d( TAG, "%s.%s => null", this, func );
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Log.d( TAG, "Unable to lock; cur owner: %s; would-be owner: %s",
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mOwners.peek(), new Owner() );
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}
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}
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}
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public static class GameLockedException extends RuntimeException {}
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private static Map<Long, WeakReference<GameLock>> sLockMap = new HashMap<>();
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public static GameLock getFor( long rowid )
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private static Map<Long, GameLockState> sLockMap = new HashMap<>();
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private static GameLockState getFor( long rowid )
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{
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GameLock result = null;
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GameLockState result = null;
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synchronized ( sLockMap ) {
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if ( sLockMap.containsKey( rowid ) ) {
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result = sLockMap.get( rowid ).get();
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result = sLockMap.get( rowid );
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}
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if ( null == result ) {
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result = new GameLock( rowid );
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sLockMap.put( rowid, new WeakReference(result) );
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result = new GameLockState( rowid );
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sLockMap.put( rowid, result );
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}
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}
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return result;
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@ -89,138 +271,35 @@ public class GameLock implements AutoCloseable {
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private GameLock( long rowid ) { m_rowid = rowid; }
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// We grant a lock IFF:
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// * Count is 0
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// OR
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// * existing locks are ReadOnly and this request is readOnly
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// OR
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// * the requesting thread already holds the lock (later...)
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private GameLock tryLockImpl( boolean readOnly )
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public static GameLock tryLock( long rowid )
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{
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GameLock result = null;
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synchronized ( mOwners ) {
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.tryLockImpl(ro=%b)", this, readOnly );
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}
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// Thread thisThread = Thread.currentThread();
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boolean grant = false;
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if ( mOwners.empty() ) {
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grant = true;
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} else if ( mReadOnly && readOnly ) {
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grant = true;
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// } else if ( thisThread == mOwnerThread ) {
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// grant = true;
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}
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if ( grant ) {
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mOwners.push( new Owner() );
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mReadOnly = readOnly;
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result = this;
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}
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}
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return result;
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}
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// // This could be written to allow multiple read locks. Let's
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// // see if not doing that causes problems.
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public GameLock tryLock()
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{
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GameLock result = tryLockImpl( false );
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logIfNull( result, "tryLock()" );
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return result;
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return getFor( rowid ).tryLock();
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}
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public GameLock tryLockRO()
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public static GameLock tryLockRO(long rowid)
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{
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GameLock result = tryLockImpl( true );
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logIfNull( result, "tryLockRO()" );
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return result;
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}
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private GameLock lockImpl( long timeoutMS, boolean readOnly ) throws InterruptedException
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{
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long startMS = System.currentTimeMillis();
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long endMS = startMS + timeoutMS;
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synchronized ( mOwners ) {
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while ( null == tryLockImpl( readOnly ) ) {
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long now = System.currentTimeMillis();
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if ( now >= endMS ) {
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throw new GameLockedException();
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}
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mOwners.wait( endMS - now );
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}
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}
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if ( DEBUG_LOCKS ) {
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long tookMS = System.currentTimeMillis() - startMS;
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Log.d( TAG, "%s.lockImpl() returning after %d ms", this, tookMS );
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}
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return this;
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return getFor( rowid ).tryLockRO();
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}
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@NonNull
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public GameLock lock() throws InterruptedException
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public static GameLock lock(long rowid) throws InterruptedException
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{
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if ( BuildConfig.DEBUG ) {
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DbgUtils.assertOnUIThread( false );
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}
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GameLock result = lockImpl( Long.MAX_VALUE, false );
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Assert.assertNotNull( result );
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return result;
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return getFor( rowid ).lock();
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}
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// Version that's allowed to return null -- if maxMillis > 0
