Recent change added Delete button to game-over alert, but only when no
unacked messages remained (since deleted games can't continue trying to
send messages other games might still need to know the game's over.)
Typically the alert would go up and then, if the remote device is
online, shortly after acks would arrive. Now when that happens the alert
gets updated to offer to delete and archive.
There's code on all platforms to force user to have dict prior to
opening a game or responding to an invitation. "Empty" dict play hasn't
made sense in a long time.
Once in the archive games don't ever send unless opened explicitly (no
resend-all-on-gained-network stuff for them). So don't offer to put a
game there if it has unsent (unacked) messages. Should prevent problem
of a host being archived before it's managed to send its final move to
all guests.
Scroller is allowed only one child and I guess I wanted the TableLayout
to suffice, but having unrelated stuff in it sucked. So wrap it in a
LinearLayout and move the unrelated stuff out.
commit f68186cafb
Author: Bernard Massot <bmassot@free.fr>
Date: Sun Feb 21 19:22:45 2021 +0000
Translated using Weblate (French)
Currently translated at 99.4% (883 of 888 strings)
commit fabc29dfef
Author: Bernard Massot <bmassot@free.fr>
Date: Sun Feb 21 18:25:36 2021 +0000
Translated using Weblate (French)
Currently translated at 99.3% (882 of 888 strings)
commit b26f383d32
Author: Hosted Weblate <hosted@weblate.org>
Date: Sun Feb 21 19:09:29 2021 +0100
Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
I want to encourage people not to think there's action to be taken
between when they invite and an invitee responds, e.g. to email. So make
the "Close Game" button the "positive" one that case.