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public GameLock lock( long maxMillis ) throws GameLockedException
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public static GameLock lock( long rowid, long maxMillis ) throws GameLockedException
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{
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Assert.assertTrue( maxMillis <= THROW_TIME );
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GameLock result = null;
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try {
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result = lockImpl( maxMillis, false );
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} catch (InterruptedException ex) {
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Log.d( TAG, "lock(): got %s", ex.getMessage() );
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}
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.lock(%d) => %s", this, maxMillis, result );
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}
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logIfNull( result, "lock(maxMillis=%d)", maxMillis );
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return result;
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return getFor( rowid ).lock( maxMillis );
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}
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public GameLock lockRO( long maxMillis )
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public static GameLock lockRO( long rowid, long maxMillis )
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{
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Assert.assertTrue( maxMillis <= THROW_TIME );
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GameLock lock = null;
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try {
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lock = lockImpl( maxMillis, true );
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} catch ( InterruptedException ex ) {
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}
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logIfNull( lock, "lockRO(maxMillis=%d)", maxMillis );
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return lock;
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return getFor( rowid ).lockRO( maxMillis );
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}
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public void unlock()
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{
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synchronized ( mOwners ) {
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.unlock()", this );
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}
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Thread oldThread = mOwners.pop().mThread;
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// It's ok for different threads to hold the same RO lock
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if ( !mReadOnly && oldThread != Thread.currentThread() ) {
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Log.e( TAG, "unlock(): unequal threads: %s => %s", oldThread,
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Thread.currentThread() );
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Assert.fail();
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}
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if ( mOwners.empty() ) {
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mOwners.notifyAll();
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}
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if ( DEBUG_LOCKS ) {
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Log.d( TAG, "%s.unlock() DONE", this );
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}
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}
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getFor( m_rowid ).unlock();
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}
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@Override
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@ -234,14 +313,6 @@ public class GameLock implements AutoCloseable {
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return m_rowid;
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}
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private void setOwner( Owner owner )
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{
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synchronized ( mOwners ) {
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mOwners.pop();
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mOwners.push( owner );
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}
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}
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public interface LockProc {
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public void gotLock( GameLock lock );
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}
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@ -268,10 +339,9 @@ public class GameLock implements AutoCloseable {
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} catch ( Exception ex) {}
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} else {
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try {
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lock = GameLock
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.getFor( rowid )
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.lockImpl( maxMillis, false );
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lock.setOwner( owner );
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GameLockState state = getFor( rowid );
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lock = state.lockImpl( maxMillis, false );
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state.setOwner( owner );
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} catch ( GameLockedException | InterruptedException gle ) {}
|
||||
}
|
||||
|
||||
|
@ -289,20 +359,6 @@ public class GameLock implements AutoCloseable {
|
|||
// used only for asserts
|
||||
public boolean canWrite()
|
||||
{
|
||||
boolean result = !mReadOnly; // && 1 == mLockCount[0];
|
||||
if ( !result ) {
|
||||
Log.w( TAG, "%s.canWrite(): => false", this );
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private void logIfNull( GameLock result, String fmt, Object... args )
|
||||
{
|
||||
if ( DEBUG_LOCKS && null == result ) {
|
||||
String func = new Formatter().format( fmt, args ).toString();
|
||||
Log.d( TAG, "%s.%s => null", this, func );
|
||||
Log.d( TAG, "Unable to lock; cur owner: %s; would-be owner: %s",
|
||||
mOwners.peek(), new Owner() );
|
||||
}
|
||||
return getFor( m_rowid ).canWrite();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ public class GameUtils {
|
|||
public static byte[] savedGame( Context context, long rowid )
|
||||
{
|
||||
byte[] result = null;
|
||||
try (GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
|
||||
try (GameLock lock = GameLock.tryLockRO( rowid ) ) {
|
||||
if ( null != lock ) {
|
||||
result = savedGame( context, lock );
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ public class GameUtils {
|
|||
if ( null == lockDest ) {
|
||||
long groupID = DBUtils.getGroupForGame( context, lockSrc.getRowid() );
|
||||
long rowid = saveNewGame( context, gamePtr, gi, groupID );
|
||||
lockDest = GameLock.getFor( rowid ).tryLock();
|
||||
lockDest = GameLock.tryLock( rowid );
|
||||
} else {
|
||||
saveGame( context, gamePtr, gi, lockDest, true );
|
||||
}
|
||||
|
@ -160,7 +160,7 @@ public class GameUtils {
|
|||
public static boolean resetGame( Context context, long rowidIn )
|
||||
{
|
||||
boolean success = false;
|
||||
try ( GameLock lock = GameLock.getFor( rowidIn ).lock( 500 ) ) {
|
||||
try ( GameLock lock = GameLock.lock( rowidIn, 500 ) ) {
|
||||
if ( null != lock ) {
|
||||
tellDied( context, lock, true );
|
||||
resetGame( context, lock, lock, false );
|
||||
|
@ -225,7 +225,7 @@ public class GameUtils {
|
|||
lock = thread.getLock();
|
||||
} else {
|
||||
try {
|
||||
lock = GameLock.getFor( rowid ).lockRO( maxMillis );
|
||||
lock = GameLock.lockRO( rowid, maxMillis );
|
||||
} catch ( GameLock.GameLockedException gle ) {
|
||||
Log.ex( TAG, gle );
|
||||
}
|
||||
|
@ -256,7 +256,7 @@ public class GameUtils {
|
|||
if ( null != thread ) {
|
||||
lockSrc = thread.getLock();
|
||||
} else {
|
||||
lockSrc = GameLock.getFor( rowidIn ).lockRO( 300 );
|
||||
lockSrc = GameLock.lockRO( rowidIn, 300 );
|
||||
}
|
||||
|
||||
if ( null != lockSrc ) {
|
||||
|
@ -292,7 +292,7 @@ public class GameUtils {
|
|||
{
|
||||
boolean success;
|
||||
// does this need to be synchronized?
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).tryLock() ) {
|
||||
try ( GameLock lock = GameLock.tryLock( rowid ) ) {
|
||||
if ( null != lock ) {
|
||||
deleteGame( context, lock, informNow );
|
||||
success = true;
|
||||
|
@ -397,7 +397,7 @@ public class GameUtils {
|
|||
public static Bitmap loadMakeBitmap( Context context, long rowid )
|
||||
{
|
||||
Bitmap thumb = null;
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
|
||||
try ( GameLock lock = GameLock.tryLockRO( rowid ) ) {
|
||||
if ( null != lock ) {
|
||||
CurGameInfo gi = new CurGameInfo( context );
|
||||
GamePtr gamePtr = loadMakeGame( context, gi, lock );
|
||||
|
@ -649,7 +649,7 @@ public class GameUtils {
|
|||
if ( DBUtils.ROWID_NOTFOUND != rowid ) {
|
||||
// Use tryLock in case we're on UI thread. It's guaranteed to
|
||||
// succeed because we just created the rowid.
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).tryLock() ) {
|
||||
try ( GameLock lock = GameLock.tryLock( rowid ) ) {
|
||||
Assert.assertNotNull( lock );
|
||||
applyChanges( context, sink, gi, util, addr, null, lock, false );
|
||||
}
|
||||
|
@ -910,7 +910,7 @@ public class GameUtils {
|
|||
// have the lock and we'll never get it. Better to drop
|
||||
// the message than fire the hung-lock assert. Messages
|
||||
// belong in local pre-delivery storage anyway.
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).lock( 150 ) ) {
|
||||
try ( GameLock lock = GameLock.lock( rowid, 150 ) ) {
|
||||
if ( null != lock ) {
|
||||
CurGameInfo gi = new CurGameInfo( context );
|
||||
FeedUtilsImpl feedImpl = new FeedUtilsImpl( context, rowid );
|
||||
|
@ -973,7 +973,7 @@ public class GameUtils {
|
|||
String oldDict, String newDict )
|
||||
{
|
||||
boolean success;
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).lock(300) ) {
|
||||
try ( GameLock lock = GameLock.lock( rowid, 300 ) ) {
|
||||
success = null != lock;
|
||||
if ( success ) {
|
||||
byte[] stream = savedGame( context, lock );
|
||||
|
@ -1258,7 +1258,7 @@ public class GameUtils {
|
|||
}
|
||||
}
|
||||
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
|
||||
try ( GameLock lock = GameLock.tryLockRO( rowid ) ) {
|
||||
if ( null != lock ) {
|
||||
CurGameInfo gi = new CurGameInfo( m_context );
|
||||
MultiMsgSink sink = new MultiMsgSink( m_context, rowid );
|
||||
|
|
|
@ -134,7 +134,7 @@ abstract class XWServiceHelper {
|
|||
for ( int ii = 0; success && ii < rowids.length; ++ii ) {
|
||||
long rowid = rowids[ii];
|
||||
CurGameInfo gi = null;
|
||||
try ( GameLock lock = GameLock.getFor( rowid ).tryLockRO() ) {
|
||||
try ( GameLock lock = GameLock.tryLockRO( rowid ) ) {
|
||||
// drop invite if can't open game; likely a dupe!
|
||||
if ( null != lock ) {
|
||||
gi = new CurGameInfo( mService );
|
||||
|
|
Loading…
Add table
Reference in a new issue